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Weapon Creation [message #8484] Sat, 27 May 2006 21:51 Go to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Being quite good at 3ds Max, I have created several weapons (textures included). I have reasonable knowledge of Fable modding, but cannot create new entries for weapons... I have tried and tried. I have searched for countless hours on these forums on how to do so, with no avail. Is there any in depth guide on how to do this?

Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Weapon Creation [message #8485 is a reply to message #8484] Sat, 27 May 2006 22:07 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
There's an link to an importer for 3ds max some where but i forget where....

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Weapon Creation [message #8486 is a reply to message #8485] Sat, 27 May 2006 22:16 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Importing and Exporting is fine...I have no problem with that. The modelling side of things is absolutely fine. My only problem is creating a new entry with FE3!

Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Weapon Creation [message #8487 is a reply to message #8486] Sat, 27 May 2006 22:17 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Go to the game.bin and select create new entry

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Weapon Creation [message #8488 is a reply to message #8487] Sat, 27 May 2006 22:21 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Its the importing of the model and its textures that screws up...

Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Weapon Creation [message #8489 is a reply to message #8488] Sat, 27 May 2006 22:28 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
hmm...I can't help you much cuz i'm dumb Laughing sry

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Weapon Creation [message #8502 is a reply to message #8489] Sun, 28 May 2006 11:11 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

apparently the model importer doesnt do skinweights properly (whatever that means) Razz

just quoting hunter

if you have any problems like that i suggest asking ble or oldboy

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[Updated on: Sun, 28 May 2006 11:11]

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Re: Weapon Creation [message #8506 is a reply to message #8484] Sun, 28 May 2006 14:42 Go to previous messageGo to next message
Hunter is currently offline  Hunter
Messages: 108
Registered: September 2005
Location: San Jose, CA

Idle Hands of the Devil
Yeah, you'll have to add textures to textures.big and link them in the materials yourself when importing models.
As for adding a completely new item to Fable you'll need to create new entrys for it in game.bin. I suggest looking at an existing item and seeing how it is setup and which entries it links to, then copy and modify all required entries to make your weapon work. This is how Bluetooth's throwing disc is done.
Re: Weapon Creation [message #8510 is a reply to message #8484] Sun, 28 May 2006 21:57 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Model(Big)
Textures(Big)
Text entries(Big)

OBJECT_WHATEVER(OBJECT)
OBJECT_WHATEVER_INVENTORY(inventory cdef)
OBJECT_WHATEVER_WEAPON(Weapon Cdef)
etc
etc
etc

Remeber all NEW cdefs need to be uniquely named for FE to be able to make a fmp out of it.

Models can be kind of wacky with the way .x handles transforms. So it can require a lot of trial and error before the model looks right in-game.



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Re: Weapon Creation [message #8512 is a reply to message #8510] Sun, 28 May 2006 23:25 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Yeah... Thanks guys... I think I've got it sorted out - Linking is fine - textures appear to be right... Only one problem, I get a memory handling error and the model is not displayed in FE3, however, it still works in game. I guess its not that important but...

Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Weapon Creation [message #20551 is a reply to message #8510] Thu, 21 June 2007 19:05 Go to previous message
corestrength420 is currently offline  corestrength420
Messages: 6
Registered: June 2006
Location: North America
BlueTooth wrote on Sun, 28 May 2006 21:57

Model(Big)
Textures(Big)
Text entries(Big)

OBJECT_WHATEVER(OBJECT)
OBJECT_WHATEVER_INVENTORY(inventory cdef)
OBJECT_WHATEVER_WEAPON(Weapon Cdef)
etc
etc
etc

Remeber all NEW cdefs need to be uniquely named for FE to be able to make a fmp out of it.

...

Soooo...when in FE do you click game.bin>create new entry>
-create new OBJECT
-create new CWeaponDef
-create new ???
...this is where I have problems as well.
When you are using an existing model do you just rename and save or is there more intricate work needed? I really have searched here and at forums.projectego.net and am trying to figure it out on my own
I have retextured Skorms Bow, I have exported the OBJECT info w FE, but am stuck there, any assistance would be greatly appreciated. Thanks, anyone.
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