Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Work In Progress » Fable:Harsh ( Work in Progress )
Re: Fable:Harsh [message #8032 is a reply to message #102] Sat, 13 May 2006 07:48 Go to previous messageGo to next message
mellr0 is currently offline  mellr0
Messages: 14
Registered: March 2006
The whole "pick up an enemy weapon" idea always sounds great, but there is one fatal flaw...

Most enemy weapons have large damage or auguments.
What i would love to see is actual world based armour, such as some legendary plate armour that is Nostros armour.


Current Mods:
Fable: Worldly
Re: Fable:Harsh [message #8033 is a reply to message #8032] Sat, 13 May 2006 09:43 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Thats impossible we arent able to edit armor so it is wearable(i know wearable is not a word) but since things drop augs and gems why isnt it possible to make them drop a weapon? Also I can be the first to say weapons breaking sounds great but WON'T WORK EVER. I'm a newb and I can say you need to observe before you post! Don't take any offense, I said I'm a noob.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg

[Updated on: Sat, 13 May 2006 09:47]

Report message to a moderator

Re: Fable:Harsh [message #8035 is a reply to message #8033] Sat, 13 May 2006 10:04 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

thank god for that, it really pissed me off i oblivion whn y sword broke in the middle of a battle Razz

also wearable is a word


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Sat, 13 May 2006 10:05]

Report message to a moderator

Re: Fable:Harsh [message #8062 is a reply to message #8032] Sat, 13 May 2006 21:25 Go to previous messageGo to next message
lord of the dead is currently offline  lord of the dead
Messages: 13
Registered: April 2006
mellr0 wrote on Sat, 13 May 2006 07:48


Most enemy weapons have large damage or auguments.



well let them have a taste of their own medicine!


http://img226.imageshack.us/img226/6982/sigcopy3tw.jpg
Re: Fable:Harsh [message #8067 is a reply to message #102] Sun, 14 May 2006 05:44 Go to previous messageGo to next message
mellr0 is currently offline  mellr0
Messages: 14
Registered: March 2006
i mean, you'd have to make buyable weapons really special, because you'd end up with hundreds of the same weapon.
Would we not be able to make copies of the different sections of armour like we can with weapons, making new defs and stuff?


Current Mods:
Fable: Worldly
Re: Fable:Harsh [message #8072 is a reply to message #8067] Sun, 14 May 2006 11:45 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

im pretty sure we can i dont see why not

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #8096 is a reply to message #102] Sun, 14 May 2006 21:44 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Weapon Damages for NPC weapons are really low for the most part. With the exception of unique npc weapons. (Ie Thunder/Brior)

They need to be increased all around. Then add stockdef's to the ones that don't have it with reasonable gold amounts defined. Then you cna add them to the reward defs with a high chance to be dropped.

Most clothing needs to be ripped from the models their on. Problem is there's currently no way to import model's with skeletons. Only static models are supported.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #8148 is a reply to message #8096] Mon, 15 May 2006 21:50 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
I think we're all wondering the same thing here:

How is the progress on Fable: Harsh moving along? At a halt? Or is it still being worked on in your guys treacherous secretry? Smile
Re: Fable:Harsh [message #8149 is a reply to message #8148] Mon, 15 May 2006 23:05 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Drifter wrote on Mon, 15 May 2006 23:50

I think we're all wondering the same thing here:

How is the progress on Fable: Harsh moving along? At a halt? Or is it still being worked on in your guys treacherous secretry? Smile


Meh. It's very unlikely I'll work on it any time soon. It was more of a community project anyway. But without an active community it was doomed to failure from the start. *I* know what needs to be done. It's just a matter of doing it.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #8155 is a reply to message #8149] Tue, 16 May 2006 10:54 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
Well... If you guys need any help, I'll gladly help (as long as it is to the extent of my abilities).

[Updated on: Thu, 18 May 2006 17:05]

Report message to a moderator

Re: Fable:Harsh [message #8168 is a reply to message #8155] Tue, 16 May 2006 23:00 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i dont think you really have to ask if you are allowed to help out, you just have to find out what isn't done yet and then do it and post it for blue and satan to check out

please correct me if im wrong Smile


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #8179 is a reply to message #8168] Wed, 17 May 2006 00:51 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Marcopolo wrote on Wed, 17 May 2006 01:00

i dont think you really have to ask if you are allowed to help out, you just have to find out what isn't done yet and then do it and post it for blue and satan to check out

please correct me if im wrong Smile


That would be the defination of a community project. Wink



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #8188 is a reply to message #8179] Wed, 17 May 2006 09:58 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
What hasn't been done yet? (private message me, or reply here, either way)

[Updated on: Wed, 17 May 2006 10:03]

Report message to a moderator

Re: Fable:Harsh [message #8323 is a reply to message #8188] Sun, 21 May 2006 20:28 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Is anything being done on this project?

