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Trials of Albion 2 ( Work in Progress ) [message #8044] Sat, 13 May 2006 17:13 Go to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
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TOA team:
Drifter
Marcopolo
Ailia

Special thanks:
Bluetooth - Several weapons, ideas for smashable environments, ballance FMPS etc. Other things i can't think of.
Ailia - Several weapons, some cool ideas.
Hunter - telling me about how to make unique creatures... I'm dumb. Razz
Shadownet - For being completely hilarious.
Pe_Ell - For providing a site and other resources that keep Fable modding alive.
Chaos - Not doing trials anymore.
EDIT: Stickied for 2 months - BlueTooth
EDIT: Stickied for 2 months - Ailia

[Updated on: Thu, 31 May 2007 11:47] by Moderator

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Re: What would you like to see in a mod? [message #8046 is a reply to message #8044] Sat, 13 May 2006 18:22 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Well i've mentioned it before and im not to sure if its possible but NPC's dropping their wepons sounds cool. The lute should be put into a sign quest or something. Can we edit the lute's damage to make it live up to it's hype? Oh, by the way we are talking about ToA .02 right? If I can help you in any way my eMail is six66pickupstix@hotmail.com

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Re: What would you like to see in a mod? [message #8050 is a reply to message #8046] Sat, 13 May 2006 18:49 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
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ToA was sweet but a little sloppy. Don't take it as an offense. ToA .02 should not be rushed to give maximum pleasure Very Happy

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Re: What would you like to see in a mod? [message #8051 is a reply to message #8050] Sat, 13 May 2006 19:03 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
We were in a hurry to release it, so yeah, it was a little sloppy. I've already started on adding new chests, editing weapon damages and such...
I could use some help of course, and If I do i'll be sure to give you (and marc) an email (or message).

[Updated on: Sun, 14 May 2006 17:10]

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Re: What would you like to see in a mod? [message #8052 is a reply to message #8044] Sat, 13 May 2006 19:12 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Good, looking forward to it. Also, do you think you could make ToA .02 in sync with fable harsh? Or maybe ToA .03 could. I'm going to much in the future aren't I?
edit: when do you suppose ToA 2 will be done?


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg

[Updated on: Sat, 13 May 2006 19:18]

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Re: What would you like to see in a mod? [message #8054 is a reply to message #8052] Sat, 13 May 2006 19:17 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
chaos wrote on Sat, 13 May 2006 19:12

Good, looking forward to it. Also, do you think you could make ToA .02 in sync with fable harsh? Or maybe ToA .03 could. I'm going to much in the future aren't I?


I'm not sure what you mean by 'in sync', do you mean like, it being combined with Fable:Harsh (if so, that most likely won't happen) or as in it being released at the same time?
Mind elaborating a bit? Smile

[Updated on: Mon, 15 May 2006 09:42]

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Re: What would you like to see in a mod? [message #8059 is a reply to message #8051] Sat, 13 May 2006 20:14 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
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mark Razz


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Sat, 13 May 2006 20:14]

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Re: What would you like to see in a mod? [message #8078 is a reply to message #8059] Sun, 14 May 2006 17:12 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
I've decided to change this to a ToA .02 thread, ToA's features will be listed at the top momentarily. Smile

Edit: Done

[Updated on: Sun, 14 May 2006 17:18]

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Re: What would you like to see in a mod? [message #8089 is a reply to message #8044] Sun, 14 May 2006 21:34 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
I mean since the regions are only 41 will you create new
TNG's to go with it? Nevermind I'm dumb.......
I meant will fable harsh have TNG edits.... and if so will you be opperating? Just nevermind.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg

[Updated on: Sun, 14 May 2006 21:38]

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Re: What would you like to see in a mod? [message #8090 is a reply to message #8089] Sun, 14 May 2006 21:35 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
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huh?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: What would you like to see in a mod? [message #8091 is a reply to message #8044] Sun, 14 May 2006 21:36 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
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Awsome.... I'm glad you took my idea of making enemies drop weapons! Good luck! Can't wait! Very Happy

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Re: What would you like to see in a mod? [message #8092 is a reply to message #8090] Sun, 14 May 2006 21:36 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
I think he was asking if I would be creating new TNGS... Laughing
Edit: Yeah, the enemies dropping weapons thing is like an edit to the rewards available from killing an enemy.

