Home » Fable TLC » Development » Tools » FableExplorer - ShadowNet Builds
FableExplorer - ShadowNet Builds [message #49053] |
Sun, 08 February 2009 18:49  |
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These were written by Silverback off of the standard FE, which was done by Hunter.
Shadownet has searching and fmp merging built in, and the ability to right click a file and choose to back it up or restore from a backup (and maybe some other stuff, I don't know). Don't ask me for support or how to use these. If they work, great. If not, don't complain to me. I've found the Shadownet build to be my favorite one. You can also compile fmp files with script.bin edits that work with any other program that loads fmp's (even a different FE or CBox).
Just extract the contents to a folder somewhere, go here and download def.xml and put it in the same folder, and then you can run the program.
ShadowNet w/Sound needs the xbox adpcm codec installed to even listen to the sound files. You can listen to the .met or find a specific Text.Big entry to listen to the audio if it is available. Program was discontinued as code was lost and it was not finalized. Codec is here and in the relevant download.
ShadowNet w/Sound is broken, it's better only to use it to listen/extract some sounds, doesn't work with all of them.
You need .NET Framework 3.5 or higher to use these.
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Mon, 28 December 2009 09:31] by Moderator Report message to a moderator
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Re: Fable Explorer with Sound and 'Shadownet Build' [message #49063 is a reply to message #49060] |
Mon, 09 February 2009 10:48   |
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Nice, have to install net 3.5 first. Can't wait to check her out....
/me hopes it'll fire up 
[edit]
Guess this build is obsolete now? [yes] Anyway the .bat file for merging should work with this build too.
Merging fmp's by hand still works like
fableexplorer.exe -fc mod1.fmp mod2.fmp mod3.fmp output.fmp
Or not?
Not. It has an inteface now. So you won't need the .bat file anymore. Merging mods is a nice function, I used it for both newitempacks. Be carefull before releasing any large merged mods though, and do thorough testing. I had to split the newitempackv2 in three seperate fmp's because FE gave an error with a single fmp. Strange thing is that splitting the fmp into 3 works somehow, although in the end they have the same content.
[edit 2]
Guess I'm out of luck - doesn't run. Will try on a different pc as well in the near future.
For reference, the system I'm talking about:
eee pc 900, 900mhz celeron, 1gb ram, winxp home sp3, .net 3.5 ,Microsoft Visual C++ SP1 Update.
[edit 3]
Found my problem - I never updated my directx on the eeepc, so it runs now...
this is not an exit.
[Updated on: Mon, 09 February 2009 12:35] Report message to a moderator
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Re: Fable Explorer with Sound and 'Shadownet Build' [message #51115 is a reply to message #49060] |
Sun, 03 May 2009 13:22   |
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idiotmodman wrote on Sun, 03 May 2009 22:02 | is there something i have to do to get the framework installed all the different framework downloads i try get an error..
i JUST started to try to mod and i dont know anything i really need help can anyone tell me the latest fable explorer and how to install the framework for that latest version or the version most suited for a noob?
if ur just gunna say "find out yourself" or anything like that then just dont even bother replying to this because the only thing it will do is annoy me...
anyway if anyone will show me the best videotutorial or something that will really teach me how to do this!
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Download .net 3.5 here. If it doesn't work, go to a support forum for microsoft stuff. But you shouldn't have any problems whatsoever.
System Requirements for .net 3.5:
Supported Operating Systems: Windows Server 2003; Windows Server 2008; Windows Vista; Windows XP
Processor: 400 MHz Pentium processor or equivalent (Minimum); 1GHz Pentium processor or equivalent (Recommended)
RAM:96 MB (Minimum); 256 MB (Recommended)
Hard Disk: Up to 500 MB of available space may be required
CD or DVD Drive: Not required
Display: 800 x 600, 256 colors (Minimum); 1024 x 768 high color, 32-bit (Recommended)
this is not an exit.
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Re: FableExplorer - ShadowNet Builds [message #60261 is a reply to message #60215] |
Fri, 19 November 2010 09:04   |
Qarthos
Messages: 1 Registered: November 2010
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I am new to scripting and am lost in the tech speak in this forum. I am desperately trying to get the sound files from this game and convert them to mp3 or a similarly common format (for listening, creating ringtones etc)
I can't find how to use the def.xml codec or how to enable it with windows vista (as shadownet sound tells me to).
I have downloaded that as well as both ShadowNet and ShadowNetSound.
I have set my net framework to 3.5
I still get the "FableExplorer.exe has stopped working" error
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Re: FableExplorer - ShadowNet Builds [message #70244 is a reply to message #70242] |
Thu, 03 April 2014 21:30  |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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I knew you could view them, didn't know about exporting. Would it be possible to add some level of import support?(rhyme unintentional)
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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