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Re: Weapons Allowed Everywhere [message #71451 is a reply to message #71052] |
Sat, 27 August 2016 06:52 |
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lawofzero
Messages: 11 Registered: August 2016
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I noticed that you also made it legal to have your weapons drawn? Here is an alternative that allows you to use your weapons but it will still be a crime to have your weapons drawn in towns.
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Re: Weapons Allowed Everywhere [message #71765 is a reply to message #71052] |
Wed, 05 February 2020 08:41 |
xonemanlegacy
Messages: 8 Registered: August 2014 Location: United States
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I would like to convert this mod into a drag and drop zip by installing it on my own computer then packaging it so that it can be easily installed using nexusmods. I know a lot of people would like to mod fable but haven't had any luck with the software or just cant be bothered to learn how to use any of it.
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Re: Weapons Allowed Everywhere [message #71775 is a reply to message #71765] |
Tue, 19 May 2020 15:46 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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xonemanlegacy wrote on Wed, 05 February 2020 10:41I would like to convert this mod into a drag and drop zip by installing it on my own computer then packaging it so that it can be easily installed using nexusmods. I know a lot of people would like to mod fable but haven't had any luck with the software or just cant be bothered to learn how to use any of it.
The problem with that is two-fold:
1. It makes distribution of other mods impossible. If you have a modded game.bin with one mod on it, and you drag'n'drop another modded game.bin over it, you've erased the initial mod, and probably broke someone's save.
2. The game.bin is 14761 original entries. If you change one, or even a thousand, the remainder are still original entries. I know I'm retired and barely active but we prefer to limit distribution of original content as much as possible. It's part of the core of our foundation. We've provided an acceptable means of distribution and would like people to use it. It's not unreasonable.
However, if anyone wants to one-up our own distribution methods, I'm open to it. An ideal way would be to decompile the binaries. Then you can drag and drop whatever you want in your binary set, recompile the binaries, producing new game.bin/script.bin etc. without distribution of original content. If someone makes that tool, something similar to Fable Explorer that can be made to read and edit the individual files, it would benefit everyone.
In the meantime I'll be removing posts containing entire game archives.
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