Example: Kill a gaurd, you get a small chance to get the weapon he's using...

http://img152.imageshack.us/img152/4334/138dc.th.png

[Updated on: Sun, 04 June 2006 21:10]

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Re: What would you like to see in a mod? [message #8093 is a reply to message #8092] Sun, 14 May 2006 21:38 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

cool



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: What would you like to see in a mod? [message #8094 is a reply to message #8044] Sun, 14 May 2006 21:39 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
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I just peed a little...LOL....modding is sweet........

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: What would you like to see in a mod? [message #8095 is a reply to message #8044] Sun, 14 May 2006 21:43 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Oh dude! You should put those trophies in ToA .02(the unused one's)
like you know, every time kill a more difficult creature...Is that possible???? Just put all the unused crap in ToA... It would be cool if you kill a white balverine and you get a dragon scale!!LOL!! Laughing Serious though.......


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: What would you like to see in a mod? [message #8099 is a reply to message #8044] Sun, 14 May 2006 21:46 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
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Drifter bringing the funk.

Make sure to add the trophies in as random drops. (ie Bandit ears, with stock and inventory defs). Very Happy



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: What would you like to see in a mod? [message #8101 is a reply to message #8044] Sun, 14 May 2006 21:52 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
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Well.... i can say i would crack up if a troll drops bandit ears...
I mean how did he get those with his stubby fingers??!! Oh yeah put those bear trophies in houses an stuff.....With some simple TNG editiing you can go a long way Very Happy


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: What would you like to see in a mod? [message #8109 is a reply to message #8101] Mon, 15 May 2006 00:33 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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chaos wrote on Sun, 14 May 2006 23:52

Well.... i can say i would crack up if a troll drops bandit ears...
I mean how did he get those with his stubby fingers??!! Oh yeah put those bear trophies in houses an stuff.....With some simple TNG editiing you can go a long way Very Happy


You can specify specific reward defs...



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: What would you like to see in a mod? [message #8111 is a reply to message #8044] Mon, 15 May 2006 02:09 Go to previous messageGo to next message
mellr0 is currently offline  mellr0
Messages: 14
Registered: March 2006
Gotta find out how you do that...
looking very cool so far.


Current Mods:
Fable: Worldly
Re: What would you like to see in a mod? [message #8115 is a reply to message #8099] Mon, 15 May 2006 09:52 Go to previous messageGo to next message
Drifter is currently offline  Drifter
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Location: Albion
BlueTooth wrote on Sun, 14 May 2006 21:46

Drifter bringing the funk.

Make sure to add the trophies in as random drops. (ie Bandit ears, with stock and inventory defs). Very Happy


Yeah, i was thinking about something along these lines when looking at past topics.

It'll probably be the next thing I do...
Ahem. Damned Luke dosen't keep in touch enough...

P.S: If anyone wants to help me with TNG editing, be sure to let me know. I have my hands full as it is.

[Updated on: Mon, 15 May 2006 17:25]

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Re: What would you like to see in a mod? [message #8129 is a reply to message #8044] Mon, 15 May 2006 15:52 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Have I not stressed it enough! I have to much time on my hands and will gladly help.

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Re: What would you like to see in a mod? [message #8130 is a reply to message #8129] Mon, 15 May 2006 16:00 Go to previous messageGo to next message
Drifter is currently offline  Drifter
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Registered: September 2005
Location: Albion
chaos wrote on Mon, 15 May 2006 15:52

Have I not stressed it enough! I have to much time on my hands and will gladly help.


