red (glowing) eyes on good alignment [message #69990] |
Sat, 18 January 2014 23:53  |
3demons
Messages: 3 Registered: January 2014
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Just as the title states, i am trying to add red eyes on a good character. I am almost there, but stuck at the last part. I followed the tutorials on how to remove butterflies, halos, etc. Under cHeroMorph "1A37C090" as well as the other one. Any help would be appreciated
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Re: red (glowing) eyes on good alignment [message #69995 is a reply to message #69994] |
Sun, 19 January 2014 14:31   |
3demons
Messages: 3 Registered: January 2014
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i know that the windows vista isnt the problem. so heres what i see and what path i took:
1. FE
2. creature
3. 1470 - creature hero
4. CHeroMorphDef "Links to (GameBINEntryID)"
5. open 718A7883D
6. in there i see a section for evil eyes:
(int)Unknown 6
(int)Unknown 6
(int)Unknown 0
(int)Unknown 2
(int) Model Helper to Attach to [360278] ...
Links to (NamesBINOffset): EYE_SET_L
(int)Unknown 0
(int)Effect Maximum [996] ...
Links to (EffectID): ALIGNMENT_EVIL_EYES
(int)Effect Minimum [0] ...
(float) Rank to Appear [0.75]
(float) Rank to DisAppear [1.1]
this shows the left eye.
And ofcourse another one that looks the same as above, but for right. My question is, what value do i change, and to what to make it for a good alignment?
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