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Re: ChocolateBox [message #68913 is a reply to message #68911] Wed, 26 June 2013 14:54 Go to previous messageGo to previous message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
Falset wrote on Thu, 27 June 2013 00:09

I have a few questions and I'm sure a lot of other people do too.

What is "stb flora"?
Is that a custom level?^^
What are "custom floats"?
What is STB?
What is "npc navigation"?
And lastly, can you spawn water???

LOL sorry for all the annoying noob questions. I know the stb is something about the terrain. You don't have to answer all of them, I just wanted to ask so someone could explain to the noobier people on the forum so they could join in on the convo Very Happy


"stb flora" refers to flora, you know grass, trees and stuff, inside the stb.

That is not a custom level. It's just bordello, but I'm rendering the stb terrain mesh with a few... problems. Smile

Custom float is a thing LH used to store floating point information in files. Usually a float takes 4 bytes, but you can store it in 2, if you know what you're doing and for what.

I don't actually know what STB stands for. Confused Effectively it's an archive that contains information about levels, such as terrain, flora, etc. There's also the WAD file which contains the walk, npc navigation, etc. data.

npc navigation is for the npcs. It tells them where they can walk and where they can't. I had great fun with this when I was testing the export feature... watching a bandit run around in a maze while trying to attack me. Hahaha, what a dumbass. Very Happy

Water... Hm, never tried it. I would assume it's in the STB, but I don't know where. It could also be in the WAD, but I don't think they're actually generating the water meshes during runtime. Or are they?



Busy!

[Updated on: Wed, 26 June 2013 14:55]

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