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable:Harsh [message #8340 is a reply to message #8323] Mon, 22 May 2006 09:54 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Yes there are things being done on this project. I am working on several additions as I have been for a while. Marcopolo is still working on this as well I believe but most of us are up to our cha-chas in real life busy work so releases will come slow and infrequently.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable:Harsh [message #8364 is a reply to message #8340] Mon, 22 May 2006 16:40 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
If I affended you I am sorry....I know how people are lazy and demanding here(I won't say names)......If you wanted me to help I would probally do a crappy job because I would be getting help from every one Embarassed

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable:Harsh [message #8376 is a reply to message #8364] Tue, 23 May 2006 10:11 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
No offence taken. Smile The post was really more directed to the people that keep spamming the crap outta this thread.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable:Harsh [message #8384 is a reply to message #8376] Tue, 23 May 2006 16:06 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Well good luck Very Happy

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable:Harsh [message #9178 is a reply to message #6776] Sat, 17 June 2006 05:20 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Done:


To Do:

  • Lots of things on a code level in order to fix the wld.
  • Lots of scripting
  • ...
  • ...
  • ...
  • ...
  • ...And anything else the community thinks up




Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Sat, 17 June 2006 05:24]

Report message to a moderator

Re: Fable:Harsh [message #9191 is a reply to message #9178] Sat, 17 June 2006 15:20 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
You know, I'm sort've curious...

Quote:

naked = Quick Death (Gotta work for that boast now)

If you removed getting quests from the guild, so they activate on their location... How will you go about doing boasts?
Re: Fable:Harsh [message #9192 is a reply to message #9178] Sat, 17 June 2006 16:01 Go to previous messageGo to next message
mellr0 is currently offline  mellr0
Messages: 14
Registered: March 2006
BlueTooth wrote on Sat, 17 June 2006 13:20

Done:
[*]Set Jack of Blades Mask to be Removable, change from happy <-->sad based on alignment



confused on this point... do you get it at the end of the game as per usual or not? and does that mean that the mask itself has no effect on your appearance to others?


Current Mods:
Fable: Worldly
Re: Fable:Harsh [message #9193 is a reply to message #9192] Sat, 17 June 2006 16:10 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
Fable:Harsh dosen't have the core quests.
The actual masks look changes from happy to sad based on your allignment... Take a look...
http://fable.pe-ell.net/gallery/randomtlc/3_4_2006_1_40_20_A M
http://fable.pe-ell.net/gallery/randomtlc/3_4_2006_1_44_31_A M
icon5.gif  Re: Fable:Harsh [message #9199 is a reply to message #9193] Sat, 17 June 2006 22:21 Go to previous messageGo to next message
Dark_Al'Thor is currently offline  Dark_Al'Thor
Messages: 5
Registered: June 2006

The mask thing looks interesting, but with the evil mask will you be making the horns cut though it properly cos I saw the image and it kinda looks weird how only half of the horn "residue" shows through I know its more realistic but it still looks weird.

Vini Vidi Vamoosi
I came... I saw... I ran away ^_^
Re: Fable:Harsh (Work in Progress) [message #9226 is a reply to message #102] Sun, 18 June 2006 21:20 Go to previous messageGo to next message
Turbo is currently offline  Turbo
Messages: 5
Registered: June 2006
There are three masks. So is it Evil, Neutral, and Good?
Re: Fable:Harsh (Work in Progress) [message #9242 is a reply to message #9226] Sun, 18 June 2006 21:50 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Turbo wrote on Sun, 18 June 2006 23:20

There are three masks. So is it Evil, Neutral, and Good?


Correct.