Sending a private message in a moment.
Re: What would you like to see in a mod? [message #8131 is a reply to message #8130] Mon, 15 May 2006 16:38 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
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me too

also you can change the ame of the topic, being it's creator


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: What would you like to see in a mod? [message #8134 is a reply to message #8131] Mon, 15 May 2006 16:51 Go to previous messageGo to next message
Drifter is currently offline  Drifter
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Marcopolo wrote on Mon, 15 May 2006 16:38

me too

also you can change the ame of the topic, being it's creator


You could always edit some models for us, make new expressions, make oakvale cooler (i'm honestly never in that town)and well, anything that has to do with TNG editing is welcome.

P.S: If you want to do TNG editing, then i'll need to send you the TNGS already edited, so we don't need to merge anything.

[Updated on: Mon, 15 May 2006 16:59]

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Re: What would you like to see in a mod? [message #8135 is a reply to message #8044] Mon, 15 May 2006 17:02 Go to previous messageGo to next message
mellr0 is currently offline  mellr0
Messages: 14
Registered: March 2006
I'm on a TNG rush at the mo, so chuck some my way...

Current Mods:
Fable: Worldly
Re: What would you like to see in a mod? [message #8137 is a reply to message #8135] Mon, 15 May 2006 17:13 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
mellr0 wrote on Mon, 15 May 2006 17:02

I'm on a TNG rush at the mo, so chuck some my way...

Sure, sending some in a moment.

Edit: Sent

[Updated on: Mon, 15 May 2006 17:17]

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Re: What would you like to see in a mod? [message #8138 is a reply to message #8137] Mon, 15 May 2006 19:09 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
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what areas would you like done besides oakvale?

aslo i cant do model stuff because my 3ds hates me Sad


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: What would you like to see in a mod? [message #8140 is a reply to message #8138] Mon, 15 May 2006 19:41 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
Marcopolo wrote on Mon, 15 May 2006 19:09

what areas would you like done besides oakvale?

aslo i cant do model stuff because my 3ds hates me Sad


Completely up to you on what areas you edit. I'll send you the tngs in a second.

P.S: See the screenshots topic... Heh heh. My crappy sword model.

[Updated on: Mon, 15 May 2006 19:43]

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Re: What would you like to see in a mod? [message #8141 is a reply to message #8140] Mon, 15 May 2006 19:43 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
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Registered: January 2006
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Razz

but cmon give me some guidelines i wont know where to start otherwise Razz


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: What would you like to see in a mod? [message #8142 is a reply to message #8141] Mon, 15 May 2006 19:45 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
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Location: Albion
Heres some regions that could use some editing:

1. Oakvale
2. Barrow fields
3. Knothole glade
4. Chapel of Avo

[Updated on: Tue, 16 May 2006 11:06]

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Re: What would you like to see in a mod? [message #8143 is a reply to message #8142] Mon, 15 May 2006 19:50 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
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Registered: January 2006
Location: north vancouver

thanks for those

but i mean just what kinda stuff do you want done :

more npc's
buildings
cool hidden stuff
sign quests
secrets

?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: What would you like to see in a mod? [message #8144 is a reply to message #8143] Mon, 15 May 2006 19:55 Go to previous messageGo to next message
Drifter is currently offline  Drifter
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Marcopolo wrote on Mon, 15 May 2006 19:50

thanks for those

but i mean just what kinda stuff do you want done :

more npc's
buildings
cool hidden stuff
sign quests
secrets

?


Well...

