Fable Explorer issue/questions [message #69369] |
Fri, 23 August 2013 20:18 |
Ardgon
Messages: 17 Registered: August 2013
|
|
|
|
Hello, I am new to these forums and to the modding world. I just purchased Fable TLC on steam (Had Fable for xbox a long time ago but wanted it again) heard you can mod and that you need Fable Explorer to do this. Now I installed Fable Explorer.zip I ran it before I started the game for the first time and it opened up however there was nothing in the program, so I started Fable up but I did not go in game yet (Im not sure if I need to do that for this to work) but now when I try to open Fable explorer I get an error saying System.NullReferenceException Object reference not set to an instance of an object (dont know what that means) From: at FableExplorer.frmMain.Main()
If some one could please help me that would be great. Not sure if I need to go into the gameplay for this program to work. I am running windows 7 by the way and I have .net framework 4.
|
|
|
|
Re: Fable Explorer issue/questions [message #69371 is a reply to message #69369] |
Sat, 24 August 2013 05:15 |
Ardgon
Messages: 17 Registered: August 2013
|
|
|
|
Never mind after doing some more forum research I found a shadownet version I had to tweek that because it was still giving me the same issue and I had to manually put the dx file in it. But if someone can give me some information on how to properly use FableExplorer that would be great.
Though it doesn't seems these forums are very active anymore.
|
|
|
|
Re: Fable Explorer issue/questions [message #69373 is a reply to message #69369] |
Sat, 24 August 2013 11:33 |
Ardgon
Messages: 17 Registered: August 2013
|
|
|
|
Thanks. Yeah my DirectX is 11 and I have net framework 4. Drivers are up to date to. So this one that you said helped you is that like an all in one FableExplorer? I read the link but how exactly does it work? Im new to the modding world and I have no idea what to do to mod games.
|
|
|
|
Re: Fable Explorer issue/questions [message #69376 is a reply to message #69369] |
Sat, 24 August 2013 22:34 |
Ardgon
Messages: 17 Registered: August 2013
|
|
|
|
I just watched that video and wow that was somewhat confusing to me. If I just use Shadownet alone with no chocolate box and downloaded an object mod and added it to shadownet would I still get that mod in the game? Though this may be easy but from the person explaining it and showing it, it all seemed a little crazy. I wouldn't make mods I would just use them.
Sorry I am a really slow learner.
|
|
|
|
|
|
|
|
|
|
Re: Fable Explorer issue/questions [message #69403 is a reply to message #69369] |
Mon, 26 August 2013 19:59 |
Ardgon
Messages: 17 Registered: August 2013
|
|
|
|
Right so in other words I should choose what mods I want and mod all at the same time this way when I backup nothing will get fucked, and everything will be mod free and just the way it was before mod. Am I right?
By the way this is totally off my own topic but your sig is that from an anime or did you make that?
|
|
|
|
|
Re: Fable Explorer issue/questions [message #69409 is a reply to message #69369] |
Tue, 27 August 2013 07:44 |
Ardgon
Messages: 17 Registered: August 2013
|
|
|
|
Thanks, I think I understand now. Key is to backup then mod or if a mod works back it up and mod again. The first mod I tried was the age/scar remove and it seemed to work but I didn't use it for full game just checked to see how it works by getting hit a lot and not having any scars. Though I didn't backup so I uninstalled shadownet and re-installed fable tlc because I was only in the beginning of the game. But I bet if I back up and restore I don't have to re-install game.
I will check out that anime!
|
|
|
|
Re: Fable Explorer issue/questions [message #69433 is a reply to message #69369] |
Thu, 29 August 2013 12:05 |
Ardgon
Messages: 17 Registered: August 2013
|
|
|
|
Sorry back again. So since I finished my first run of Fable TLC I now decided to mod however the only ones I can backup are the two .bin ones that you mentioned I cant backup the others. Also where do they back up to? And is there no way to back up the others that you mentioned?
Edit: Also say I were to delete Fable Explorer shadownet does that mean the mods will no longer be in my game?
[Updated on: Thu, 29 August 2013 12:10] Report message to a moderator
|
|
|
|
|
|
Re: Fable Explorer issue/questions [message #69441 is a reply to message #69369] |
Thu, 29 August 2013 17:17 |
Ardgon
Messages: 17 Registered: August 2013
|
|
|
|
I figured out how to do it with the mod I linked. Good thing I backedup though because I had a save issue with the first one I restored and had to use the alt one the person had linked, now it is all good. My character is not so full of scars anymore!! Gonna start a whole new game.
|
|
|
|
|
|
|
|
Re: Fable Explorer issue/questions [message #69469 is a reply to message #69369] |
Mon, 02 September 2013 12:31 |
Ardgon
Messages: 17 Registered: August 2013
|
|
|
|
Yeah probably right. I get annoyed though because when I get to whichwood and try the sword in stone I never get it on first try even though I have almost maxed strength stats. Right now I have 4 phys, 4 or 5 health, and 3 tough. and I am doing twinblade quest.
|
|
|
|
|
Re: Fable Explorer issue/questions [message #69472 is a reply to message #69369] |
Mon, 02 September 2013 15:11 |
Ardgon
Messages: 17 Registered: August 2013
|
|
|
|
I think that is stupid and I am not sure why they did that. By the time I get my stats max it will be after that and I will have a better weapon. I really cant see myself going through the game up to that point without putting anything in strength.
|
|
|
|