As for Boasts. I have no idea. I'd love to make the boast menu pop up as you take the quest. Think of it as bragging rights 'After' you beat the quest. Not before. But that's going to require crackign the exe at some point.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh (Work in Progress) [message #9244 is a reply to message #9242] Sun, 18 June 2006 21:53 Go to previous messageGo to next message
Turbo is currently offline  Turbo
Messages: 5
Registered: June 2006
BlueTooth wrote on Sun, 18 June 2006 21:50

But that's going to require crackign the exe at some point.
That's some hardcore shizznit! Shocked
Re: Fable:Harsh (Work in Progress) [message #9329 is a reply to message #102] Wed, 21 June 2006 08:09 Go to previous messageGo to next message
lord of the dead is currently offline  lord of the dead
Messages: 13
Registered: April 2006
The Legendary Weapon of Modders Bluetoothwill never falter before such a challenge Laughing sorry couldnt resist

http://img226.imageshack.us/img226/6982/sigcopy3tw.jpg
Re: Fable:Harsh (Work in Progress) [message #9352 is a reply to message #9329] Wed, 21 June 2006 14:31 Go to previous messageGo to next message
Heinami is currently offline  Heinami
Messages: 34
Registered: September 2005
Location: Here

munkey11992 wrote on Wed, 21 June 2006 16:40

wow that was gay o yea can anyone post some fable the lost chapters mods on xbox action replay i would make em myself but my comp is a piece of shit and if you do can u put scythes armour weapons all that great shit


Most of these mods do work for exbox, you just need a modded xbox. We dont do saves if you read the rules (which i doubt) so no action replay. And I'm not sure if Bluetooth's working on Scythe's armour. But you can spawn Scythes scythe in a tng or a chest.


Re: Fable:Harsh (Work in Progress) [message #9823 is a reply to message #9352] Sun, 09 July 2006 11:58 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
HOW DO WE INSTALL THIS
Embarassed
Re: Fable:Harsh (Work in Progress) [message #9842 is a reply to message #9823] Sun, 09 July 2006 21:35 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
fable24man wrote on Sun, 09 July 2006 13:58

HOW DO WE INSTALL THIS
Embarassed


You don't. It hasn't been posted. I generally posted fmp's that will eventually be used. But the majority of it is still being worked on.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh (Work in Progress) [message #9862 is a reply to message #9842] Mon, 10 July 2006 07:26 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
ok
well
it looks sweet sorry for that Embarassed
Re: Fable:Harsh (Work in Progress) [message #10263 is a reply to message #9862] Thu, 20 July 2006 13:51 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

you'd better be! Laughing Razz

jk


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh (Work in Progress) [message #10267 is a reply to message #10263] Thu, 20 July 2006 14:57 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
lol Laughing Laughing
Re: Fable:Harsh [message #10395 is a reply to message #9178] Wed, 26 July 2006 03:52 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Done:


To Do:

  • Normalize Weapon damage for PC and NPC's
  • Sprinkle augmented weapons among NPCs
  • Remove the Health and Mana Bar
  • Remove Resurrection Vials from Shopkeepers (They need to be legendary....)
  • Lots of things on a code level in order to fix the wld.
  • Lots of scripting
  • ...
  • ...
  • ...
  • ...
  • ...And anything else the community thinks up


Updated



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Wed, 26 July 2006 04:30]

Report message to a moderator

Re: Fable:Harsh [message #10414 is a reply to message #10395] Wed, 26 July 2006 20:43 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

huge amounts of tng editing Razz

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #10457 is a reply to message #10414] Fri, 28 July 2006 13:09 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Here's an idear: legendary augmentations that are rediculous to find. With their own unique names and descriptions.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable:Harsh [message #10462 is a reply to message #10457] Fri, 28 July 2006 19:28 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

maybe

i already made an uuber mana one

and kesh did a multi tool one that did multiple things


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh (Work in Progress) [message #10504 is a reply to message #102] Mon, 31 July 2006 13:29 Go to previous messageGo to next message
xeperdamien is currently offline  xeperdamien
Messages: 27
Registered: December 2005
With Blue working on removal of the health bar I was thinking it would be cool to do the same w/ mana using the will effects, but I have not yet figured out how to do this
Re: Fable:Harsh (Work in Progress) [message #10505 is a reply to message #10504] Mon, 31 July 2006 14:52 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
xeperdamien wrote on Mon, 31 July 2006 15:29

With Blue working on removal of the health bar I was thinking it would be cool to do the same w/ mana using the will effects, but I have not yet figured out how to do this


currently it only uses 2 effects. A will minimum and a will maximum. You'd need to add in more will stat effects. Eventually I'll work on actually glowing tattoos.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh (Work in Progress) [message #10512 is a reply to message #10505] Mon, 31 July 2006 16:18 Go to previous messageGo to previous message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

niiice

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Previous Topic: Foliage And Basic Landscape Enhancements Released As Packaged Environment Download
Next Topic: Fable: Worldly
Goto Forum:
  


Current Time: Mon Nov 04 13:54:19 PST 2024

Total time taken to generate the page: 0.04704 seconds