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Re: Clothing Enchantments [message #69168 is a reply to message #69163] Sun, 21 July 2013 11:21 Go to previous messageGo to previous message
Sparrow
Messages: 576
Registered: March 2011
JohnDoe wrote on Sun, 21 July 2013 02:22


Your first thought might be to try the CParticleAttacherDef for linking the effect to your new helper. This is actually a good thought, unfortunately it is also wrong. What you want to do instead is edit the CHeroMorphDef and add a new entry in one of the effects sections (I'm sure that it absolutely matters which one, but I am not sure which you need to use - if it crashes or something worse happens, try the other). Throw in the names.bin offset for our helper (click the ... and look for LIGHT_POINT). And make sure the dependent stat is set to base. If you're unsure what number is base - it's 2.

Load up Fable, wear your edited/created item and watch in amazement and/or get a crash or worse. Enjoy.

This knowledge was passed down from the first age, and this was first accomplished by Keshire.

I know how to add a helper but I have no idea what you are saying after that and yeah I read a thread about adding helpers to add effects to meshes but it doesn't really sound all that fun.


Are you shpongled?
 
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