Crazybunny's Master Chief Helmet [message #68512] |
Sun, 09 June 2013 01:11 |
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Sparrow
Messages: 562 Registered: March 2011
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Alright, somehow, I managed to convert crazybunny's master chief helmet model to a .obj, which would be easier to import into blender. My 3d model converter had an error upon converting every time. But I fixed the model by importing it into a weapon graphic in fable explorer and then exporting it. I can't skinweight so I'm hoping someone with the ability to do so will find this and skinweight it eventually.
Are you shpongled?
[Updated on: Sun, 09 June 2013 01:12] Report message to a moderator
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Re: Crazybunny's Master Chief Helmet [message #68533 is a reply to message #68532] |
Sun, 09 June 2013 18:54 |
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Sparrow
Messages: 562 Registered: March 2011
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You can import .obj files in 3ds too. Just import the master chief helm as .obj and then the chainmail helm and link the helm to the master cheif helm and delete the chainmail mesh. Then add a skin modifier and add the bones for the helm. I can't do this because I have 3ds max 2010 and it doesn't have a direct x import. Or at least I don't know of one. Do you?
Are you shpongled?
[Updated on: Sun, 09 June 2013 18:59] Report message to a moderator
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Re: Crazybunny's Master Chief Helmet [message #68618 is a reply to message #68611] |
Sat, 15 June 2013 16:34 |
Lenop
Messages: 83 Registered: September 2012
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FMP attached.
Reminder, these are just the assets, the graphics.big and textures.big entries. Someone else will have to set them up in the definitions, the game.bin. This isn't an issue for me, I'm just too lazy.
Zyreq wrote on Sat, 15 June 2013 12:25 | Go ahead man. Did you manage to skinweight?
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Wasn't an issue. Hats, helmets, masks, these are super easy to do because they typically only have the one bone.
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Attachment: chief.fmp
(Size: 171.72KB, Downloaded 743 times)
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