High Definition Compilation [message #67852] |
Mon, 04 March 2013 02:46 |
FlowLow
Messages: 4 Registered: March 2013
|
|
|
|
Hello.
Let`s make a compilation, which will improve Fable: TLC graphic.
Write references to re-textures or other graphic extenders (for example, shaders), which will improve Fable: TLC graphic.
|
|
|
Re: High Definition Compilation [message #67853 is a reply to message #67852] |
Mon, 04 March 2013 10:14 |
|
There is a problem with this, and that is the tools tend to crash when you try to load high resolution textures. I've tried it, but I haven't been successful
"All of the work, and none of the play, will surely provide for a speedy decay"
|
|
|
|
|
|
|
Re: High Definition Compilation [message #69272 is a reply to message #67855] |
Sun, 04 August 2013 13:45 |
|
Sparrow
Messages: 562 Registered: March 2011
|
|
|
|
morerunes wrote on Mon, 04 March 2013 13:48 | Most of the textures are 512X512, but many are smaller
|
SetRunScripts(true);
SetPlayCD(false);
SetPlayIntro(false);
SetSound(true);
SetFullscreen(true);
SetForcePrimaryDevice(true);
SetSkipFrontend(FALSE);
SetMaxTextureSize(2048);
SetCompressedTextures(true);
SetDefinitionValidation(false);
SetUseOldWeaponTrails(false);
Found this in the userst.ini.
"SetMaxTextureSize(2048);"
Not quite sure what it means though
Are you shpongled?
[Updated on: Sun, 04 August 2013 13:46] Report message to a moderator
|
|
|
|