Launching an 'editor'? [message #70669] |
Mon, 15 September 2014 02:59 |
Dafini
Messages: 5 Registered: September 2014
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I am aware of the Anniversary Editor launch issue, running into that myself...
Saw someone on this forum found a workaround. Assumed it was the UDK itself, tried that, no luck opening the UPK files in the WellingtonGame files.
Anyone know of this workaround? Google isn't much help here.
Did however manage to extract some meshes with umodel, and rigged something to a skeleton... itching to see if any sort of editor will assist repackaging.
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Re: Launching an 'editor'? [message #70683 is a reply to message #70673] |
Mon, 15 September 2014 20:52 |
Dafini
Messages: 5 Registered: September 2014
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I copied the dlls across from the UDK binaries folder, making sure not to replace existing dlls. Then I tried to launch the Fable Anniversary.exe with the Editor Prefix. Said it was missing the .exe.cfg version of that file, so I copied that one across from UDK and renamed it as that. It then started the splashscreen for the editor, but just crashes and leaves a dump file.
I am probably missing something blaringly obvious, and am still experimenting for some form of fix.
Is there something else I need to do to that .exe.cfg file?
Thanks in advance.
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Re: Launching an 'editor'? [message #70687 is a reply to message #70686] |
Wed, 17 September 2014 13:20 |
Dafini
Messages: 5 Registered: September 2014
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Looks like they just fixed the Modding DLC's download, and that is great to see.
10 GB Download, but I assume that is mostly the source assets, which is very well needed for both less savvy modders and the ones who want to play around.
Sorry if that took up your time though Keshire.
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Re: Launching an 'editor'? [message #70706 is a reply to message #70669] |
Mon, 29 September 2014 13:07 |
ShooD
Messages: 1 Registered: September 2014
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Ok Editor works. But how to load modded files in game?
I changed some textures of the hero in ...WellingtonGame\Content\SkeletonMeshAnimUPK\Hero\HERO_COMP _TEX.upk.
But I do not see the changes in the game. The problem is that the game uses files from the "CookedPC" instead of "Content". Has anyone tried Modding DLC?
All working now.
[Updated on: Tue, 30 September 2014 08:53] Report message to a moderator
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