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icon1.gif  High Definition Compilation [message #67852] Mon, 04 March 2013 02:46 Go to next message
FlowLow is currently offline  FlowLow
Messages: 4
Registered: March 2013
Hello.
Let`s make a compilation, which will improve Fable: TLC graphic.
Write references to re-textures or other graphic extenders (for example, shaders), which will improve Fable: TLC graphic.
Re: High Definition Compilation [message #67853 is a reply to message #67852] Mon, 04 March 2013 10:14 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

There is a problem with this, and that is the tools tend to crash when you try to load high resolution textures. I've tried it, but I haven't been successful

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: High Definition Compilation [message #67854 is a reply to message #67852] Mon, 04 March 2013 10:45 Go to previous messageGo to next message
FlowLow is currently offline  FlowLow
Messages: 4
Registered: March 2013
Tell me, please, what standard resolution of textures?
Re: High Definition Compilation [message #67855 is a reply to message #67854] Mon, 04 March 2013 10:48 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Most of the textures are 512X512, but many are smaller

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: High Definition Compilation [message #67856 is a reply to message #67852] Tue, 05 March 2013 03:43 Go to previous messageGo to next message
FlowLow is currently offline  FlowLow
Messages: 4
Registered: March 2013
Hmm...
Let`s write references to re-textures, which more detail than original textures.
Feasibly whether, mod shaders?(OBGE for Oblivion or iCEnhancer for GTA 4).

1. High Res Barrels (DavidKron)
http://fabletlcmod.com/forum/index.php?t=msg&th=9301& ;amp ;start=0&

[Updated on: Tue, 05 March 2013 03:52]

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Re: High Definition Compilation [message #69267 is a reply to message #67856] Sat, 03 August 2013 15:55 Go to previous messageGo to next message
jordiadr is currently offline  jordiadr
Messages: 7
Registered: May 2011

FlowLow wrote on Tue, 05 March 2013 12:43

Hmm...
Let`s write references to re-textures, which more detail than original textures.
Feasibly whether, mod shaders?(OBGE for Oblivion or iCEnhancer for GTA 4).

1. High Res Barrels (DavidKron)
http://fabletlcmod.com/forum/index.php?t=msg&th=9301& ;amp ;amp ;start=0&


I agree that these are very nice im trying them right now.

We should indeed create high reolutuion models.

Maybe if fable A would be ported to the pc again.
Re: High Definition Compilation [message #69272 is a reply to message #67855] Sun, 04 August 2013 13:45 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
morerunes wrote on Mon, 04 March 2013 13:48

Most of the textures are 512X512, but many are smaller

SetRunScripts(true);
SetPlayCD(false);
SetPlayIntro(false);
SetSound(true);
SetFullscreen(true);
SetForcePrimaryDevice(true);
SetSkipFrontend(FALSE);
SetMaxTextureSize(2048);
SetCompressedTextures(true);
SetDefinitionValidation(false);
SetUseOldWeaponTrails(false);

Found this in the userst.ini.
"SetMaxTextureSize(2048);"
Not quite sure what it means though


Are you shpongled?

[Updated on: Sun, 04 August 2013 13:46]

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Re: High Definition Compilation [message #69356 is a reply to message #69272] Wed, 21 August 2013 04:45 Go to previous message
FlowLow is currently offline  FlowLow
Messages: 4
Registered: March 2013
Who can test 2048p or 1024p textures?
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