DirectX Import [message #68535] |
Sun, 09 June 2013 21:19 |
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Sparrow
Messages: 574 Registered: March 2011
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Is there a directx importer for 3ds max 9 or 3ds max 2010? I know there is one for 9 because crazybunny had it. I have searched for hours trying to find it but I can't! Someone please help me. Why does it have to be so hard? All I see is export, export, export, export, EXPORT!
Are you shpongled?
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Re: DirectX Import [message #68541 is a reply to message #68538] |
Sun, 09 June 2013 23:00 |
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Sparrow
Messages: 574 Registered: March 2011
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Now when I export the skinweighted master chief helm, it comes out like thisxof 0303txt 0032
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
AnimTicksPerSecond {
4800;
}
Where did the mesh go?
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[Updated on: Sun, 09 June 2013 23:00] Report message to a moderator
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Re: DirectX Import [message #68546 is a reply to message #68545] |
Sun, 09 June 2013 23:43 |
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Sparrow
Messages: 574 Registered: March 2011
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The new .x file is attached below. I just deleted the animations from it, not sure if that helped. (I believe it's a tttriple posttt)
Are you shpongled?
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