Home » Site » General Discussion » red (glowing) eyes on good alignment
red (glowing) eyes on good alignment [message #69990] |
Sat, 18 January 2014 23:53  |
3demons
Messages: 3 Registered: January 2014
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Just as the title states, i am trying to add red eyes on a good character. I am almost there, but stuck at the last part. I followed the tutorials on how to remove butterflies, halos, etc. Under cHeroMorph "1A37C090" as well as the other one. Any help would be appreciated
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Re: red (glowing) eyes on good alignment [message #69994 is a reply to message #69993] |
Sun, 19 January 2014 05:45   |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Also, if you're on Windows Vista or Windows 7, make sure that your changes are being made to the actual game files and not the copies squirreled away in the virtual store.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: red (glowing) eyes on good alignment [message #69995 is a reply to message #69994] |
Sun, 19 January 2014 14:31   |
3demons
Messages: 3 Registered: January 2014
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i know that the windows vista isnt the problem. so heres what i see and what path i took:
1. FE
2. creature
3. 1470 - creature hero
4. CHeroMorphDef "Links to (GameBINEntryID)"
5. open 718A7883D
6. in there i see a section for evil eyes:
(int)Unknown 6
(int)Unknown 6
(int)Unknown 0
(int)Unknown 2
(int) Model Helper to Attach to [360278] ...
Links to (NamesBINOffset): EYE_SET_L
(int)Unknown 0
(int)Effect Maximum [996] ...
Links to (EffectID): ALIGNMENT_EVIL_EYES
(int)Effect Minimum [0] ...
(float) Rank to Appear [0.75]
(float) Rank to DisAppear [1.1]
this shows the left eye.
And ofcourse another one that looks the same as above, but for right. My question is, what value do i change, and to what to make it for a good alignment?
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