Re: Error [message #69169 is a reply to message #69166] |
Sun, 21 July 2013 13:02 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Clipping prevention is a method that gets rid of the underlying mesh so that it doesn't clip through the overlying mesh. This is handled in the CAppearanceModifierDef.
If you meant clip as in dike, as in manually edit the mesh to cut those bits and bobs out, I strongly advise against that. The bones you'll need.
Moving the bones to fit the mesh seems like a good idea. That makes sense, right? Usually wrong. In your case, you can do it. But when you're done, take all the BONE_OFFSET_MATRIX bits and move them to origin (positioned to 0,0,0, rotated to 0,0,0) since they're going to move around a LOT when you're moving the bones.
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