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LOCAL_DETAIL_GREAT_PINES_BG LOCAL_DETAIL_GREAT_PINES_01 LOCAL_DETAIL_WW_MOSS_01 LOCAL_DETAIL_WW_BRACKEN_01 LOCAL_DETAIL_WW_BRACKEN_BG LOCAL_DETAIL_NW_GRASS LOCAL_DETAIL_SLATE_ROCKS_02 LOCAL_DETAIL_MEDIUM_PINES_FROSTY_01 LOCAL_DETAIL_MEDIUM_PINES_FROSTY_02 LOCAL_DETAIL_MEDIUM_PINES_FROSTY_03 LOCAL_DETAIL_NW_BRAMBLE LOCAL_DETAIL_NW_BERRY_BUSH LOCAL_DETAIL_NW_BRACKEN LOCAL_DETAIL_NW_RUBBLE LOCAL_DETAIL_PINES_ROCKS_BUSHES LOCAL_DETAIL_DRAGON_RUBBLE_01 LOCAL_DETAIL_DRAGON_RUBBLE_02 LOCAL_DETAIL_DRAGON_RUBBLE_03 GROUND_BLEACHEDLONGGRASS GROUND_SS_SNOW_SNOW GROUND_SS_SNOW GROUND_SS_ICE_SNOW GROUND_SS_ICE GROUND_SS_SNOW_PATH GROUND_SNOW_ROCK_01 GROUND_SNOW_ROCK_02 GROUND_SNOW_ROCK_03 GROUND_SS_COBBLES GROUND_SS_SLATE_ROCKS_01 GROUND_SS_SLATE_ROCKS_02 GROUND_SS_FROSTY_PINES GROUND_SS_FROSTY_PINES_CLOSE GROUND_SS_FROSTY_PINES_DISTANCE GROUND_SS_GRASS GROUND_SS_BRAMBLE GROUND_SS_BERRY_BUSH GROUND_SS_BRACKEN GROUND_SS_RUBBLE GROUND_SS_PINES_ROCKS_BUSHES GROUND_DRAGON_CLIFF GROUND_DRAGON_CLIFF_02 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OBJECT_ORCHARD_WICKER_BASKET_EMPTY_01 OBJECT_PICNIC_BASKET_01 OBJECT_PICNIC_RUG_BLUE_01 OBJECT_PICNIC_RUG_PINK_01 OBJECT_PICNIC_RUG_WHITE_01 OBJECT_PICNIC_RUG_YELLOW_01 OBJECT_BENCH OBJECT_HORNETS_NEST_01 OBJECT_GENERIC_BARTAP_01 OBJECT_LOOKOUT_POINT_STATUE OBJECT_LOOKOUT_POINT_KNIGHT_STATUE_01 OBJECT_LOOKOUT_POINT_GRIFFON_STATUE_01 OBJECT_WINDMILL_SAILS OBJECT_BRIGHTWOOD_STEPPING_BRIDGE_SHORT OBJECT_BRIGHTWOOD_STEPPING_BRIDGE_MEDIUM OBJECT_BRIGHTWOOD_STEPPING_BRIDGE_LONG OBJECT_BRIGHTWOOD_STEPPING_BRIDGE_LONG_BLOCKED OBJECT_BRIGHTWOOD_JETTY OBJECT_BRIGHTWOOD_JETTY_02 OBJECT_WOODEN_BRIDGE_01 OBJECT_BW_BRIDGE_WOODEN_CRANKY_BROKEN OBJECT_BW_BRIDGE_WOODEN_CRANKY_DOUBLE OBJECT_BW_BRIDGE_WOODEN_CRANKY_SINGLE OBJECT_BW_BRIDGE_WOODEN_RAVINE_01 OBJECT_BW_BRIDGE_WOODEN_RAVINE_BROKEN_01 OBJECT_STONE_BRIDGE_02 OBJECT_STONE_BRIDGE_BROKEN_02 OBJECT_STONE_BRIDGE_LONG_02 OBJECT_STONE_BRIDGE_SHORT_02 OBJECT_WALL_SMALL_STRAIGHT_01 OBJECT_WALL_SMALL_BROKEN_01 OBJECT_WALL_SMALL_BROKEN_END_01 OBJECT_WALL_SMALL_STRAIGHT_BIG_01 OBJECT_WALL_SMALL_STRAIGHT_BIG_BROKEN_01 OBJECT_WALL_SMALL_STRAIGHT_BIG_BROKEN_02 OBJECT_WALL_SMALL_CURVED_01 OBJECT_WALL_SMALL_CURVED_02 OBJECT_WALL_SMALL_CURVED_BIG_01 OBJECT_WALL_SMALL_CURVED_BIG_BROKEN_01 OBJECT_WALL_SMALL_CURVED_180 OBJECT_WALL_SMALL_CURVED_180_BROKEN OBJECT_WALL_SMALL_RIGHTANGLE_SMALL_01 OBJECT_WALL_SMALL_RIGHTANGLE_BIG_01 OBJECT_WALL_SMALL_POST_01 OBJECT_WALL_SMALL_POST_02 OBJECT_WALL_SMALL_POST_03 OBJECT_GREATWOOD_FALLEN_TREE OBJECT_GREATWOOD_TREESTUMP_01 OBJECT_GREATWOOD_TREESTUMP_02 OBJECT_GREATWOOD_TREESTUMP_03 OBJECT_GREATWOOD_TREESTUMP_04 OBJECT_GREATWOOD_TREESTUMP_05 OBJECT_BOWERSTONE_TREE_NO_COLLISION OBJECT_BW_SHOP_COUNTER_GENERIC_01_TO_06 OBJECT_BW_SHOP_COUNTER_GENERIC_07 OBJECT_BW_SHOP_COUNTER_GENERIC_08 OBJECT_BW_SHOP_COUNTER_GENERIC_09_TO_10 OBJECT_BW_SHOP_TABLE_01_TO_02 OBJECT_BW_SHOP_TABLE_03 OBJECT_BW_SHOP_TABLE_04 OBJECT_BW_SHOP_TABLE_05_TO_06 OBJECT_BW_SHOP_TABLE_07_TO_09 OBJECT_BW_SHOP_TABLE_10 OBJECT_OAKVALE_TAVERN_BAR OBJECT_BED_GRANNIES_CAVE_01 OBJECT_VILLAGER_CORPSE_01 OBJECT_VILLAGER_CORPSE_02 OBJECT_VILLAGER_CORPSE_03 OBJECT_OAKVALE_FIREPLACE_01 OBJECT_OAKVALE_FIREPLACE_02 OBJECT_FLOWER_JUG_01 OBJECT_FLOWER_JUG_EMPTY_01 OBJECT_FLOWER_JUG_02 OBJECT_FLOWER_JUG_EMPTY_02 OBJECT_BOOKSHELF_01 OBJECT_BOOKSHELF_02 OBJECT_RUG_01 OBJECT_RUG_02 OBJECT_RUG_BEARSKIN