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Re: Fable Explorer Error [message #70739 is a reply to message #70738] Mon, 06 October 2014 11:07 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Sentinel Prime wrote on Mon, 06 October 2014 12:50

Yeah got it working on ShadowNet by changing the config.xml.

Do we have a means of being able to open the graphics files in ShadowNet yet, or would it be too much work?

Think the tool is still looking for the .big files?

I'm a bit rusty on the file formats, it's all coming back slowly


Kinda. The bbb files are modified wad/stb/bbb formats. Rename it to stb and you can at least get a file listing.

I doubt you'll be able to add or change anything in them any time soon though unless someone wants to take a crack at writing new tools. I'm usually crazy busy with work around this time of year.

It'd be nice to be able to circumvent the bbb files via the unreal engine though. I'm not sure how much they are needed. All I know is that, currently, the mesh helpers (dummies/points/collision) are stored on Fable's side.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Mon, 06 October 2014 11:10]

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