New Inventory Category [message #67731] |
Thu, 27 December 2012 11:45 |
LongbowLover
Messages: 5 Registered: January 2012
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Was wondering if anyone has ever made a new inventory category?
I want to create a new clothing inventory category for masks, and maybe another for shoulder plates. I looked at the orginal clothing inventories and only noticed some variation in the first unknown. On top of that, I don't know how to link it with the suit parts in the appearance modifer cdef.
If anyone has tryed this, I could use some help.
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Re: New Inventory Category [message #67780 is a reply to message #67731] |
Mon, 21 January 2013 20:34 |
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Final-Z
Messages: 39 Registered: April 2012 Location: always near my keyboard.....
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Actually, this is impossible. It is far over standard moding, I think it goes in editing game's very code. And the work to get such a thing working looks just so huge to me -><-
So, I believe it just can't be done, except if you are a competent coder, and even there such modifications would be illegal, so no, no one will help on that one I think. :/
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Re: New Inventory Category [message #67781 is a reply to message #67780] |
Mon, 21 January 2013 23:07 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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Final-Z wrote on Mon, 21 January 2013 20:34 | Actually, this is impossible. It is far over standard moding, I think it goes in editing game's very code. And the work to get such a thing working looks just so huge to me -><-
So, I believe it just can't be done, except if you are a competent coder, and even there such modifications would be illegal, so no, no one will help on that one I think. :/
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It's not impossible, although it may as well be, because of the effort required. that's why the amount of work needed looks so huge. I'm not sure why you'd think it'd be illegal.
I divided by zero and survived.
Two of Diamonds, people. This is important.
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Re: New Inventory Category [message #67809 is a reply to message #67731] |
Mon, 04 February 2013 08:11 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Right. It's mostly contained in the all the UI stuff. Most of which was never (can't) be defined in Fable Explorer because of Unicode issues.
There are a few definitions that are only partly defined, leaving off large chunks of undefinable data.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Mon, 04 February 2013 08:11] Report message to a moderator
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