OBJECT_RUG_BEARSKIN_POLAR OBJECT_BED OBJECT_BED_01 OBJECT_BED_02 OBJECT_BED_03 OBJECT_TEST_BED OBJECT_BED_FLOOR OBJECT_CHAIR_01 OBJECT_TABLE_SMALL_CROPPED_01 OBJECT_TABLE_LARGE_RECTANGULAR_01 OBJECT_TABLE_MEDIUM_RECTANGULAR_01 OBJECT_TABLE_MEDIUM_RECTANGULAR_01D OBJECT_TABLE_SMALL_SQUARE_01 OBJECT_TABLE_SMALL_SQUARE_01D OBJECT_TABLE_LARGE_ROUND_01 OBJECT_TABLE_SMALL_ROUND_01 OBJECT_CUPBOARD_MEDIUM OBJECT_CUPBOARD_TALL OBJECT_CUPBOARD_TALL_SPLIT OBJECT_CABINET_SMALL OBJECT_PICTURE_CIRCULAR_01 OBJECT_PICTURE_CIRCULAR_02 OBJECT_PICTURE_CIRCULAR_03 OBJECT_PICTURE_CIRCULAR_04 OBJECT_PICTURE_CIRCULAR_05 OBJECT_PICTURE_FRAMED_01 OBJECT_PICTURE_FRAMED_02 OBJECT_PICTURE_FRAMED_03 OBJECT_PICTURE_FRAMED_04 OBJECT_PICTURE_FRAMED_05 OBJECT_PICTURE_FRAMED_06 OBJECT_PICTURE_FRAMED_07 OBJECT_PICTURE_FRAMED_08 OBJECT_SHOP_COUNTER_LEFT_01 OBJECT_SHOP_COUNTER_RIGHT_01 OBJECT_SHOP_COUNTER_STRAIGHT_01 OBJECT_TABLE_SMALL OBJECT_SHOP_TABLE OBJECT_BHF_SIGNPOST_01 OBJECT_BHF_BED_LEVEL_01 OBJECT_BHF_BED_LEVEL_02 OBJECT_BHF_BED_LEVEL_03 OBJECT_BHF_BED_LEVEL_04 OBJECT_BHF_BOOKSHELF_LEVEL_01 OBJECT_BHF_BOOKSHELF_LEVEL_02 OBJECT_BHF_BOOKSHELF_LEVEL_03 OBJECT_BHF_BOOKSHELF_LEVEL_04 OBJECT_BHF_CHAIR_LEVEL_01 OBJECT_BHF_CHAIR_LEVEL_02 OBJECT_BHF_CHAIR_LEVEL_03 OBJECT_BHF_CHAIR_LEVEL_04 OBJECT_BHF_CABINET_HIGH_LEVEL_01 OBJECT_BHF_CABINET_HIGH_LEVEL_02 OBJECT_BHF_CABINET_HIGH_LEVEL_03 OBJECT_BHF_CABINET_HIGH_LEVEL_04 OBJECT_BHF_CABINET_LOW_LEVEL_01 OBJECT_BHF_CABINET_LOW_LEVEL_02 OBJECT_BHF_CABINET_LOW_LEVEL_03 OBJECT_BHF_CABINET_LOW_LEVEL_04 OBJECT_BHF_DOOR_BS_LEVEL_02 OBJECT_BHF_DOOR_BS_LEVEL_03 OBJECT_BHF_DOOR_BS_LEVEL_04 OBJECT_BHF_DOOR_HKC_LEVEL_02 OBJECT_BHF_DOOR_HKC_LEVEL_03 OBJECT_BHF_DOOR_HKC_LEVEL_04 OBJECT_BHF_DOOR_SS_LEVEL_02 OBJECT_BHF_DOOR_SS_LEVEL_03 OBJECT_BHF_DOOR_SS_LEVEL_04 OBJECT_BHF_TABLELAMP_LIT_LEVEL_01 OBJECT_BHF_TABLELAMP_UNLIT_LEVEL_01 OBJECT_BHF_TABLELAMP_LIT_LEVEL_02 OBJECT_BHF_TABLELAMP_UNLIT_LEVEL_02 OBJECT_BHF_TABLELAMP_LIT_LEVEL_03 OBJECT_BHF_TABLELAMP_UNLIT_LEVEL_03 OBJECT_BHF_TABLELAMP_LIT_LEVEL_04 OBJECT_BHF_TABLELAMP_UNLIT_LEVEL_04 OBJECT_BHF_ORNAMENT_LEVEL_02 OBJECT_BHF_ORNAMENT_LEVEL_03 OBJECT_BHF_ORNAMENT_LEVEL_04_A OBJECT_BHF_ORNAMENT_LEVEL_04_B OBJECT_BHF_PICFRAME_LEVEL_03_A OBJECT_BHF_PICFRAME_LEVEL_03_B OBJECT_BHF_PICFRAME_LEVEL_03_C OBJECT_BHF_PICFRAME_LEVEL_03_D OBJECT_BHF_PICFRAME_LEVEL_03_E OBJECT_BHF_PICFRAME_LEVEL_03_F OBJECT_BHF_PICFRAME_LEVEL_04_A OBJECT_BHF_PICFRAME_LEVEL_04_B OBJECT_BHF_PICFRAME_LEVEL_04_C OBJECT_BHF_PICFRAME_LEVEL_04_D OBJECT_BHF_PICFRAME_LEVEL_04_E OBJECT_BHF_PICFRAME_LEVEL_04_F OBJECT_BHF_RUG_LEVEL_03_A OBJECT_BHF_RUG_LEVEL_03_B HERO_SUIT_TEMPLATE OBJECT_HAIR_TEMPLATE OBJECT_CLOTHING_FOOTWEAR OBJECT_CLOTHING_TROUSERS OBJECT_CLOTHING_SHIRT OBJECT_CLOTHING_GLOVES OBJECT_CLOTHING_HAT HERO_SUIT_NAKED HERO_SUIT_OAK_VALE HERO_SUIT_BRIGHT_OAK_VALE HERO_SUIT_DARK_OAK_VALE HERO_SUIT_BANDIT HERO_SUIT_STEALTH HERO_SUIT_STEALTH_RED HERO_SUIT_ARMOUR HERO_SUIT_BRIGHT_ARMOUR HERO_SUIT_DARK_ARMOUR HERO_SUIT_PLATINUM_ARMOUR HERO_SUIT_WILL_ROBE HERO_SUIT_DARK_WILL_ROBE HERO_SUIT_BRIGHT_WILL_ROBE HERO_SUIT_LEATHER_ARMOUR HERO_SUIT_DARK_LEATHER_ARMOUR HERO_SUIT_BRIGHT_LEATHER_ARMOUR HERO_SUIT_GUARD HERO_SUIT_APPRENTICE HERO_SUIT_APPRENTICE_HOODUP HERO_SUIT_CHAINMAIL HERO_SUIT_DARK_CHAINMAIL HERO_SUIT_BRIGHT_CHAINMAIL HERO_SUIT_DRESS HERO_SUIT_BRIGHT_DRESS HERO_SUIT_DARK_DRESS OBJECT_HERO_HAIR OBJECT_HERO_HAIR_SHORT_01 OBJECT_HERO_HAIR_PONYTAIL_01 OBJECT_HERO_HAIR_YOUNG_01 