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Re: Level Edit Help [message #68588 is a reply to message #68584] |
Wed, 12 June 2013 16:33 |
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Unfortunately the file format for the maps is fairly insane, and nobody has gotten this working yet. We can edit the collision of the ground, but it just yields invisible ground. It is possible that you could create the ground in blender and just put it down like a building, but things tend to vanish when you aren't looking right at the center of it when it's big. I think there's some metadata that we can't access from CBox or FE that controls how 'large' the mesh is which would be used in render culling, and I may look into changing that.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Level Edit Help [message #68597 is a reply to message #68590] |
Thu, 13 June 2013 15:08 |
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Falset wrote on Wed, 12 June 2013 19:00 | There can be no expanding of the map though, right? You'd have to edit the stb file/s. I would like to know what info is contained in the .lev files, though. Does it just tell where the hero can walk and connect fillers?
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I think the lev file just defines walkable space and AI pathing, but I am not sure. The stb defines all the mesh, collision, and plantlife.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Level Edit Help [message #68605 is a reply to message #68603] |
Fri, 14 June 2013 08:23 |
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No, not really. There's a pretty big area though, I forget which but it's one of the filler areas and it's the biggest map portion in the game, totally unused. One of the cold northern areas, I forget.
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Fri, 14 June 2013 08:23] Report message to a moderator
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Re: Level Edit Help [message #68612 is a reply to message #68605] |
Sat, 15 June 2013 12:23 |
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Sparrow
Messages: 562 Registered: March 2011
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Oh cool, I'm gonna look for that now, hah. Is there a texture pack that makes the snow grassy? I've tried doing it but the snow is still there... Which textures does it use(texture ID)?
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Cbox gives this error when I open one of the fillers:
Could this be it?
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Attachment: wow.jpg
(Size: 145.57KB, Downloaded 933 times)
Are you shpongled?
[Updated on: Sat, 15 June 2013 12:27] Report message to a moderator
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