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Editing / creating enemies [message #70798] Wed, 17 December 2014 10:34 Go to next message
Fr0stst0rm is currently offline  Fr0stst0rm
Messages: 1
Registered: December 2014
Hello! Recently I found out that Fable TLC has a great modding community.
So I thought it would be fun to create and modify some enemies.
Before I’ll invest hours in creating new models I would like to know if this I even possible. For example I found out that I can’t add new animations.

Is it possible to edit the meshes of existing creatures?

[Updated on: Wed, 17 December 2014 10:35]

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Re: Editing / creating enemies [message #70895 is a reply to message #70798] Thu, 26 March 2015 06:12 Go to previous message
Dr3am3r21 is currently offline  Dr3am3r21
Messages: 112
Registered: November 2012
Location: Greece
Well... When I export the in-game meshes and try to import the at blender (with cooked directX importer script) I usualy have troubles and the mesh does not load at all...
But if you could edit already existed meshes you could use the animations of other enemies such as bandits as a base template and using or editing their existing AI Brain.
As for the animations I can't even load them at fable explorer or Cbox. Don't know if you will have any luck with that :/ .
Anyway... I hope I helped you Smile


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