OBJECT_HERO_HAIR_MOHAWK_01 OBJECT_HERO_HAIR_PLATS_01 OBJECT_HERO_HAIR_BASIN_01 OBJECT_HERO_HAIR_BUZZ_01 OBJECT_HERO_NO_HAIR_01 OBJECT_HERO_BEARD_01 OBJECT_HERO_BEARD_02 OBJECT_HERO_BEARD_03 OBJECT_HERO_BEARD_MUTTON_01 OBJECT_HERO_BEARD_LONG_01 OBJECT_HERO_BEARD_CHIN_01 OBJECT_HERO_BEARD_STRIP_01 OBJECT_HERO_BEARD_TRAMP_01 OBJECT_HERO_BEARD_WATSON_01 OBJECT_HERO_NO_BEARD_OR_TASH OBJECT_HERO_TASHTRADER_01 OBJECT_HERO_TASHKHG_01 OBJECT_HERO_TASHSHERIFF_01 OBJECT_HERO_TASHCHINESE_01 OBJECT_HERO_TASHSMALL_01 OBJECT_HERO_TASHSMITH_01 OBJECT_HERO_BOOTS OBJECT_HERO_BOOTS_GOOD OBJECT_HERO_BOOTS_EVIL OBJECT_HERO_BOOTS_STEALTH OBJECT_HERO_BOOTS_STEALTH_RED OBJECT_HERO_BOOTS_PLATINUM OBJECT_HERO_BOOTS_ARMOUR OBJECT_HERO_BOOTS_BANDITCAMP OBJECT_HERO_BOOTS_ARMOUR_EVIL OBJECT_HERO_BOOTS_ARMOUR_GOOD OBJECT_HERO_BOOTS_WILLROBE OBJECT_HERO_BOOTS_WILLROBE_GOOD OBJECT_HERO_BOOTS_WILLROBE_EVIL OBJECT_HERO_BOOTS_LEATHERARMOUR OBJECT_HERO_BOOTS_LEATHERARMOUR_GOOD OBJECT_HERO_BOOTS_LEATHERARMOUR_EVIL OBJECT_HERO_BOOTS_GUARD OBJECT_HERO_BOOTS_APPRENTICE OBJECT_HERO_BOOTS_CHAINMAIL OBJECT_HERO_BOOTS_CHAINMAIL_GOOD OBJECT_HERO_BOOTS_CHAINMAIL_EVIL OBJECT_HERO_NO_BOOTS OBJECT_HERO_TROUSERS OBJECT_HERO_TROUSERS_GOOD OBJECT_HERO_TROUSERS_EVIL OBJECT_HERO_TROUSERS_STEALTH OBJECT_HERO_TROUSERS_STEALTH_RED OBJECT_HERO_TROUSERS_PLATINUM OBJECT_HERO_TROUSERS_ARMOUR OBJECT_HERO_TROUSERS_BANDITCAMP OBJECT_HERO_TROUSERS_ARMOUR_EVIL OBJECT_HERO_TROUSERS_ARMOUR_GOOD OBJECT_HERO_TROUSERS_WILLROBE OBJECT_HERO_TROUSERS_WILLROBE_GOOD OBJECT_HERO_TROUSERS_WILLROBE_EVIL OBJECT_HERO_TROUSERS_LEATHERARMOUR OBJECT_HERO_TROUSERS_LEATHERARMOUR_GOOD OBJECT_HERO_TROUSERS_LEATHERARMOUR_EVIL OBJECT_HERO_TROUSERS_GUARD OBJECT_HERO_TROUSERS_APPRENTICE OBJECT_HERO_TROUSERS_CHAINMAIL OBJECT_HERO_TROUSERS_CHAINMAIL_GOOD OBJECT_HERO_TROUSERS_CHAINMAIL_EVIL OBJECT_HERO_TROUSERS_DRESS OBJECT_HERO_TROUSERS_DRESS_GOOD OBJECT_HERO_TROUSERS_DRESS_EVIL OBJECT_HERO_NO_TROUSERS OBJECT_HERO_SHIRT OBJECT_HERO_SHIRT_GOOD OBJECT_HERO_SHIRT_EVIL OBJECT_HERO_SHIRT_STEALTH OBJECT_HERO_SHIRT_STEALTH_RED OBJECT_HERO_SHIRT_PLATINUM OBJECT_HERO_SHIRT_ARMOUR OBJECT_HERO_SHIRT_BANDITCAMP OBJECT_HERO_SHIRT_ARMOUR_EVIL OBJECT_HERO_SHIRT_ARMOUR_GOOD OBJECT_HERO_SHIRT_WILLROBE OBJECT_HERO_SHIRT_WILLROBE_GOOD OBJECT_HERO_SHIRT_WILLROBE_EVIL OBJECT_HERO_SHIRT_LEATHERARMOUR OBJECT_HERO_SHIRT_LEATHERARMOUR_GOOD OBJECT_HERO_SHIRT_LEATHERARMOUR_EVIL OBJECT_HERO_SHIRT_GUARD OBJECT_HERO_SHIRT_APPRENTICE_HOODUP OBJECT_HERO_SHIRT_APPRENTICE OBJECT_HERO_SHIRT_CHAINMAIL OBJECT_HERO_SHIRT_CHAINMAIL_GOOD OBJECT_HERO_SHIRT_CHAINMAIL_EVIL OBJECT_HERO_SHIRT_DRESS OBJECT_HERO_SHIRT_DRESS_GOOD OBJECT_HERO_SHIRT_DRESS_EVIL OBJECT_HERO_NO_SHIRT OBJECT_HERO_GLOVES OBJECT_HERO_GLOVES_GOOD OBJECT_HERO_GLOVES_EVIL OBJECT_HERO_GLOVES_STEALTH OBJECT_HERO_GLOVES_STEALTH_RED OBJECT_HERO_GLOVES_PLATINUM OBJECT_HERO_GLOVES_ARMOUR OBJECT_HERO_GLOVES_BANDITCAMP OBJECT_HERO_GLOVES_ARMOUR_EVIL OBJECT_HERO_GLOVES_ARMOUR_GOOD OBJECT_HERO_GLOVES_WILLROBE OBJECT_HERO_GLOVES_WILLROBE_GOOD OBJECT_HERO_GLOVES_WILLROBE_EVIL OBJECT_HERO_GLOVES_LEATHERARMOUR OBJECT_HERO_GLOVES_LEATHERARMOUR_GOOD OBJECT_HERO_GLOVES_LEATHERARMOUR_EVIL OBJECT_HERO_GLOVES_GUARD OBJECT_HERO_GLOVES_APPRENTICE OBJECT_HERO_GLOVES_CHAINMAIL OBJECT_HERO_GLOVES_CHAINMAIL_GOOD OBJECT_HERO_GLOVES_CHAINMAIL_EVIL OBJECT_HERO_GLOVES_DRESS OBJECT_HERO_GLOVES_DRESS_GOOD OBJECT_HERO_GLOVES_DRESS_EVIL OBJECT_HERO_NO_GLOVES OBJECT_HERO_HAT_BANDITCAMP OBJECT_HERO_HAT_PIMP