Fable Anniversary steamworks/modding [message #70590] |
Thu, 21 August 2014 12:39 |
xonemanlegacy
Messages: 8 Registered: August 2014 Location: United States
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"As part of the development for Fable Anniversary on PC we are investigating adding steamworks/modding support to the game. We are in the very early stages and I have an entire mountain of red tape to get through so please don't get you hopes up to much but we are looking into it.
For those of you that are interested in this, I need to better understand what you guys want/need from us. We can either discuss it here or I can come over to your forums to chat about it, send me a PM for any other sites you would like to chat on.
Thanks
Craig "
Wanted to post this here as a request to help make fable anniversary with steamworks possible. If you are looking to help please give "mrcraigoman" a MP on the lionhead forum
http://forum.lionhead.com/yaf_postst3275_PC-version-steamwor ks-modding.aspx?=
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Re: Fable Anniversary steamworks/modding [message #70593 is a reply to message #70592] |
Fri, 22 August 2014 08:44 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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xonemanlegacy wrote on Thu, 21 August 2014 16:32 | They are asking people to help them make it work.
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I didn't get that from what he said at all. From what I read he just wanted to know what we all wanted. And we've stated as much.
If they seriously want us to DO something, then they need to bring information to the table. There's no way in hell I'm going through the pain of writing out their proprietary format specs again. It's just not happening.
And so far I haven't really seen anything more than lip service to the modding community in order to boost up some hype. Something that most of us here won't necessarily fall for. This a results driven community.
And just to restate those needs:
http://forum.lionhead.com/yaf_postsm38655_posts.aspx#post386 55
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Get the quest scripting out of the exe if you haven't already.
Let us run the game using uncompiled defs. (and preferably give us the uncompiled defs or the format for them)
Give us a folder to override assets. Preferably without needing to store them in banks.
While the internal plugins to asset software isn't needed, it'd be nice to get the file structs so we can make our own software. If I had the model structs I could whip import/export into blender fairly quickly.
The main limiting factors with TLC for PC were Quest scripting (compiled into the exe) and the STB level mesh (huge mess of compression).
I and several other people busted our asses off trying to form a modding community. I don't know if I could muster the enthusiasm/spite to do it again if there isn't some lionhead backing.
-Keshire
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Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Fri, 22 August 2014 08:49] Report message to a moderator
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Re: Fable Anniversary steamworks/modding [message #70595 is a reply to message #70594] |
Sun, 24 August 2014 07:36 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Swanky_e wrote on Sun, 24 August 2014 06:29 | and P.S Kenshire can you release some of your mods on here i know your better than me so i bet you have a much more modified version of Fable on your hard drive, i am curious
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No I do not. I've gone through multiple hard drive failures over the years.
There's a lot of pictures in the gallery that shows me playing with stuff that never got released as mods.
One of the mods I was disappointed to lose was the bandito I played with while testing out effects and dummies attached to the player's skeleton.
The cig has an effect, and is part of the hat model. I had to permanently change the facial expression to the smirk to make it look right though.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Sun, 24 August 2014 07:49] Report message to a moderator
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