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Re: Executable Functions [message #71769 is a reply to message #71737] Sun, 17 May 2020 17:14 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Yea I'm late to this, I know.

blastedt wrote on Tue, 04 June 2019 20:10
Cool stuff
Cool stuff!

These are similar consequences of sandboxing the game from the getgo by disabling gameflow from the user.ini. But if quests are functional, this could prove quite useful indeed. I'm curious...

When sandboxing the game, creating and loading a save brings the player back to the physical location at which the save was made, as opposed to the nearest active holy site map script. I wonder if that's the case for this hack as well. Good stuff, wish we were active enough to fuck around with it properly.
 
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