OBJECT_HERO_HAT_JOB_MASK OBJECT_HERO_HAT_WIZARD OBJECT_HERO_HAT_WIZARD_EVIL OBJECT_HERO_HAT_WIZARD_GOOD OBJECT_HERO_HAT_CHICKEN OBJECT_HERO_HAT_FISHERMAN OBJECT_HERO_HAT_WHOREWIG OBJECT_HERO_HAT_GUARD OBJECT_HERO_HELMET_PLATINUM OBJECT_HERO_HELMET_DEMONIC_HELM OBJECT_HERO_HELMET_DEMONIC_HELM_GOOD OBJECT_HERO_HELMET_CHAINMAIL OBJECT_HERO_HELMET_CHAINMAIL_GOOD OBJECT_HERO_HELMET_CHAINMAIL_EVIL OBJECT_HERO_NO_HAT OBJECT_HERO_HORNS OBJECT_CHAPEL_EVIL_FONT OBJECT_DARKWOOD_SPIDERSWEB_01 OBJECT_DARKWOOD_BURROW_01 OBJECT_DARKWOOD_BURROW_02 OBJECT_DARKWOOD_BURROW_03 OBJECT_DARKWOOD_FENCE_GATE OBJECT_DARKWOOD_FENCE_POST 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OBJECT_CAVE_NYMPH_ROCK_03 OBJECT_CAVE_NYMPH_ROCK_04 OBJECT_CAVE_NYMPH_ROCK_05 OBJECT_CAVE_BEARTRAP_01 OBJECT_CAVE_BEARTRAP_02 OBJECT_CAVE_BEARTRAP_03 OBJECT_CAVE_BEARTRAP_DOWNED OBJECT_CAVE_HOBBE_SPITROAST OBJECT_CAVE_HOBBE_SKELETON_SWORD_BROKEN_02 OBJECT_CAVE_HOBBE_LARDER_BODY OBJECT_CAVE_HOBBE_CHAIN_01 OBJECT_CAVE_HOBBE_CHAIN_03 OBJECT_CAVE_HOBBE_LEVER OBJECT_CAVE_HOBBE_ROCK_GROUP_01 OBJECT_CAVE_HOBBE_ROCK_GROUP_02 BUILDING_CAVE_HOBBE_CHIEF_CHAMBER_01 BUILDING_CAVE_HOBBE_ENTRANCE_01 BUILDING_CAVE_HOBBE_ENTRANCE_OUTSIDE_01 BUILDING_CAVE_HOBBE_LARDER_01 BUILDING_CAVE_HOBBE_STEPS_01 BUILDING_CAVE_HOBBE_TUNNEL_01 BUILDING_CAVE_NYMPH_BRIDGE_CAVERN BUILDING_CAVE_NYMPH_CHAMBER BUILDING_CAVE_NYMPH_MAIN_HALL_ROCK BUILDING_CAVE_NYMPH_MAIN_HALL BUILDING_CAVE_GIBBET_WOOD_ENTRANCE_01 OBJECT_HOBBE_CAVE_DOOR_01 OBJECT_HOBBE_CAVE_DOOR_QUEST_01 OBJECT_HOBBE_CAVE_DOOR_QUEST_KEY_01 OBJECT_HOBBE_CAVE_LARDER_SACKS_01 OBJECT_HOBBE_CAVE_LARDER_SACKS_02 OBJECT_HOBBE_CAVE_LARDER_SACKS_03 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OBJECT_HOOKCOAST_DOOR_PUB_01 OBJECT_HOOKCOAST_DOOR_PUB_02 OBJECT_HKC_TOWN_BELL_01 OBJECT_HKC_FOUNTAIN_KRAKEN_01 OBJECT_HKC_GALLEON_01 OBJECT_HKC_BOAT_01 OBJECT_HKC_BOAT_02 OBJECT_HKC_BOATWRECK_01 OBJECT_HKC_BOATWRECK_02 OBJECT_HKC_BOATWRECK_03 OBJECT_HKC_CRATE_01 OBJECT_HKC_CRATE_LARGE_01 OBJECT_HKC_CRATE_LARGE_OPEN_01 OBJECT_HKC_CRATE_LARGE_SMASHED_01 OBJECT_HKC_CRATE_SMALL_OPEN_01 OBJECT_HKC_CRATE_SMALL_SMASHED_01 OBJECT_HKC_ROPE_01 OBJECT_HKC_SHARKPOST_01 OBJECT_HKC_ANCHOR_01 OBJECT_HKC_CHAINS_01 OBJECT_HKC_STORE_COUNTER_01_TO_06 OBJECT_HKC_STORE_COUNTER_GENERIC_07 OBJECT_HKC_STORE_COUNTER_GENERIC_08 OBJECT_HKC_STORE_COUNTER_GENERIC_09_TO_10 OBJECT_HKC_BAR_01 OBJECT_HKC_BED_01 OBJECT_HKC_BED_02 OBJECT_HKC_BED_03 OBJECT_HKC_CHAIR_01 OBJECT_HKC_CUPBOARD_MEDIUM_01 OBJECT_HKC_CUPBOARD_TALL_01 OBJECT_HKC_CUPBOARD_TALL_02 OBJECT_HKC_PICTURE_01 OBJECT_HKC_PICTURE_02 OBJECT_HKC_PICTURE_03 OBJECT_HKC_PICTURE_04 OBJECT_HKC_PICTURE_05 OBJECT_HKC_PICTURE_06 OBJECT_HKC_STOOL_01 OBJECT_HKC_TABLE_RECTANGULAR_01 OBJECT_HKC_TABLE_ROUND_01 OBJECT_HKC_TABLE_ROUND_STOOLS_01 OBJECT_HKC_TABLE_SQUARE_01 OBJECT_HKC_CHEST_01 OBJECT_HKC_CHEST_02 OBJECT_HKC_SEAWALL_CURVED_01 OBJECT_HKC_SEAWALL_DAMAGED_01 OBJECT_HKC_SEAWALL_JOINT_01 OBJECT_HKC_SEAWALL_CURVED_SMALL_01 OBJECT_HKC_SEAWALL_STRAIGHT_01 OBJECT_HKC_PINE_SNOWY_01 OBJECT_DRAGON_QUEST_GATE_01 OBJECT_DRAGON_QUEST_WALL_LONG_01 OBJECT_DRAGON_QUEST_WALL_LONG_SMASHED_01 OBJECT_DRAGON_QUEST_WALL_SHORT_01 OBJECT_DRAGON_QUEST_WALL_SHORT_SMASHED_01 OBJECT_DRAGON_QUEST_TOWER_01 OBJECT_DRAGON_QUEST_RUBBLE_01 OBJECT_DRAGON_QUEST_RUBBLE_02 OBJECT_DRAGON_QUEST_BRIDGE_01 OBJECT_DRAGON_QUEST_CRATER_01 OBJECT_HC_STEPS_01 OBJECT_HC_WALL_SMALL_STRAIGHT_01 OBJECT_HC_WALL_SMALL_BROKEN_01 