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Re: Albion's Hope [message #68941 is a reply to message #68940] |
Mon, 01 July 2013 11:53 |
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Sparrow
Messages: 562 Registered: March 2011
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Dr3am3r21 wrote on Mon, 01 July 2013 06:37 |
jwc2200 wrote on Sun, 30 June 2013 20:48 | When I try to apply the fmp, I get an FE error saying that it is an "invalid file type"
| try importing it at chocolate box
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No one tells jwc what to do... And it seems that you had the object linked to a CInventoryItemDef entry that isn't included in the fmp. I would assume that you would want that whereas that is linked to text entries telling what the name of the sword is. The text entries are also missing from the fmp. It is a nice first sword though
Are you shpongled?
[Updated on: Mon, 01 July 2013 12:18] Report message to a moderator
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Re: Albion's Hope [message #68943 is a reply to message #68942] |
Mon, 01 July 2013 15:49 |
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Sparrow
Messages: 562 Registered: March 2011
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Wtf did you do? Alright first of all the texture isn't linked correctly. And the texture layers is set to 0 in the fmp. I changed everything to make it work, but it doesn't. I think ya got urself a bad polygon or somethin like that. I don't know how to fix it. It's kind of strange...
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I see you like Linkin Park. Nice
Are you shpongled?
[Updated on: Mon, 01 July 2013 15:51] Report message to a moderator
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Re: Albion's Hope [message #68946 is a reply to message #68945] |
Mon, 01 July 2013 18:05 |
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SCAVA
Messages: 2 Registered: July 2013 Location: Los Angeles, CA
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DarkONI wrote on Mon, 01 July 2013 17:27 |
Dr3am3r21 wrote on Tue, 02 July 2013 01:53 | well... It works on my fable :/ but anyway... I guess I an not really good at the moddeling stuff... :/
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Don't give up, work on it and figure out the error. That's one way to learn.
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Agreed. Here's a story of everything life will ever be:
Fail, fail, fail, fail, fail, fail, fail, fail, fail, fail, fail, success. Except maybe a few more fails scattered in there and sometimes there isn't a success at the end:?
"Fuck man,
Can't take this, anymore,
This heart, break this."
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