Re: .tng edits [message #70731 is a reply to message #70725] |
Sat, 04 October 2014 08:41 |
Sentinel Prime
Messages: 14 Registered: September 2014
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I'll give it a go, although I don't understand why that will work
From what I can see, FinalAlbion.WAD comes in it's normal form, but all the .TNG files within it are unpacked already in the levels folder.
Aside from that, how would you get it to work without changing the line within the .ini file I mentioned in the first post? Surely Fable is still using the FinalAlbion.WAD file instead of the loose/unpacked ones?
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