OBJECT_HC_WALL_SMALL_BROKEN_END_01 OBJECT_HC_WALL_SMALL_STRAIGHT_BIG_01 OBJECT_HC_WALL_SMALL_STRAIGHT_BIG_BROKEN_01 OBJECT_HC_WALL_SMALL_CURVED_01 OBJECT_HC_WALL_SMALL_CURVED_180 OBJECT_HC_WALL_SMALL_CURVED_BIG_01 OBJECT_HC_WALL_SMALL_CURVED_BIG_BROKEN_01 OBJECT_HC_WALL_SMALL_POST_02 OBJECT_HC_WALL_SMALL_POST_03 OBJECT_HKC_LIGHTHOUSE_PANEL_01 OBJECT_HKC_LIGHTHOUSE_PEDESTAL_01 OBJECT_BUILDING_WINDOW_LIGHTHOUSE_01 OBJECT_BUILDING_WINDOW_LIGHTHOUSE_BROKEN_01 OBJECT_HERO_DOLL_TEMPLATE OBJECT_APPLE_GREEN_01 OBJECT_APPLE_RED_01 OBJECT_PIE_APPLE_01 OBJECT_PIE_BLUEBERRY_01 OBJECT_PIE_STRAWBERRY_01 OBJECT_FISH_CARP_MEDIUM_01 OBJECT_FISH_CARP_MEDIUM_02 OBJECT_FISH_CARP_MEDIUM_03 OBJECT_FISH_CARP_MEDIUM_04 OBJECT_CARROT OBJECT_RED_MEAT_01 OBJECT_RED_MEAT_02 OBJECT_MOONFISH OBJECT_GOLDEN_CARROT OBJECT_TOFU OBJECT_CRUNCHY_CHICK OBJECT_DYNAMIC_POTION_DUMMY OBJECT_DYNAMIC_RESURRECTION_DUMMY OBJECT_HEALTH_POTION OBJECT_MANA_POTION OBJECT_SUPER_HEALTH_POTION OBJECT_SUPER_MANA_POTION OBJECT_WILL_POTION OBJECT_STRENGTH_POTION OBJECT_SKILL_POTION OBJECT_ADRENALINE_POTION OBJECT_THROWING_ORB_AMNESIA OBJECT_THROWING_ORB_LIGHTNING OBJECT_THROWING_ORB_ENFLAME OBJECT_THROWING_ORB_BOMB OBJECT_THROWING_ORB_SLOWTIME 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OBJECT_TATTOO_CARD_CHEST_LH OBJECT_TATTOO_CARD_BACK_LH OBJECT_TATTOO_CARD_BACK_BALVERINE OBJECT_TATTOO_CARD_BACK_DRAGON OBJECT_TATTOO_CARD_SS_FACE_01 OBJECT_TATTOO_CARD_SS_FACE_02 OBJECT_TATTOO_CARD_SS_FACE_03 OBJECT_TATTOO_CARD_SS_FACE_04 OBJECT_TATTOO_CARD_SS_FACE_05 OBJECT_TATTOO_CARD_SS_FACE_06 OBJECT_TATTOO_CARD_SS_FACE_07 OBJECT_TATTOO_CARD_SS_FACE_08 OBJECT_TATTOO_CARD_SS_FACE_BLACKSMITH OBJECT_TATTOO_CARD_SS_FACE_GUARD OBJECT_TATTOO_CARD_SS_FACE_INNKEEPER OBJECT_CHUNK_BASE OBJECT_IRON_CHUNK OBJECT_STEEL_CHUNK OBJECT_YEW_CHUNK OBJECT_OAK_CHUNK OBJECT_EBONY_CHUNK OBJECT_CRYSTAL_CHUNK OBJECT_A_CHUNK OBJECT_B_CHUNK OBJECT_C_CHUNK OBJECT_D_CHUNK OBJECT_GEMSTONE_BASE OBJECT_GEMSTONE_AMETHYST OBJECT_GEMSTONE_DIAMOND OBJECT_GEMSTONE_EMERALD OBJECT_GEMSTONE_RUBY OBJECT_GEMSTONE_SAPPHIRE OBJECT_GEMSTONE_JET OBJECT_GRAIN_SACK OBJECT_FLOUR_SACK OBJECT_BEER_KEG OBJECT_BEER_TANKARD OBJECT_LIQUOR_CRATE OBJECT_BALVERINE_CLAW OBJECT_NYMPH_WINGS OBJECT_TROLL_LUMP OBJECT_BANDIT_EARS 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OBJECT_TEST_ROTATING_KEY OBJECT_SETHTON_LOVE_LETTER OBJECT_SECRET_GROVE_KEY OBJECT_NOMINATION_CERTIFICATE OBJECT_GRANNY_SPECIAL_PIE OBJECT_BOUNTYBANDIT_RING OBJECT_GREY_SISTER_DYING_LETTER OBJECT_BOOK_STORY_01 OBJECT_BOOK_STORY_02 OBJECT_BOOK_STORY_03 OBJECT_BOOK_STORY_04 OBJECT_BOOK_STORY_05 OBJECT_BOOK_STORY_06 OBJECT_BOOK_STORY_07 OBJECT_BOOK_STORY_08 OBJECT_BOOK_STORY_09 OBJECT_BOOK_STORY_10 OBJECT_BOOK_STORY_11 OBJECT_BOOK_STORY_12 OBJECT_BOOK_STORY_13 OBJECT_BOOK_STORY_14 OBJECT_BOOK_STORY_15 OBJECT_BOOK_STORY_16 OBJECT_BOOK_GUILD_ARENA OBJECT_BOOK_GUILD_CREATURES OBJECT_BOOK_GUILD_CREATURES_02 OBJECT_BOOK_GUILD_CREATURES_03 OBJECT_BOOK_GUILD_CREATURES_04 OBJECT_BOOK_GUILD_DRAGONS OBJECT_BOOK_GUILD_HAIKUS OBJECT_BOOK_GUILD_HISTORY OBJECT_BOOK_GUILD_JACK1 OBJECT_BOOK_GUILD_LOVE_STORY OBJECT_BOOK_GUILD_MAXLEY OBJECT_BOOK_GUILD_NORTHERN_WASTE OBJECT_BOOK_GUILD_OK1 OBJECT_BOOK_GUILD_OTHER_LAND OBJECT_BOOK_GUILD_SEERS OBJECT_BOOK_GUILD_SPELLS OBJECT_BOOK_GUILD_TWINBLADE OBJECT_BOOK_GUILD_WEAPONS OBJECT_BOOK_GUILD_WHITE_BALVERINE OBJECT_BOOK_THERESA_LETTER OBJECT_BOOK_BLOODLINE OBJECT_MAZE_JOURNAL OBJECT_HAUNTED_DIARY_01 OBJECT_NAME_01 OBJECT_NAME_02 