Throwing Disc *Discussion* [message #7157] |
Tue, 21 March 2006 01:50 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Please direct all complaints and grievances here.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Mon, 15 May 2006 21:44] Report message to a moderator
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Re: Throwing Disc *Discussion* [message #7158 is a reply to message #7157] |
Tue, 21 March 2006 02:37 |
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It's nice.
The only thing is that, after loading my kukri-mod, and then the throwing disc-mod, the throwing disc uses the kukri-texture.
No big thing, but thought I'd mention it (I changed it manually to the correct texture).
Something else: where can I find some of that Project Ego Concept art?
[edit]: Btw did you test it with augs?
this is not an exit.
[Updated on: Tue, 21 March 2006 02:40] Report message to a moderator
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Re: Throwing Disc *Discussion* [message #7159 is a reply to message #7158] |
Tue, 21 March 2006 02:40 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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OldBoy wrote on Tue, 21 March 2006 04:37 | It's nice.
The only thing is that, after loading my kukri-mod, and then the throwing disc-mod, the throwing disc uses the kukri-texture.
No big thing, but thought I'd mention it (I changed it manually to the correct texture).
Something else: where can I find some of that Project Ego Concept art?
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Ya I need to talk to Hunter about the Texture linking. But the Model helpers are corrected for sure.
I played with the augs a little bit. They don't look very good on a circular weapon though. Also think I spaced them out a little far.
As for concept art.
http://alterego.lionhead.net/files/concept.php
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Tue, 21 March 2006 02:45] Report message to a moderator
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Re: Throwing Disc *Discussion* [message #7508 is a reply to message #7157] |
Wed, 12 April 2006 09:26 |
polaris1966
Messages: 3 Registered: April 2006 Location: New Hampshire, United Sta...
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Hi, everyone. I have one question:
Where do you put the file? I have all the other required files and updates, but want to make sure I put it in the right spot so I can activate it. Thanks in advance.
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Re: Throwing Disc *Discussion* [message #7693 is a reply to message #7643] |
Tue, 25 April 2006 08:44 |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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How do you do what ? Add items to a bookcase/chest/whatever ?
It's easy enough using a text editor or AlbionExplorer.
Adding items to a Chest/Bookcase or similar object
- Open the .tng file for the area you want the item to appear in.
- Find/add the chest/bookcase or whatever you want to add the item to. e.g. OBJECT_SILVERKEY_CHEST.
- Scroll down the objects code untill you see the section marked CONTAINER_CONTENTS (or similar)
- Add the object name into the space between the ""s e.g. OBJECT_SWORD_OF_AEONS
- If you want to add more than one item to an object either replace any current items or add another line underneath the one you just edited, making sure to increment (increase) the number in the brackets by 1.
- Save and enjoy
An example script for the above can be found here
Spawning individual items
- Open the .tng file for the area you want the item to appear in.
- Create a new object with a unique UID and set its co-ordinates. These can be calculated by using numbers relative to a nearby object or by adding the object code to the .tng in AlbionExplorer and moving its icon on the map.
NewThing Object;
Player 4;
UID 18446766684187468629
DefinitionType "OBJECT_SWORD_OF_AEONS";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 47.659912;
PositionY 33.154297;
PositionZ 55.0;
RHSetForwardX -0.743122;
RHSetForwardY 0.669122;
RHSetForwardZ 0.0;
RHSetUpX -0.000517;
RHSetUpY -0.000574;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
Health 1.0;
EndThing;
- Save and enjoy
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
[Updated on: Tue, 25 April 2006 09:15] Report message to a moderator
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Re: Throwing Disc *Discussion* [message #11910 is a reply to message #7157] |
Sat, 26 August 2006 23:53 |
saulob
Messages: 1 Registered: August 2006 Location: Brazil
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ok.. is there any help on this mod ?
I need help.
I did it, put the chest, put the item, opened, got the melee one and the ranged, the melee worked, the ranged one, always crash my game
tks.
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Re: Throwing Disc *Discussion* [message #13479 is a reply to message #10174] |
Sun, 15 October 2006 02:48 |
big a
Messages: 4 Registered: October 2006
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SerialF wrote on Wed, 19 July 2006 15:14 | another problem... when i open the chest it only appears the name of the discs and the image doesnt apear and then... the game crashes =X
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The same thing happens for me. What should I do?
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Re: Throwing Disc *Discussion* [message #18871 is a reply to message #7157] |
Mon, 07 May 2007 23:17 |
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sniperdesign
Messages: 156 Registered: September 2006 Location: Blinded in Chains
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when i try to spawn the throwing disks it crashs as soon as i go into the area can anyone help me
\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
[Updated on: Mon, 07 May 2007 23:52] Report message to a moderator
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Re: Throwing Disc *Discussion* [message #25762 is a reply to message #7157] |
Tue, 04 September 2007 00:02 |
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sniperdesign
Messages: 156 Registered: September 2006 Location: Blinded in Chains
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when ever i spawn it, it crashes
\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
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