Buildings, chests, barrels, npcs would be cool. And hidden crap/secrets if you have the time.
Re: What would you like to see in a mod? [message #8145 is a reply to message #8144] Mon, 15 May 2006 19:56 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
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got it Smile



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Trials of Albion 2 [message #8153 is a reply to message #8044] Tue, 16 May 2006 02:03 Go to previous messageGo to next message
lord of the dead is currently offline  lord of the dead
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maybe add statues at the chapel of avo and make them shine

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Re: Trials of Albion 2 [message #8154 is a reply to message #8044] Tue, 16 May 2006 02:30 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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The sweet smell of dedication. Very Happy


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Trials of Albion 2 [message #8159 is a reply to message #8154] Tue, 16 May 2006 14:20 Go to previous messageGo to next message
Drifter is currently offline  Drifter
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BlueTooth wrote on Tue, 16 May 2006 02:30

The sweet smell of dedication. Very Happy

Heh, yeah, we've gotten alot done in a few days. Mark though, he'll probably come out of nowhere with something awesome. Razz
Not sure if Chaos has done anything, though.

By the way, guys, most generic trophies now are dropped from the appropriate enemies, you can hold like 9000 of each, or something like that.
Trolls = Troll hump (or something like that)
Bandits = Bandit ears
Any undead = Skeletal remains
Hobbes = Hobbe teeth
Balverines = Balverine claws
Etc.
Re: Trials of Albion 2 [message #8160 is a reply to message #8044] Tue, 16 May 2006 14:54 Go to previous messageGo to next message
Doku is currently offline  Doku
Messages: 3
Registered: February 2006
Location: NY

First of All, I LOVE Trials of Albion, it makes the game so much less stagnant. I do Have a couple of suggestions for any future releases. First off, I don't know if this has been discussed yet, but In bargate prison, when u escape the first barrel in front of u, I believe its the one with the demonic helm in it, everytime I try to break it it freezes the game, perhaps the item in the barrel could be traded with the item in the chest to make it work. Also, if at all possible, make the enemies harder. Because more enemies can be kind of annoying, but if there was more variety of enemies and stronger enemies that would be really cool. One more thing, I love bringing my bandits everywhere I go, so if the game could be modded to allow transportation of Bandit followers from the bandit camp to say Hook Coast, Knothole Glade, or Snowspire, that would be the absolute best stuff ever. Not that trials of albion needs these things, because its so cool already.

The mind orders the body, immediately it obeys; The mind orders itelf, and meets resistence.
Re: Trials of Albion 2 [message #8161 is a reply to message #8160] Tue, 16 May 2006 15:01 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
Quote:

First of All, I LOVE Trials of Albion, it makes the game so much less stagnant.

Glad to hear you like it, this version will be much, much better.

Quote:

First off, I don't know if this has been discussed yet, but In bargate prison, when u escape the first barrel in front of u, I believe its the one with the demonic helm in it, everytime I try to break it it freezes the game, perhaps the item in the barrel could be traded with the item in the chest to make it work.

I believe this has been fixed.
Quote:

Also, if at all possible, make the enemies harder. Because more enemies can be kind of annoying, but if there was more variety of enemies and stronger enemies that would be really cool.

Enemies are much tougher in this version, also you will only be able to carry around 5 potions, and one ressurection phial.
Quote:

One more thing, I love bringing my bandits everywhere I go, so if the game could be modded to allow transportation of Bandit followers from the bandit camp to say Hook Coast, Knothole Glade, or Snowspire, that would be the absolute best stuff ever
I'm not sure how I would go about doing this, but
we plan to add more bodygaurds and such, so who knows, maybe there'll be more types of bandits in different places (as well as new types bodygaurds)...
Edit: Didn't use quotes on accident.

[Updated on: Tue, 16 May 2006 15:03]

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Re: Trials of Albion 2 [message #8162 is a reply to message #8161] Tue, 16 May 2006 17:41 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
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god barrow fields is a pain in the ass Confused

theres just barely not enough room


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Trials of Albion 2 [message #8163 is a reply to message #8162] Tue, 16 May 2006 17:44 Go to previous messageGo to previous message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
Marcopolo wrote on Tue, 16 May 2006 17:41

god barrow fields is a pain in the ass Confused

theres just barely not enough room


What're you trying to put there?
And yes, i agree. Maybe you should just forget barrow fields.

[Updated on: Tue, 16 May 2006 17:45]

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