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Re: Trials of Albion 2 [message #8953 is a reply to message #8943] |
Fri, 09 June 2006 14:23 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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Checked it out Chaos, very nicely done.
Also sent you a pm with a tiny problem which I already fixed.
Here is a splash image (using original Fable concept art) that you guys can use if you like. It appears when you click to start fable. I got tired of seeing the same boring splash screen over and over again.
Just replace the splash image already present in Microsoft games/Fable - the lost chapters.
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Re: Trials of Albion 2 [message #8955 is a reply to message #8954] |
Fri, 09 June 2006 17:02 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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chaos wrote on Fri, 09 June 2006 16:44 | Good god! We have alot of new weapons and armor! Thanks to me and drifter. Also nice work with the TNG's marco Barrow Fields is worth visiting now
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Yep. Chaos has been cranking out FMPS so fast.
...Also, now the trouble will be placing all this stuff.
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Re: Trials of Albion 2 [message #8958 is a reply to message #8955] |
Fri, 09 June 2006 17:20 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Drifter wrote on Fri, 09 June 2006 19:02 | ...Also, now the trouble will be placing all this stuff.
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Just add them to shopdef's. Grab the latest build from Hunter. It supports renaming the bins. This will allow very quick FMP creation. As you can just rename an entire tree and load it into a fmp.
(remember all bin entries need unique names. Even the unnamed Cdefs.)
Hopefully Hunter can get WAD fmp's into it to soon. So we no longer have to answer questions about how to extract the wad and apply TNG edits.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Fri, 09 June 2006 17:21] Report message to a moderator
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Re: Trials of Albion 2 [message #9201 is a reply to message #8984] |
Sun, 18 June 2006 00:36 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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Heres a small update people:
- After fiddling around for a bit, Crystalmail was brought out into my yard, shot, and killed. Don't expect to see it make an appearance in Trials of Albion 2.
- Traders carry shovels and sticks now.
- Two new planned quests (unofficial, yet good ideas)of sorts.
- Further ballance made on the game... Alot of created items actually put in the game.
Any news on Barrows Mark?
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Re: Trials of Albion 2 [message #9221 is a reply to message #9201] |
Sun, 18 June 2006 21:08 |
Turbo
Messages: 5 Registered: June 2006
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Drifter wrote on Sun, 18 June 2006 00:36 | - After fiddling around for a bit, Crystalmail was brought out into my yard, shot, and killed. Don't expect to see it make an appearance in Trials of Albion 2.
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Drifter wrote on Sun, 18 June 2006 00:36 | Two new planned quests
| Orly? I thought you can't make quests.
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Re: Trials of Albion 2 [message #9247 is a reply to message #9246] |
Sun, 18 June 2006 22:20 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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Marcopolo wrote on Sun, 18 June 2006 22:18 | im gonna go one step further and do better than sign quests!
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Could make an object with a creature as it's mesh, and then have it tell you something.
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