Re: Level Edit Help [message #68588 is a reply to message #68584] |
Wed, 12 June 2013 16:33 |
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Unfortunately the file format for the maps is fairly insane, and nobody has gotten this working yet. We can edit the collision of the ground, but it just yields invisible ground. It is possible that you could create the ground in blender and just put it down like a building, but things tend to vanish when you aren't looking right at the center of it when it's big. I think there's some metadata that we can't access from CBox or FE that controls how 'large' the mesh is which would be used in render culling, and I may look into changing that.
"All of the work, and none of the play, will surely provide for a speedy decay"
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