Re: Trials of Albion 2 [message #8164 is a reply to message #8163] |
Tue, 16 May 2006 17:52 |
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Marcopolo
Messages: 1292 Registered: January 2006 Location: north vancouver
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Drifter wrote on Tue, 16 May 2006 14:20 | Heh, yeah, we've gotten alot done in a few days. Mark though, he'll probably come out of nowhere with something awesome.
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/me bows smugly
iv'e already started cant stop now
im making it a bit of a suburb of oakvale
There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
[Updated on: Tue, 16 May 2006 17:56] Report message to a moderator
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Re: Trials of Albion 2 [message #8195 is a reply to message #8194] |
Wed, 17 May 2006 20:50 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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Not bad, not bad at all, so far.
I mean, everytime i try to edit tngs, my buildings and stuff are floating fifty feet in the air. Hard enough for me to position things.
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Re: Trials of Albion 2 [message #8199 is a reply to message #8198] |
Wed, 17 May 2006 21:03 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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Alright, thanks alot. Drifter's TNG editing (horrible, might I add) shall commence!
Well, that is, after i'm done with adding some more bodygaurds that drop titles...
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Re: Trials of Albion 2 [message #8405 is a reply to message #8389] |
Wed, 24 May 2006 11:34 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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If we're still talking about barrow fields, a picture of what you've got so far would be great. That way I can say what it might need/can fit.
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Re: Trials of Albion 2 [message #8582 is a reply to message #8581] |
Wed, 31 May 2006 23:03 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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BlueTooth wrote on Wed, 31 May 2006 22:59 |
Drifter wrote on Thu, 01 June 2006 00:55 | Many new Ideas, I'll update the first post later.
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Ya. The IRC Channel will do that to you.
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Heh, truthfully, I didn't even know we had an IRC channel. Shows how well I pay attention.
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