OBJECT_NAME_03 OBJECT_NAME_04 OBJECT_NAME_05 OBJECT_NAME_06 OBJECT_NAME_07 OBJECT_NAME_08 OBJECT_NAME_09 OBJECT_NAME_10 OBJECT_NAME_11 OBJECT_NAME_12 OBJECT_NAME_13 OBJECT_NAME_14 OBJECT_NAME_15 OBJECT_NAME_16 OBJECT_NAME_17 OBJECT_NAME_18 OBJECT_NAME_19 OBJECT_NAME_20 OBJECT_REDPOTION OBJECT_REDPOTION_BIG OBJECT_POTION_BLUE_01 OBJECT_POTION_BLUE_EMPTY_01 OBJECT_POTION_RED_02 OBJECT_POTION_RED_EMPTY_02 OBJECT_POTION_GREEN_03 OBJECT_POTION_GREEN_EMPTY_03 OBJECT_BOOK_01 OBJECT_BOOK_LOCKED_01 OBJECT_BOOK_OPEN_01 OBJECT_BOOK_LOCKED_02 OBJECT_BOOK_OPEN_02 OBJECT_BOOK_03 OBJECT_BOOK_LOCKED_03 OBJECT_BOOK_OPEN_03 OBJECT_BOOK_04 OBJECT_BOOK_LOCKED_04 OBJECT_BOOK_OPEN_04 OBJECT_TATTOO_CARD_01 OBJECT_MEAT_HUNK_01 OBJECT_PIE_APPLE_01_OLD OBJECT_PIE_REDCURRANT_01_OLD OBJECT_ROSE_BLACK_BUD_01 OBJECT_ROSE_RED_BUD_01 OBJECT_GEMSTONE_EMERALD_01 OBJECT_GEMSTONE_RUBY_01 OBJECT_ORCHARD_FARM_GEM OBJECT_ORCHARD_FARM_SMALLER_GEM OBJECT_GEMSTONE_SAPPHIRE_01 OBJECT_MUSHROOM_PICKED_BROWN_01 OBJECT_MUSHROOM_PICKED_GREEN_01 OBJECT_MUSHROOM_PICKED_RED_01 OBJECT_MUSHROOM_PICKED_YELLOW_01 OBJECT_PERFUME_BOTTLE_BLACK_01 OBJECT_PERFUME_BOTTLE_RED_01 OBJECT_PERFUME_BOTTLE_YELLOW_01 OBJECT_SCROLL_01 OBJECT_REDAPPLE OBJECT_GREENAPPLE OBJECT_APPLEPIE OBJECT_GOLDBAG_SMALL OBJECT_GOLDBAG_SMALL_WITH_COINS OBJECT_GOLDBAG_MEDIUM OBJECT_GOLDBAG_MEDIUM_WITH_COINS OBJECT_GOLDBAG_MEDIUM_WITH_COINS_500 OBJECT_GOLD_1 OBJECT_GOLD_2 OBJECT_GOLD_5 OBJECT_GOLD_10 OBJECT_GOLD_20 OBJECT_GOLD_50 OBJECT_GOLD_100 OBJECT_GOLD_250 OBJECT_GOLD_500 OBJECT_GOLD_1000 OBJECT_GOLD_2000 OBJECT_GOLD_5000 OBJECT_GOLD_10000 OBJECT_GOLD_50000 OBJECT_GOLD_100000 OBJECT_GOLD_500000 OBJECT_GOLD_1000000 OBJECT_KHG_ARCHERY_BACKDROP_01 OBJECT_KHG_ARCHERY_HOUSES_01 OBJECT_KHG_ARCHERY_PUB_01 OBJECT_KHG_ARCHERY_STUMP_01 OBJECT_KHG_ARCHERY_BIG_TREES_01 OBJECT_KHG_PINE_GATE OBJECT_KHG_BARRICADE_LARGE_01 OBJECT_KHG_BARRICADE_01 OBJECT_KHG_LAMPOST_LIT_SINGLE_01 OBJECT_KHG_LAMPOST_UNLIT_SINGLE_01 OBJECT_KHG_LANTERN_ROPE_01 OBJECT_KHG_LANTERN_ROPE_02 OBJECT_KHG_LANTERN_ROPE_03 OBJECT_KHG_LANTERN_ROPE_SMALL_01 OBJECT_KHG_ALARM_01 OBJECT_KHG_BAR_01 OBJECT_KHG_CANDLES_01 OBJECT_KHG_CHEST_01 OBJECT_KHG_CHEST_02 OBJECT_KHG_CHEST_03 OBJECT_KHG_SHOP_TABLE_01_TO_04 OBJECT_KHG_SHOP_TABLE_05_TO_07 OBJECT_KHG_SHOP_TABLE_08_TO_09 OBJECT_KHG_ANVIL_01 OBJECT_KHG_STATUE OBJECT_KHG_FENCE_BROKEN_01 OBJECT_KHG_FENCE_DOUBLE_01 OBJECT_KHG_FENCE_POST_01 OBJECT_KHG_FENCE_SINGLE_01 OBJECT_KHG_TOTEM_POLE_01 OBJECT_KHG_SCARLET_ROSE_STATUE_01 OBJECT_KHG_PALISADE_GATE_01 OBJECT_KHG_PALISADE_SMALL_01 OBJECT_KHG_PALISADE_SMALL_CORNER_01 OBJECT_KHG_PALISADE_LARGE_01 OBJECT_KHG_PALISADE_LARGE_ANGLED_01 OBJECT_SCRIPT_PALISADE_FORCEFIELD OBJECT_KHG_RUG_01 OBJECT_KHG_RUG_02 OBJECT_KHG_RUG_03 OBJECT_KHG_RUG_04 OBJECT_KHG_BANNER_FRAME_01 OBJECT_KHG_BANNER_FRAME_02 OBJECT_KHG_BANNER_LONG_01 OBJECT_KHG_BANNER_MEDIUM_01 OBJECT_KHG_BANNER_MULTI_01 OBJECT_KHG_BANNER_SMALL_01 OBJECT_KHG_BANNER_TAPESTRY_01 OBJECT_KHG_BANNER_TAPESTRY_02 OBJECT_KHG_BANNER_THIN_01 OBJECT_KHG_STOOL_01 OBJECT_KHG_STOOL_TALL_01 OBJECT_KHG_TABLE_ROUND_01 OBJECT_KHG_TABLE_ROUND_02 OBJECT_KHG_TABLE_LONG_01 OBJECT_KHG_TABLE_LONG_02 OBJECT_KHG_TABLE_STOOLS_01 OBJECT_KHG_TABLE_GAMING_01 OBJECT_KHG_TABLE_FEASTING_01 OBJECT_KHG_LAMP_TABLE_LIT_01 OBJECT_KHG_LAMP_TABLE_UNLIT_01 OBJECT_KHG_CUPBOARD_01 OBJECT_KHG_CUPBOARD_02 OBJECT_KHG_CUPBOARD_SMALL_01 OBJECT_KHG_CUPBOARD_SMALL_02 OBJECT_KHG_BED_01 OBJECT_KHG_BED_02 OBJECT_KHG_BED_03 