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Re: Launching an 'editor'? [message #70673 is a reply to message #70669] Mon, 15 September 2014 06:35 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Dafini wrote on Mon, 15 September 2014 04:59

I am aware of the Anniversary Editor launch issue, running into that myself...

Saw someone on this forum found a workaround. Assumed it was the UDK itself, tried that, no luck opening the UPK files in the WellingtonGame files.

Anyone know of this workaround? Google isn't much help here.

Did however manage to extract some meshes with umodel, and rigged something to a skeleton... itching to see if any sort of editor will assist repackaging.


I'm not sure where the problem is. I installed the UDK during beta to make sure I had all the needed dlls and such. I didn't have any problems opening the Fable UnrealEd after that.

You won't be able to open or import any of the packages without the Fable UnrealEd. All the upk's are tagged. uModel extracts them because it knows the game tag for Fable.



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