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Re: Error [message #69165 is a reply to message #69164] Sun, 21 July 2013 01:49 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I think you don't know what clip means. What I think you mean is in regards to clipping prevention. What I think you're trying to do is make a clothing object out of a deadpool mesh and have it transform the Hero, using clipping prevention to get rid of all parts of the Hero including hair. Correct?

Easier to just do away with hair and clothing and replace which mesh is used altogether. But rigging up a completely new mesh to the Hero's skeleton is such a pain in the ass.

As for your question, you don't add hair to the clipping prevention, but you do make an edit in the CAppearanceModifierDef, so points for being on the right track. If you want to go with the clothing route, find a variable called something like body placement. The value you want to use is 1023. This will remove all hair and strip the Hero of all other clothes. Why? Magic. You'll still want to do the full clipping prevention thing, just copy all the strings used for each of the platemail armor pieces. This will get rid of the Hero's body as well.
 
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