Fable:Harsh ( Work in Progress ) [message #102] |
Thu, 01 September 2005 03:45 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
Rough summary
me |
Proposal:
1)remove all story elements.
2)re-wire all quests to activate at thier location, instead of guild.
3)Increase the overall Difficulty (remove objects from barrels, remove easily obtainable legendary weapons, etc etc)
4)correct the infinite undead spawning in the graveyard.
5)consolidate teleporters to bowerstone/Oakvale/hookcoast/knotholglade and only those areas. (The rest you have to take on foot)
6)attempt to kill the guild seal teleport.
7)removal of the chapels. Leave a statue, font, and give the player the pray expression. But no actual effects.
8)Better use of the statue master scripting other than rewards. Such as Undead raids on Oakvale. See if we can randomize Scythe appearing with them.
9)Demon Doors should be just that. Demons. The Evil demon door should open up to the prison out of spite. The Fat demon door should trap you inside with a room full of pies and no escape.
The Renown Demon Door should be added in and pointed to a fight with all the rival heroes.
10)The Sword in the Stone should be placed in the middle of Bowerstone. "The one who pulls the sword is the true heir". Open the grey house afterwards. Lose the entire lady grey storyline.
|
Done:
To Do:
- Normalize Weapon damage for PC and NPC's
- Sprinkle augmented weapons among NPCs
- Remove the Health and Mana Bar
- Remove Resurrection Vials from Shopkeepers (They need to be legendary....)
- Lots of things on a code level in order to fix the wld.
- Lots of scripting
- ...
- ...
- ...
- ...
- ...And anything else the community thinks up
Updated
-
Attachment: FableD20.zip
(Size: 4.95KB, Downloaded 1118 times)
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Mon, 10 September 2007 05:07] Report message to a moderator
|
|
|
|
|
Re: Fable:Harsh [message #5852 is a reply to message #102] |
Wed, 25 January 2006 01:36 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
Modified Minimap Border: Done
Will be cleaning up this thread soon.
Edit: Pruned.. And Moved to Mods forum.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Wed, 25 January 2006 01:52] Report message to a moderator
|
|
|
|
|
Re: Fable:Harsh [message #5879 is a reply to message #5854] |
Thu, 26 January 2006 02:01 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
Satan wrote on Wed, 25 January 2006 07:14 | Taken from FableD20 ruleset
To Do:
|
- Combine Oakvale, Bandit camp, and BarrowField Regions
- Rebuild Snowspire into a "City of the Dead"
For creating a city of the dead, we're going to need to edit the game.bin to allow the undead creatures to act as villagers and spawn with a proper NewThing Village.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Thu, 26 January 2006 02:04] Report message to a moderator
|
|
|
|
|
|
|
|
Re: Fable:Harsh [message #6921 is a reply to message #6776] |
Wed, 08 March 2006 23:13 |
|
Drifter
Messages: 116 Registered: September 2005 Location: Albion
|
|
|
|
BlueTooth wrote on Sat, 04 March 2006 03:57 | Done:
- Set Jack of Blades Mask to be Removable. And Change From Happy<->Sad based on alignment
- Added new Legendary Weapon. BlueTooth Arquebus
To Do:
- Remove Ability to Spend General Experiance
|
A... Firearm?
|
|
|
|
|
|
|
|
|
|
|
Re: Fable:Harsh [message #7625 is a reply to message #102] |
Thu, 20 April 2006 17:33 |
Augmented-Pickaxe
Messages: 118 Registered: April 2006 Location: Adelaide, South Australia
|
|
|
|
I assume this is possible...: When you fight Thunder (for his soul[if you're evil, like me]), it would be good if, instead of killing them separately, Briar Rose and the Guildmaster ran to Thunders aid and joined in.. or at least Briar Rose, as I understand it may be difficult to spawn the quildmaster and his guards. To make the quest completable, make Briar Rose teleport away when her health gets to a certain level?
Anyways, I don't really know if this is possible, or makes sense, but I think it would make the game a little harder... Because, after finishing the game 3 times in less than 8 hours it is obviously too easy. Maybe we could substitute the sword for a toothpick aswell? DamageDealt [1]? Jk.
Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
|
|
|
|
|
|
|
Re: Fable:Harsh [message #7917 is a reply to message #7625] |
Tue, 09 May 2006 00:41 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
Augmented-Pickaxe wrote on Thu, 20 April 2006 19:33 | I assume this is possible...: When you fight Thunder (for his soul[if you're evil, like me]), it would be good if, instead of killing them separately, Briar Rose and the Guildmaster ran to Thunders aid and joined in.. or at least Briar Rose, as I understand it may be difficult to spawn the quildmaster and his guards. To make the quest completable, make Briar Rose teleport away when her health gets to a certain level?
Anyways, I don't really know if this is possible, or makes sense, but I think it would make the game a little harder... Because, after finishing the game 3 times in less than 8 hours it is obviously too easy. Maybe we could substitute the sword for a toothpick aswell? DamageDealt [1]? Jk.
|
You can dramatically increase the damage on the thunder_sword_V2 as well as give him a summoning ability. I'm not sure if you can modify his lightning damage though. I think Satan was going to give him the BlueTooth Arquebus as a ranged weapon to use though.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|