OBJECT_KHG_BED_FLOOR_01 OBJECT_KHG_BED_FLOOR_02 OBJECT_KHG_BOX_01 OBJECT_KHG_BOX_BROKEN_01 OBJECT_KHG_MUSHROOM_BRACKETLIGHT_01 OBJECT_KHG_MUSHROOM_BRACKETLIGHT_02 OBJECT_KHG_MUSHROOM_BULB_CLUMP_01 OBJECT_KHG_MUSHROOM_CLUMP_01 OBJECT_KHG_MUSHROOM_LAMP_01 OBJECT_KHG_LOG_LARGE_01 OBJECT_KHG_LOG_LARGE_02 OBJECT_KHG_LOG_PILE_01 OBJECT_KHG_LOG_PILE_02 OBJECT_KHG_LOG_PILE_03 OBJECT_KHG_LOG_PILE_BROKEN_01 OBJECT_KHG_SAWHORSE_01 OBJECT_KHG_SAWHORSE_02 OBJECT_KHG_SAWHORSE_03 OBJECT_KHG_SAWHORSE_BROKEN_01 OBJECT_KHG_DOOR_CHIEF_HUT_01 OBJECT_KHG_DOOR_01 OBJECT_KHG_TATOOIST_PICTURE_FRAME_01 OBJECT_KHG_TATOOIST_SINK_01 OBJECT_KHG_TATOOIST_CHAIR_01 OBJECT_KHG_PALISADE_STAIRS_01 KHG_TABLE KHG_STOOL OBJECT_BIG_OAK_TEST_01 OBJECT_BLASTEDTREE OBJECT_BLASTEDTREE_LAMP_01 OBJECT_FUNGUS_01 OBJECT_FUNGUS_02 OBJECT_FAE_STONE_01 OBJECT_FAE_STONE_02 OBJECT_FAE_STONE_03 OBJECT_FAE_STONE_04 OBJECT_SINGING_STONE_01 OBJECT_SINGING_STONE_02 OBJECT_SINGING_STONE_03 OBJECT_SINGING_STONE_04 OBJECT_BIGROCK_01 OBJECT_BIGROCK_02 OBJECT_LARGEROCKCLUMP_01 OBJECT_LARGEROCKCLUMP_02 OBJECT_LARGEROCKCLUMP_03 OBJECT_SMALLROCKCLUMP_01 OBJECT_SMALLROCKCLUMP_02 OBJECT_SMALLROCKCLUMP_03 OBJECT_HOLLOWSTUMP OBJECT_FLATROCK_01 OBJECT_FLATROCK_02 OBJECT_FLATROCK_03 OBJECT_FLATROCK_04 OBJECT_FLATROCK_05 OBJECT_BRIGHTWOOD_LARGEROCK_01 OBJECT_BRIGHTWOOD_LARGEROCK_02 OBJECT_BRIGHTWOOD_LARGEROCK_03 OBJECT_BRIGHTWOOD_LARGEROCK_04 OBJECT_BRIGHTWOOD_LARGEROCK_05 OBJECT_BRIGHTWOOD_MEDIUMROCK_01 OBJECT_BRIGHTWOOD_MEDIUMROCK_02 OBJECT_BRIGHTWOOD_MEDIUMROCK_03 OBJECT_BRIGHTWOOD_MEDIUMROCK_04 OBJECT_BRIGHTWOOD_MEDIUMROCK_06 OBJECT_BRIGHTWOOD_SMALLROCK_01 OBJECT_BRIGHTWOOD_SMALLROCK_02 OBJECT_BRIGHTWOOD_SMALLROCK_03 OBJECT_BRIGHTWOOD_SMALLROCK_04 OBJECT_BRIGHTWOOD_SMALLROCK_05 OBJECT_BRIGHTWOOD_SMALLROCK_06 OBJECT_BRIGHTWOOD_SMALLROCK_07 OBJECT_BRIGHTWOOD_SMALLROCK_08 OBJECT_BRIGHTWOOD_SMALLROCK_10 OBJECT_GREATFIELDS_ROCKPILE_01 OBJECT_BRIGHTWOOD_MEDIUMLOG OBJECT_BRIGHTWOOD_LARGELOG OBJECT_GREATFIELDS_LARGEROCK_01 OBJECT_GREATFIELDS_LARGEROCK_02 OBJECT_GREATFIELDS_LARGEROCK_03 OBJECT_GREATFIELDS_LARGEROCK_04 OBJECT_GREATFIELDS_LARGEROCK_05 OBJECT_GREATFIELDS_LARGEROCK_06 OBJECT_GREATFIELDS_LARGEROCK_07 OBJECT_GREATFIELDS_ROCKFACEGRANITE_01 OBJECT_CAVE_BRAZIER OBJECT_CAVE_CHAMBER_01 OBJECT_WORLDTREE OBJECT_NW_GALLEON OBJECT_NW_GALLEON_CUTSCENE OBJECT_NW_BRIDGE_SIMPLE_01 OBJECT_NW_STAIRWAY_SPIRAL_01 OBJECT_NW_SIGNPOST_PLAQUE_01 OBJECT_NW_SIGNPOST_DIRECTION_01 OBJECT_NW_FOUNTAIN_01 OBJECT_NW_FOUNTAIN_GRIFFIN_01 OBJECT_NW_PILLAR_01 OBJECT_NW_PILLAR_MONK_01 OBJECT_NW_PILLAR_COLLAPSED_01 OBJECT_NW_PILLAR_COLLAPSED_02 OBJECT_NW_CROSSPILLAR_01 OBJECT_NW_PIER_01 OBJECT_NW_PIER_END_01 OBJECT_NW_SUNDIAL_01 OBJECT_NW_ARCH_BROKEN_01 OBJECT_NW_ARCH_BROKEN_02 OBJECT_NW_ARCH_FULL_01 OBJECT_NW_STAIRWAY_01 OBJECT_NW_STAIRWAY_02 OBJECT_NW_TOWER_01 OBJECT_NW_GATEWAY_WALL_01 OBJECT_NW_GATEWAY_WALL_02 OBJECT_NW_CRYPT_01 OBJECT_NW_BANNER_01 OBJECT_NW_BANNER_02 OBJECT_NW_BANNER_03 OBJECT_NW_BANNER_03A OBJECT_NW_BANNER_04 OBJECT_NW_BANNER_04A OBJECT_NW_BANNER_05 OBJECT_NW_BANNER_06 OBJECT_NW_BANNER_07 OBJECT_NW_BANNER_TRIPLE_01 OBJECT_NW_BANNER_LARGE_01 OBJECT_NW_BANNER_SMALL_01 OBJECT_NW_BANNER_THIN_01 OBJECT_NW_BANNER_TRADE_TATTOO_01 OBJECT_NW_STATUE_HORSE_01 OBJECT_NW_STATUE_KNIGHT_01 OBJECT_NW_STATUE_KNIGHT_02 OBJECT_NW_STATUE_KNIGHT_03 OBJECT_NW_STATUE_GARGOYLE_01 OBJECT_NW_STATUE_PLINTH_01 OBJECT_NW_STATUE_PLINTH_02 OBJECT_NW_WELL_01 OBJECT_NW_SARCOPHAGUS_01 OBJECT_NW_GRAVE_01 