Fix Fable Anniversary Blur, Shadows, AA, Etc. [message #70660] |
Sat, 13 September 2014 12:33 |
Bazgrim
Messages: 2 Registered: September 2014 Location: United States
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I posted this in various other places in hopes it might alleviate some of the bad reviews for Fable Anniversary.
Fable Anniversary has a very open file format, which means you can change damn near everything. I've been trying to enjoy the game, but hopefully this will eliminate some of the negativity towards Fable Anniversary.
Here is the comparison screenshot.
http://i.imgur.com/e0Lxx5i.jpg
Notice on the right? Sharper shadows, increased draw distance, no blur and some sharper looking textures. No, I am not a wizard, Hero.
To make your game look like the game on the right simply do the following...
Go to C:\Users<USERNAME>\Documents\my games\UnrealEngine3\WellingtonGame\Config
Open WellingtonSystemSettings.ini in a text-based editor.
First thing we'll do is get rid of that nasty depth of field.
Find DepthOfField=True and change it to DepthOfField=False
Awesome! You're on your way. Next, we'll up the Anisotropy. This will help some of our textures look a bit sharper from various angles.
Find MaxAnisotropy=8.000000 and change it to MaxAnisotropy=16.000000
Next we'll increase multisampling (anti-aliasing) for sharper textures.
Find MaxMultiSamples=1 and change it to MaxMultiSamples=4
Last, but not least, we'll change the shadow resolution. So we get denser, sharper shadows.
Find MaxShadowResolution and change it to MaxShadowResolution=2048
That's it, enjoy Fable Annivesary!
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Re: Fix Fable Anniversary Blur, Shadows, AA, Etc. [message #70675 is a reply to message #70674] |
Mon, 15 September 2014 07:16 |
Bazgrim
Messages: 2 Registered: September 2014 Location: United States
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Keshire wrote on Mon, 15 September 2014 06:38 |
Rubim wrote on Mon, 15 September 2014 06:28 | My issue with this tweak is that you lose the darkness of the night.
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Pretty much how the original game looked though. We might be able to do something in the middle by messing with the THEMES in the game.bin though.
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I've been trying to look into making it a little darker at night with these changes. Keshire is right, the original Fable nights were pretty bright. In the bin files it looks like each zone has its own lighting scheme, but I'm unsure if there is a value to adjust lighting of the overall game since it's been done with unreal. I haven't poked around in the Fable files too much until now, so this might be common sense already.
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Re: Fix Fable Anniversary Blur, Shadows, AA, Etc. [message #70677 is a reply to message #70675] |
Mon, 15 September 2014 08:18 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Bazgrim wrote on Mon, 15 September 2014 09:16 |
Keshire wrote on Mon, 15 September 2014 06:38 |
Rubim wrote on Mon, 15 September 2014 06:28 | My issue with this tweak is that you lose the darkness of the night.
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Pretty much how the original game looked though. We might be able to do something in the middle by messing with the THEMES in the game.bin though.
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I've been trying to look into making it a little darker at night with these changes. Keshire is right, the original Fable nights were pretty bright. In the bin files it looks like each zone has its own lighting scheme, but I'm unsure if there is a value to adjust lighting of the overall game since it's been done with unreal. I haven't poked around in the Fable files too much until now, so this might be common sense already.
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Not really. A lot of the defs in the bins haven't been touched or played with for modding purposes. There is some testing I did in the gallery from a long time ago.
http://fable.pe-ell.net/gallery/BlueTooth-Tests
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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