Nostro Armor [message #68599] |
Thu, 13 June 2013 16:01 |
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Sparrow
Messages: 562 Registered: March 2011
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This was a quick mod I did in about an hour, so don't expect it to be good... I used the skinweights from the original nostro mesh instead of making my own and the helmet is part of the armor (I will fix it soon). But this is just a quick release and sneak peek of what could be a finished armor sometime in the future. I don't plan on working on this much, but I will probably at least make some new texture entries for it and remove the helmet from the mesh or at least make it invisible. If I finally get skinweighting down, I suppose I will redo this whole mod and make a much better Nostro armor. Take a look at what's done so far:
This was done so roughly because I had already basically finished this armor before but I lost it and this was a quick remake of it because everyone wants Nostro's armor and no one has made anything so this is what I've got so far.
Spawn as:
OBJECT_HERO_SHIRT_NOSTRO
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Beta 1 file removed at 1 download
Beta 2 file removed at 12 downloads
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New problem:
Are you shpongled?
[Updated on: Fri, 12 July 2013 23:27] Report message to a moderator
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Re: Nostro Armor [message #68653 is a reply to message #68651] |
Mon, 17 June 2013 16:34 |
Lenop
Messages: 83 Registered: September 2012
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Let me give you a few tips. The clothing mesh has its own sets of bones and helpers that the mesh will use instead of the Hero's, but there is a mod that sets the horns to use a blank mesh that has the Hero's skeleton as a base, and any clothing that had bones that go by the same name will line up with the Hero's, correcting the issue shown in the picture. Mesh swap fix.
Another worthwhile note is that importing and exporting the mesh in an editor degrades the quality of the rigging, and it's best to skip that step when possible by simply editing in NotePad the way you would to remove the shoulders off of plate armors or transfer the jack hood to the will robes.
Work smarter, not harder.
Edit:
The mesh swap fix has a theoretical benefit when making armors that are wholly new as well. If you attempt your daedric armor, you could try moving the bones to fit the mesh before skinning as opposed to the other and more difficult way around. The bones will snap back to the hero's skeleton taking the mesh along with it. Again, theoretically... Try it if you're feeling bored.
[Updated on: Mon, 17 June 2013 17:03] Report message to a moderator
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Re: Nostro Armor [message #68657 is a reply to message #68655] |
Mon, 17 June 2013 23:05 |
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Sparrow
Messages: 562 Registered: March 2011
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I can skinweight properly! Well sort of. The only problem is when I edit the envelopes. I just watched crazybunny's tutorial a few times and got it. I guess I could make a video but I'm kind of a noob at this so lemme figure it out a bit more.
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Helms are easy!
Are you shpongled?
[Updated on: Mon, 17 June 2013 23:06] Report message to a moderator
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