Home » Fable TLC » Discussion » Graphics Editing » Deleting Sub Meshes?
Deleting Sub Meshes? [message #70441] |
Tue, 24 June 2014 06:49 |
Silva
Messages: 24 Registered: June 2014
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I have these 3 objects, however I want to get rid of the face mask on one of the hood/mask combination objects, so I have a hood, a mask and a hood/mask. Is there a way you can delete sub-meshes? What would be the best way to do this?
After I've successfully done that, i'm going to release the three as part of a pack, i'll give credit to the original makers of the objects and guides I've used as well as anyone who helps me out here.
Thanks in advance.
Realized that the image was too large to stand on its own, put in spoiler tags. -Moderator
[Updated on: Tue, 24 June 2014 18:34] by Moderator Report message to a moderator
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Re: Deleting Sub Meshes? [message #70443 is a reply to message #70441] |
Tue, 24 June 2014 09:41 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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You can't delete submeshes directly from FE. You have to remove them in a 3D modelling program(I would use 3DS Max, just so that you can keep all the skinweights and whatnot). If all you're looking to do is make a piece of the mesh no longer visible, however, you can convert the submesh's texture entirely into alpha, making that particular submesh transparent.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Deleting Sub Meshes? [message #70446 is a reply to message #70441] |
Tue, 24 June 2014 12:15 |
Silva
Messages: 24 Registered: June 2014
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Hmm, I can't change the opacity of the texture, because I would need to change the alpha of the face mask, which I use for the other two objects..
Can I add my own empty (or transparent) texture, and use that instead? (Or if someone wants to make a maskless hood for me, then that's cool too )
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Re: Deleting Sub Meshes? [message #70450 is a reply to message #70446] |
Tue, 24 June 2014 13:43 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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You can add a new texture entirely to link to it, yes. Make a new entry by taking the texture you want to edit, and rename its entry. Once you've done that, load it into an FMP, and do not save and run Fable. Instead exit out of FE, then load the FMP. Now you'll have a new entry at the bottom of your Textures.big. Load your pure alpha texture into that entry, then link the submeshes you want to be invisible to that texture.
Hope I was clear enough, I tend to have a problem explaining this stuff, especially without FE up and running to use as a reference.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Deleting Sub Meshes? [message #70452 is a reply to message #70450] |
Tue, 24 June 2014 14:41 |
Silva
Messages: 24 Registered: June 2014
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Awesome, made the new texture, however the mask turns white on the preview of the mesh, what I did was go on photoshop and make a blank image (turned a white image all the way to 0% opactity). Do I need to make put in that transparent pink colour used in some of the texture maps?
[Updated on: Tue, 24 June 2014 14:43] Report message to a moderator
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Re: Deleting Sub Meshes? [message #70455 is a reply to message #70453] |
Tue, 24 June 2014 18:49 |
Silva
Messages: 24 Registered: June 2014
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Fantastic, going to attempt it now, that's the last piece of the puzzle, i've finally managed to make a hood item seperate from the masked hood that works when you spawn it in game (a LOT of name changing). I'm pretty proud of myself that I discovered through trial and error why certain things weren't working.
Reinstalling Fable so I can test it fresh, but i'll let you know when it's done, thanks for all the help. Going to release the Hood and Mask Package soon that contains a Mask, Hood and Masked Hood. Along with all the people who's objects/guides I used i'll definitely give you credit
I know it's not fantastic for a first mod, but I couldn't be happier with the progress i've made and things i've learned ^_^
EDIT: Hmm, it still comes out as white on the Mesh, the transparent texture was imported as DXT3 and Alpha is set to 1, so i'm not sure where i'm going wrong, i'll try and figure it out but if the answer is obvious then please let me know
[Updated on: Tue, 24 June 2014 19:00] Report message to a moderator
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Re: Deleting Sub Meshes? [message #70458 is a reply to message #70457] |
Tue, 24 June 2014 19:21 |
Silva
Messages: 24 Registered: June 2014
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Would love to, but now i'm getting a Zlib decompression error when attempting to open the fmp I made for my Alpha Texture and when trying to merge the Alpha texture with the rest of the pack.
