Made a new weapon in 3ds max 9, but textures wont apply ingame [message #68521] |
Sun, 09 June 2013 08:57 |
larzi
Messages: 2 Registered: November 2009 Location: Norway
|
|
|
|
I made the mesh, imported a katana, linked all the helpers, unwrapped the uvw and used texporter to make a template for textures.
I created a new weapon entry, new mesh and a new texture entry for my weapon, and in CBox everything shows up correctly: I have a paddle-like weapon with a dark (marine) blue texture. Ingame it shows up as pretty much a realistic colour (it's light beige/brown).
Why doesn't the texture apply? I import it as DXT1 and set the alpha to 0.
EDIT: I even tried just linking another texture in the mesh, and it still doesn't apply in-game. Why is this happening? Is there something I'm not doing in the mesh properties?
[Updated on: Sun, 09 June 2013 09:09] Report message to a moderator
|
|
|