Re: Question: Buyable houses in non-village areas [message #71125 is a reply to message #69793] |
Sat, 17 October 2015 18:13 |
Walter253b
Messages: 42 Registered: October 2015
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Hi, I would be interested to know that too.
I tried to make buyable these:
Granny House, Fisherman house, Farmhouse and their Warhouse, School at BS.
What I did is adding new CBuyableHouseDef entrie for all of these but in game only the School end up buyable.
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The exact same thing happens if I change the VillageUID of the original Bowerstone house, so I assume I need the VillageUID for the area I want the new house in.
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You might be right, I tried that too, it litteraly did nothing. I tried with custom UID (meaning use something like 2764316579461356 etc. doesn't matter I guess) but it did not worked at all.
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