Ultima Weapon Problems [message #68129] |
Fri, 03 May 2013 19:15 |
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Sparrow
Messages: 576 Registered: March 2011
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I downloaded this ultima weapon keyblade from the internet and imported it into blender with the sword template from morerunes. I scaled it and aligned everything properly. But the file is fricking huge. Can someone help me? It's like 30mb then when I zip it, it's 1mb. Morerunes, your fablex program didn't work with this huge file. I really want to see this weapon in this game. Can someone help me out?
Are you shpongled?
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Re: Ultima Weapon Problems [message #68130 is a reply to message #68129] |
Fri, 03 May 2013 23:30 |
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That thing is like, movie quality or something. Get something with less polys, or run a poly-reduce over it
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Ultima Weapon Problems [message #68134 is a reply to message #68130] |
Sat, 04 May 2013 09:59 |
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Sparrow
Messages: 576 Registered: March 2011
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Zyreq: | Regarding the second pic, this would happen to me in 3ds max whenever i didn't untick the flip YZ axis upon exporting the .x file. don't know if it helps, just a tip...
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Morerunes, how would I do this in blender? I can't find a box that says flip YZ
Are you shpongled?
[Updated on: Sat, 04 May 2013 10:00] Report message to a moderator
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Re: Ultima Weapon Problems [message #68155 is a reply to message #68152] |
Sun, 05 May 2013 17:24 |
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Alright, yeah, that option isn't there. Not really too sure what to do at that point but screw around with it in blender
- edit -
When the texture screws up, I usually have to flip the UV map vertically to fix it.
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Sun, 05 May 2013 17:24] Report message to a moderator
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