Hitbox for weapons? [message #71185] |
Tue, 03 November 2015 21:53 |
Walter253b
Messages: 42 Registered: October 2015
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I was working on a new weapon called "Rose Blade" , to make that fun I made it to use the model from the black rose.
It works, meanwhile the game doesn't crash and the hero can use it as well but got that issue:
The Rose Blade can't hit anything, even a barrel it won't hit.
Guess something to do with the hitbox, since the black rose model isn't intended to be a weapon.
I tried to do a new CTargetingDef with a doubled TargetArc, also edited MeleeTargetArc and TargetingRange in CWeaponDef. It did nothing.
I know for a fact if I increase the scale of a weapon -or a creature- the hitbox scale aswell. I tried it with the stick, made it 3 times bigger, it has a long range plus it hits multiple enemies like a swipe. (funny btw I recommend you a try )
However it seems that does'nt work for my Rose Blade.
Maybe the hitbox are made with the mesh, so I would edit the mesh to make that hit?
I'm out of idea for now.
saying that I've no knownledge about graphics editing as long as I avoid these, I'm so bad with it
[Updated on: Tue, 03 November 2015 21:59] Report message to a moderator
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