Creating new graphics for objects [message #68249] |
Wed, 15 May 2013 18:50 |
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Sparrow
Messages: 562 Registered: March 2011
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I just wanted to know what I would have to do to a graphic in order to have the hero not be able to walk through it. I want to make objects but I don't want the hero to be able to walk through them so how would I make that happen? Do I need to add helpers or what? I'm thinking of making my own version of fable and this would be a necessity for my fable to not suck.
Are you shpongled?
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Re: Creating new graphics for objects [message #68253 is a reply to message #68252] |
Wed, 15 May 2013 19:28 |
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Sparrow
Messages: 562 Registered: March 2011
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Ah I see. After final exams I will test your theory. I assume you are saying the physics are in the Cdefs of the object in the game.bin. So I can just make an object about the same shape of an object already in the game and link the physics and it will work right? Or it will at least have physics right?
Are you shpongled?
[Updated on: Wed, 15 May 2013 19:28] Report message to a moderator
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Re: Creating new graphics for objects [message #68357 is a reply to message #68356] |
Tue, 21 May 2013 21:24 |
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You could, but there are a few problems.
1. If you have stairs, it needs to act like a ramp instead of stairs or the hero will just run into it.
2. More complicated physics meshes require more cpu power.
"All of the work, and none of the play, will surely provide for a speedy decay"
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