Weapon Creation [message #8484] |
Sat, 27 May 2006 21:51 |
Augmented-Pickaxe
Messages: 118 Registered: April 2006 Location: Adelaide, South Australia
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Being quite good at 3ds Max, I have created several weapons (textures included). I have reasonable knowledge of Fable modding, but cannot create new entries for weapons... I have tried and tried. I have searched for countless hours on these forums on how to do so, with no avail. Is there any in depth guide on how to do this?
Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
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Re: Weapon Creation [message #20551 is a reply to message #8510] |
Thu, 21 June 2007 19:05 |
corestrength420
Messages: 6 Registered: June 2006 Location: North America
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BlueTooth wrote on Sun, 28 May 2006 21:57 | Model(Big)
Textures(Big)
Text entries(Big)
OBJECT_WHATEVER(OBJECT)
OBJECT_WHATEVER_INVENTORY(inventory cdef)
OBJECT_WHATEVER_WEAPON(Weapon Cdef)
etc
etc
etc
Remeber all NEW cdefs need to be uniquely named for FE to be able to make a fmp out of it.
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Soooo...when in FE do you click game.bin>create new entry>
-create new OBJECT
-create new CWeaponDef
-create new ???
...this is where I have problems as well.
When you are using an existing model do you just rename and save or is there more intricate work needed? I really have searched here and at forums.projectego.net and am trying to figure it out on my own
I have retextured Skorms Bow, I have exported the OBJECT info w FE, but am stuck there, any assistance would be greatly appreciated. Thanks, anyone.
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