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Re: ChocolateBox [message #53282 is a reply to message #53281] |
Mon, 03 August 2009 22:01 |
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Steak21
Messages: 11 Registered: August 2009 Location: Montreal
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JohnDoe wrote on Mon, 03 August 2009 23:52 | The other executable is for x64 machines for the version available in the first post, don't use it. I think the later versions fix this, if not the one in the first post... don't know.
Anyway, have you tried the Vista basics? Are you running as admin? Do you have ownership of the files? Etc. and so on?
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Yes i am admin and i have tried running as admin, UAC is off, idk how to check if i own files and ya.
Please help i really wanna use cbox
EDIT: okay, it says i have full contol over all the files in there and that i am the owner of the files and its still not working.
EDIT:
Heres a picture of what it looks like
As you can see, the loading bar gets a bit done and then crashes, but the pictures change.
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Attachment: Cbox.jpg
(Size: 201.50KB, Downloaded 3737 times)
Hmmm.... Idk what to write...
[Updated on: Tue, 04 August 2009 02:20] Report message to a moderator
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Re: ChocolateBox [message #54106 is a reply to message #53920] |
Sun, 06 September 2009 10:58 |
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Bug Report: Using the Object Builder to clone an object with a blank CDef such as OBJECT_CHEST_OPENABLE, CBox crashes (it may have to do with the .unknown)
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Mon, 21 September 2009 16:42] by Moderator Report message to a moderator
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Re: ChocolateBox [message #54677 is a reply to message #54675] |
Fri, 16 October 2009 15:19 |
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Thanks for the fix, but what does that face mean? Does it only mostly work or something?
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: ChocolateBox [message #56633 is a reply to message #41627] |
Wed, 31 March 2010 20:42 |
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dimmy353
Messages: 15 Registered: January 2008
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I have been working with Chocolate box lately, I run Windows 7 64bit, I had a problem running it then I tried to use a compatibility mode. So if you have a problem try to run it in Windows XP Service pack 3 mode, it should be working afterwards.
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Re: ChocolateBox [message #59218 is a reply to message #41627] |
Tue, 31 August 2010 21:40 |
bran327
Messages: 7 Registered: August 2010 Location: redlands
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i dont know what i did wrong but i was running chocolatebox ine beore but now wen i run it a error message comes up saying "The proccess canot access graphics.big because it being use in another process" then ater i click "ok" like 5 times the tip o the day comes up but thats it. ive gotten this error beore so i system restored toget it working again but it looks like im gana need to ix it this time so i dont system restore 2 times a day because o it
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Re: ChocolateBox [message #59406 is a reply to message #41627] |
Wed, 15 September 2010 10:18 |
Darkshade
Messages: 3 Registered: March 2007
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I unfortunately have a problem. I sued to run this on my old pc running XP. Now i tried to run it again on my new pc running windows 7 64-bit. i downloaded the 64 .exe and the updates. i run it and it asks to fix my modding environment and i press yes, then it pops up and says "access to the path was denied" and then says "Modding environment is not OK. Application will not exit". does anyone know what could be wrong?
EDIT: Problem fixed thanks to IDontKnow
[Updated on: Wed, 15 September 2010 11:11] Report message to a moderator
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Re: ChocolateBox [message #68899 is a reply to message #68898] |
Mon, 24 June 2013 18:39 |
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DarkONI
Messages: 78 Registered: July 2010 Location: Heroes' Guild
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JohnDoe wrote on Tue, 25 June 2013 04:03 |
No, at least not yet. It'd be quite the ambitious goal. But look, he's added support for trees. Being able to see where the trees are would definitely make working in CBox better. Who hasn't placed something only to find out in-game that all they have is a tree house? The finer details can't be seen in the screenshot, but I'm speculating that things smaller than trees will be there too. Foliage and such. Maybe down the line there will be support for adding, deleting and moving trees.
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But John, what about growing trees?!
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Re: ChocolateBox [message #68900 is a reply to message #68898] |
Mon, 24 June 2013 20:00 |
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Zyreq
Messages: 296 Registered: July 2011 Location: New York City, Great Brit...
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JohnDoe wrote on Mon, 24 June 2013 18:03 |
Falset wrote on Mon, 24 June 2013 18:52 | Ohhh, STB crap... Thinking of extending c-box's powers to make new land?!?
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Who hasn't placed something only to find out in-game that all they have is a tree house?
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Very very true John. Anyway, I'm happy Baystone is twiddling around with this tool. Hopefully we get some new stuff popping up for chocobox . By the way, npc navigation doesn't work on any tool right? I thought i remember hearing that it functions on AE, haven't tried it yet.. May be my imagination though..
No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
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Re: ChocolateBox [message #68901 is a reply to message #68900] |
Tue, 25 June 2013 00:34 |
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BayStone
Messages: 144 Registered: October 2005 Location: HMQ
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Thanks for the support.
JohnDoe wrote on Tue, 25 June 2013 04:03 |
Falset wrote on Mon, 24 June 2013 18:52 | Ohhh, STB crap... Thinking of extending c-box's powers to make new land?!?
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No, at least not yet. It'd be quite the ambitious goal. But look, he's added support for trees. Being able to see where the trees are would definitely make working in CBox better. Who hasn't placed something only to find out in-game that all they have is a tree house? The finer details can't be seen in the screenshot, but I'm speculating that things smaller than trees will be there too. Foliage and such. Maybe down the line there will be support for adding, deleting and moving trees.
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Trees? Not quite yet. The tree in the screenshot is an object, and not "stb flora". The flora is getting there. The boxes represent different LODs of flora I believe. The current problem is that I don't have the actual exact positions. So currently, any flora I put in the level appears pretty close, but not quite. Usually in the air, but I don't know why.
As far as the terrain goes, I can extract the mesh from the STB, but putting that together in editable or even viewable form is a pain in the ass. Heh. If I'm going to do it, the editing that is, I'll probably just do an 'import terrain as an image' type of thing.
Zyreq wrote on Tue, 25 June 2013 06:00 | By the way, npc navigation doesn't work on any tool right? I thought i remember hearing that it functions on AE, haven't tried it yet.. May be my imagination though..
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It's in CBox too, but it's a little... finicky, due the unknowns related to the navigation node data. I'm not actually sure if it's on by default, you might need to adjust the ini settings a little.
Busy!
[Updated on: Tue, 25 June 2013 00:36] Report message to a moderator
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