Nothing ever wants to go right for me does it, one problem is solved and another appears :')
EDIT: After some searching, i've found I might need Fable Tools, but literally every link to a file link no longer works. I might not actually need it if it turns out there is another solution but that's the only answer i've found myself.
[Updated on: Tue, 24 June 2014 19:41] Report message to a moderator
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Re: Deleting Sub Meshes? [message #70462 is a reply to message #70441] |
Wed, 25 June 2014 09:42 |
Silva
Messages: 24 Registered: June 2014
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I think it might have been me making a stupid mistake again, I tried to save the file as an fmp when I should have compiled it as a BIG, I think it's sorted now, going to test everything pretty soon.
EDIT: Okay the fmp works correctly, and i've saved the texture as a BIG, however the opacity effect still isn't working, the mask is white in-game. Should it work if I put in a bmp that i made in photoshop with 0% opacity, because at the moment it doesn't seem to be? I'm pretty alright with photoshop but in confess I don't know how to make pure alpha images... i've tried finding ways via google but no luck up to now.
EDIT2: BAM! Think I might have possibly done it, I made an image with an alpha channel and saved it as a png rather than a bmp, the Mesh looks a little odd, but will have to see what it looks like in-game.
EDIT3: HAHAH It works in game! So happy right now, planning on releasing this on the packages section in a minute, just making a few last minute fixes.
[Updated on: Wed, 25 June 2014 12:20] Report message to a moderator
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Re: Deleting Sub Meshes? [message #70463 is a reply to message #70462] |
Wed, 25 June 2014 12:46 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Alrighty, glad that got sorted out. Be sure to give credit to the original creator, whom, near as I can tell, is JohnDoe. Also, a mod like this would probably be better off in Objects rather than in Packages.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Deleting Sub Meshes? [message #70517 is a reply to message #70441] |
Thu, 24 July 2014 01:14 |
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Swanky_e
Messages: 68 Registered: October 2013
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so i think it was Silva that i saw make a post about making curtain parts of clothing mesh invisible by editing the texture and coloring certain part you dont want to show up bright purple cuz that is the color the game uses for invisible textures ?
[Updated on: Sun, 24 May 2015 22:48] Report message to a moderator
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Re: Deleting Sub Meshes? [message #70518 is a reply to message #70441] |
Thu, 24 July 2014 08:53 |
Silva
Messages: 24 Registered: June 2014
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Hey Swanky,
I'm going to try and get around to helping you today a little later, i'll mess around with Fable Explorer and see If I can figure out what I did to make it work, at the moment try and see if this works:
Download the texture added in this post, I think Alpha Textures only work if you give it an opacity map manually rather than just changing the opacity or colour so thats what I did with this Texture, so it should work for you.
Add into it's own Texture Entry, or replace one you are okay with replacing. Make sure to make the Entry type DXT3 and then set the Alpha to 1 after you've imported it if it isn't already.
Then make the sub mesh graphic link to the texture ID and it might work, although it might not for definite as this all from mind, if it doesn't let me know and I'll go on Fable Explorer later and try to help you out.
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Re: Deleting Sub Meshes? [message #70520 is a reply to message #70518] |
Thu, 24 July 2014 18:55 |
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Swanky_e
Messages: 68 Registered: October 2013
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i tried to do most of what you said the only program i have for retexturing is Paint.net , i used your texture with my retexture but the last step about linking the sub mesh i am not so sure on how to do , it still dosent work ill post again if i figure it out.
[Updated on: Thu, 24 July 2014 18:57] Report message to a moderator
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Re: Deleting Sub Meshes? [message #70527 is a reply to message #70526] |
Sat, 26 July 2014 23:07 |
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Swanky_e
Messages: 68 Registered: October 2013
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i tried it and the texture i am replacing is the dark plate armor shirt and shoulder pads , i made a copy of the your texture than superimposed it over with my retextures than i replaced the old dark plate i checked about the mesh ID thing but the only mesh that was listed was Floded Dark Plate and the ID where already the right ones , when i go to put the armor on in game it crashes but in FE is looks right.
[Updated on: Sun, 27 July 2014 03:25] Report message to a moderator
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