enum ESoundAnimationEvent
{
SOUND_ANIM_EVENT_NULL
SE_FOOTSTEP
SE_DRAW_BOW
SE_FIRE_BOW
SE_SHEATHE_WEAPON
SE_UNSHEATHE_WEAPON
SE_SHEATHE_STICK
SE_UNSHEATHE_STICK
SE_HIT
SE_SWING_WEAPON
SE_DIE
SE_SPECIAL1
SE_SPECIAL2
SE_SPECIAL3
SE_SPELL_BESERK
SE_DIE_GURGLE
SE_AMBUSH
SE_SMALL_EFFORT
SE_LARGE_EFFORT
SE_LAUGH
SE_BATTLE_CRY
SE_TERROR_SCREAM
SE_ROAR
SE_ROAR_SHORT
SE_ROAR_LONG
SE_FALL_TO_GROUND
SE_PUNCH_GROUND
SE_EMERGE_FROM_GROUND
SE_DIG
SE_GATES_OPEN
SE_GATES_CLOSE
SE_WADE
SE_SKID
SE_UNARMED_SWING
SE_GOAD
SE_DROP_BOX
SE_CLAP
SE_HAMMER
SE_HECKLE
SE_CHEER
SE_FART
SE_YAWN
SE_FLIRT
SE_EAT
SE_KISS
SE_OOH
SE_HORN_BLOW
SE_HMMM
SE_WHIMPER
SE_SNORE
SE_BOOK_TAKE
SE_BOOK_REPLACE
SE_LAMP_ON
SE_CRY
SE_CROSS
SE_SLAP
SE_DRINK
SE_POUR
SE_COIN_DROP
SE_DRUNK
SE_DRUNK_SING
SE_PUKE
SE_COOK_SIZZLE
SE_SAW
SE_GASP
SE_EXHAUSTED
SE_CLOTH_WIPE
SE_PICK_CROPS
SE_WINDOW_CLEAN
SE_AHH
SE_GLASS_PUTDOWN
SE_FIRE_CROSSBOW
SE_PAGE_TURN
SE_HAMMER_ANVIL
SE_WHISTLE
SE_LOAD_CROSSBOW
SE_PISSING
SE_APOLOGY
SE_BELCH
SE_CEST_LA_VIE
SE_EVIL_LAUGH
SE_HEROIC_STANCE
SE_MIDDLE_FINGER
SE_PELVIC_THRUST
SE_SHIT
SE_SNEER
SE_THANKS
SE_VICTORY_PUMP
SE_CHEST_OPEN
SE_PICK_UP_BOX
SE_BLOW_HANDS
SE_COUGH
SE_GREETING
SE_WAIT
SE_FOLLOW
SE_ATTRACT_ATTENTION
SE_FAILURE
SE_HEAD_SCRATCH
SE_BOAST
SE_GROAN
SE_DIG_EMPTY
SE_GRANDFATHER_CLOCK_01_TICK
SE_GRANDFATHER_CLOCK_01_TOCK
SE_KICK
SE_DECAP_HEAD_ON_FLOOR
};
enum EGameAnimationEvent
{
GAME_ANIM_EVENT_NULL
GAME_ANIM_EVENT_ONE 
GAME_ANIM_EVENT_TWO
GAME_ANIM_EVENT_THREE
PERFORM_ACTION
COMBT_STRIKE_EVENT
COMBT_STOP
STRIKE_START_LEFT_HAND
STRIKE_END_LEFT_HAND
STRIKE_START_RIGHT_HAND
STRIKE_END_RIGHT_HAND
STRIKE_START_LEFT_FOOT
STRIKE_END_LEFT_FOOT
STRIKE_START_RIGHT_FOOT
STRIKE_END_RIGHT_FOOT
STRIKE_START_HEAD
STRIKE_END_HEAD
STRIKE_SPEED_VARIATION_START
STRIKE_SPEED_VARIATION_END
CUT_SCENE_TEST
CUT_SCENE_TEST2
CUT_SCENE_HOH_KNEE_DOWN
CUT_SCENE_HOH_HERO_STANDUP
};	