Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable Anniversary » Development » Advanced » Fable Explorer
Fable Explorer [message #70651] Fri, 12 September 2014 08:02 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
The current version of Fable Explorer partially works with some of the files.

Names.bin,Game.bin, and script.bin work as normal. Some entries will not be editable due to def changes.

gamehard.bin works if you rename it to games.bin. Apparently FE was hardcoded to only load games.bin with the def.xml

scripthard.bin crashes. I'm assuming the defs are so different that FE chokes on it.

The wad and bbb files partially work. They will not open as is, but if you change the extension to .stb FE will at least give you a file listing.

We're going to need to get the bbb files fixed in FE though. While the assets have been moved over the unreal engine, the helpers attached to the models and skeletons are still stored in the bbb archives. I'm assuming they were so entwined with the defs that they couldn't be separated from the base engine.

Also we can't add new items until the bbb/cks/dep files are sorted. The cks and dep files look to be the file ids matched up the asset names.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Def
Next Topic: Unreal Editing Tools
Goto Forum:
  


Current Time: Wed Dec 04 18:34:52 PST 2024

Total time taken to generate the page: 0.11434 seconds