Home » Fable TLC » Discussion » Requests » Gift of youth @ Avo's Temple
Gift of youth @ Avo's Temple [message #69609] |
Sun, 06 October 2013 08:56 |
qwez0r
Messages: 2 Registered: April 2011
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After spending some time looking for a specific topic, I failed to find one.
Basically, I want to change how young you can become at Avo's Temple. Like when Avo gives you gift of youth, Hero will become younger by X years ("X" depends on changed variable or something). Like he always makes you younger by 30 years.
Also it would be cool to change it for Skorm's "blessing" as well.
Now, where is this function? Is it possible to mod it?
PS: I'm not looking for delayed aging or mods that cap max age etc. I've found them, but they are different from what I'm looking for.
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Re: Gift of youth @ Avo's Temple [message #70275 is a reply to message #69613] |
Tue, 08 April 2014 16:38 |
LittleV
Messages: 31 Registered: March 2014
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I wanna bump this up so as to not create something new. I'm thinking about this problem of age... There's a function for it, right? An 8 digit controler do add and subtract age, like fatness, experience, day/night cycles, etc. There has to be, since it's one of the rewards at the Temples.
So how difficult would it be to put that property into an item. Lke there is an Age of Wisdom potion, and a Moonfish, etc.. There should also be a rejuvenation Tofu, and a Draining Chick, I guess...
Do any of the greats have any idea of how to pursue this? If you could give us some pointers, we might try this out.
Pillowtalk,
V
"...the avatar is, to the metallic memory of chronology, what the subject is to the fruitful forgetfulness of History."
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Re: Gift of youth @ Avo's Temple [message #70277 is a reply to message #70275] |
Tue, 08 April 2014 16:51 |
xxNick
Messages: 54 Registered: March 2014 Location: San Antonio, TX
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LittleV wrote on Tue, 08 April 2014 18:38 | I wanna bump this up so as to not create something new. I'm thinking about this problem of age... There's a function for it, right? An 8 digit controler do add and subtract age, like fatness, experience, day/night cycles, etc. There has to be, since it's one of the rewards at the Temples.
So how difficult would it be to put that property into an item. Lke there is an Age of Wisdom potion, and a Moonfish, etc.. There should also be a rejuvenation Tofu, and a Draining Chick, I guess...
Do any of the greats have any idea of how to pursue this? If you could give us some pointers, we might try this out.
Pillowtalk,
V
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Can't be done. Recently talked about this over on the LH forums, and I'm sure I shattered a dream or two in the process. Link.
The raw deal is that there are limits to what an item can do. Those limits depend on the type of item. Armor is limited by the CAppearanceModifierDef and ARMOUR entries, and can do stuff like alter armor ratings (obviously) and change alignment, scariness, attractiveness. Weapons can do, well, nothing bearing weight in this discussion.
Consumables is where the real money is at. Those are things like potions and food items, and they are governed by the CBonusItemDef. There, you can make an item do a number of things to the player, but nothing in there will alter age.
How to make a good Fable game.
And how to make it even better.
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Re: Gift of youth @ Avo's Temple [message #70280 is a reply to message #70279] |
Tue, 08 April 2014 19:16 |
LittleV
Messages: 31 Registered: March 2014
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Ok, so let me provoke this clash of titans and ask, knowing nothing about what are scripts or how they work, would it be then possible, since age increase/decrease does actually take place as script, since you actually do it at the temples, to link that script to an item, to trigger, for example on use?
Or if not, then could you copy that script and activate it as, say, part of a conversation with another NPC?
'Cause here I'm thinking: put an old lady right next to the three-mushroom lady at Bwrstn, the same model, say it's her sister. That should be pretty easy, maybe even I could do that with Cbox? Then you associate that age-changing script with a small conversation and a two-way branch were you can ask her to make you younger or older (being sort of a writer, I could also write that bit of actual text). She could ask you for money, or even better, some ingredients, maybe?
Eventually we could put a third old lady doing something else that's cool, and call it the three furies mod. How cool is that?
"...the avatar is, to the metallic memory of chronology, what the subject is to the fruitful forgetfulness of History."
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Re: Gift of youth @ Avo's Temple [message #70284 is a reply to message #70283] |
Wed, 09 April 2014 06:23 |
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Keshire
Messages: 1266 Registered: July 2005
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xxNick wrote on Wed, 09 April 2014 01:54 | So you're thinking portable chapel donation/sacrifice altar? I bet that could work. If it does, it wouldn't be all that different from the experience pedestal you had set up some time ago. The part that makes it kind of cool is in being able to implement it in a way other than how the stock game does it.
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That's what I was thinking. I have no idea if it'll work or not.
But I'm pretty sure you are still stuck with how the quest itself is built. Meaning there are only the 3 reward tiers that you can only receive once. Does setting the quest to always be true let you get around that, because I don't know offhand?
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Wed, 09 April 2014 06:33] Report message to a moderator
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Re: Gift of youth @ Avo's Temple [message #70288 is a reply to message #70287] |
Wed, 09 April 2014 07:44 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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LittleV wrote on Wed, 09 April 2014 09:35 | It's looking exciting. Wish I knew how to help. I'm gonna go ahead and think of myself as the muse for this one.
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LOL, No. It's the opposite. We're the muses.
This is all basic stuff, and a good learning experience. Create or hijack a villager, object, or expression and change the script entry in the game.bin. If you create an object make sure you attach the CActivateQuestDef to it.
Then get it in game. Add the villager via TNG, add the expression if you don't have it already. Add the object to a chest or something. Talk to the NPC, use the expression, use the object. I don't know.
Personally, I'd throw the CActivateQuestDef onto a consumable. It'd be like a prayer coin or rosary bead or something.
If after all this it does nothing. Then we're missing something and we'll need to look a little harder at what this quest is doing.
LittleV wrote on Wed, 09 April 2014 09:35 |
Another one: isn't the text we receive on the text boxes attached to text.bin? In which casw, couldn't I change what it says when you activate the well? (In order to make it a little more story friendly, is what I'm thinking).
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Yes.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Wed, 09 April 2014 07:48] Report message to a moderator
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