OBJECT_NW_GRAVE_02 OBJECT_NW_GRAVE_HALO_01 OBJECT_NW_GRAVE_SWORD_01 OBJECT_NW_GRAVE_WINGS_01 OBJECT_NW_GRAVE_SURROUND_LONG_01 OBJECT_NW_GRAVE_SURROUND_SHORT_01 OBJECT_NW_RUBBLE_PILE_01 OBJECT_NW_RUBBLE_01 OBJECT_NW_RUBBLE_02 OBJECT_NW_RUBBLE_03 OBJECT_NW_RUBBLE_04 OBJECT_NW_RUBBLE_05 OBJECT_NW_RUBBLE_06 OBJECT_NW_MARKETSTALL_OPEN_01 OBJECT_NW_MARKETSTALL_CLOSED_01 OBJECT_NW_MARKETSTALL_OPEN_02 OBJECT_NW_MARKETSTALL_CLOSED_02 OBJECT_NW_MARKETSTALL_01 OBJECT_NW_GATE_01 OBJECT_NW_GATE_SURROUND_01 OBJECT_NW_SPIRE_EAGLE_01 OBJECT_NW_WALL_ARCHWAY_01 OBJECT_NW_WALL_FILL_01 OBJECT_NW_WALL_STRAIGHT_LARGE_01 OBJECT_NW_WALL_STRAIGHT_LARGE_02 OBJECT_NW_WALL_STRAIGHT_SMALL_01 OBJECT_NW_WALL_CURVE_LARGE_01 OBJECT_NW_WALL_CURVE_SMALL_01 OBJECT_NW_WALL_STATUE_COLUMN_01 OBJECT_NW_WALL_TOWER_01 OBJECT_NW_MANOR_HOUSE_01 OBJECT_NW_WALL_SMALL_01 OBJECT_NW_WALL_PILLAR_01 OBJECT_NW_WALL_PILLAR_02 OBJECT_NW_WALL_SMALL_BROKEN_01 OBJECT_NW_WALL_SMALL_BROKEN_02 OBJECT_NW_WALL_SMALL_BROKEN_03 OBJECT_NW_WALL_SMALL_BROKEN_04 OBJECT_NW_WALL_SMALL_CORNER_01 OBJECT_NW_WALL_SMALL_CORNER_BROKEN_01 OBJECT_NW_WALL_SMALL_CORNER_BROKEN_02 OBJECT_NW_WALL_SMALL_END_BROKEN_01 OBJECT_NW_WALL_SMALL_END_BROKEN_02 OBJECT_NW_ROPEFENCE_01 OBJECT_NW_ROPEFENCE_POST_01 OBJECT_LOSTBAY_SEAWALL_JOINT_01 OBJECT_LOSTBAY_SEAWALL_CURVED_SMALL_01 OBJECT_LOSTBAY_SEAWALL_STRAIGHT_01 OBJECT_LOSTBAY_SEAWALL_DAMAGED_01 OBJECT_NW_DRAGON_GATE_01 OBJECT_NW_DRAGON_GATE_SURROUND_01 OBJECT_NW_DRAGON_GATE_SURROUND_02 OBJECT_DRAGON_SPIKED_GATE_01 OBJECT_DRAGON_STATUE_KNIGHT_01 OBJECT_DRAGON_STATUE_KNIGHT_02 OBJECT_NW_DRAGON_BLOCKING_PILLAR_01 OBJECT_NW_DRAGON_LO_POLY_TOWER_01 OBJECT_NW_DRAGON_LO_POLY_TOWER_02 OBJECT_NW_DRAGON_LO_POLY_TOWER_03 OBJECT_NW_DRAGON_LO_POLY_TOWER_04 OBJECT_NW_DRAGON_LO_POLY_TOWER_05 OBJECT_NW_DRAGON_LO_POLY_TOWER_06 OBJECT_NW_DRAGON_LO_POLY_TOWER_07 OBJECT_NW_DRAGON_LO_POLY_TOWER_08 OBJECT_DRAGON_BANNER_01 OBJECT_DRAGON_BANNER_02 OBJECT_DRAGON_BANNER_03 OBJECT_NW_CHEST_OPENABLE OBJECT_NW_TELEPORTER_GRIFFONS_01 OBJECT_DRAGON_TOWER_CENTRE_01 OBJECT_DEAD_FATHER_01 OBJECT_OAKVALE_SHIP_TRADER_01 OBJECT_OAKVALE_PIER_LARGE OBJECT_OAKVALE_PIER_MEDIUM OBJECT_OAKVALE_PIER_SMALL OBJECT_OAKVALE_PIER_END_01 OBJECT_OAKVALE_PIER_STEPS_END_01 OBJECT_OAKVALE_CHICKEN_STALL OBJECT_OAKVALE_STONE_BENCH OBJECT_OAKVALE_FOUNTAIN OBJECT_OAKVALE_MEMORIAL OBJECT_OAKVALE_MEMORIAL_02 OBJECT_OAKVALE_MEMORIAL_GATE OBJECT_OAKVALE_MEMORIAL_FLOWERS_01 OBJECT_STATUE_MOTHER_01 OBJECT_BUILDING_WINDOW_OAKVALE_01 OBJECT_BUILDING_WINDOW_OAKVALE_02 OBJECT_BUILDING_WINDOW_OAKVALE_BROKEN OBJECT_BUILDING_WINDOW_OAKVALE_SHOP_01 OBJECT_BUILDING_WINDOW_OAKVALE_BROKEN_SHOP OBJECT_BUILDING_DOORFRAME_OAKVALE_01 OBJECT_BUILDING_WINDOW_BORDELLO_01 OBJECT_BUILDING_WINDOW_BORDELLO_02 OBJECT_BUILDING_WINDOW_BORDELLO_03 OBJECT_OV_VILLAGER_CHARRED_MALE_01_A OBJECT_OV_VILLAGER_CHARRED_MALE_01_B OBJECT_OV_VILLAGER_CHARRED_MALE_01_C OBJECT_OV_VILLAGER_CHARRED_MALE_02_A OBJECT_OV_VILLAGER_CHARRED_MALE_02_B OBJECT_OV_VILLAGER_CHARRED_MALE_02_C OBJECT_OV_VILLAGER_CHARRED_FEMALE_01_A OBJECT_OV_VILLAGER_CHARRED_FEMALE_01_B OBJECT_OV_VILLAGER_CHARRED_FEMALE_01_C OBJECT_OV_VILLAGER_CHARRED_FEMALE_02_A OBJECT_OV_VILLAGER_CHARRED_FEMALE_02_B OBJECT_OV_VILLAGER_CHARRED_FEMALE_02_C OBJECT_CHICKEN_KICKING_ARENA_01 OBJECT_CHICKEN_KICKING_BANNER_01 OBJECT_CHICKEN_KICKING_BANNER_02 OBJECT_OK_ABBEY_01 OBJECT_OK_ABBEY_02 OBJECT_OK_BRIDGE_SIMPLE_01 OBJECT_OK_SPIRE_EAGLE_01 OBJECT_OK_TOWER_02 OBJECT_OK_STAIRWAY_SPIRAL_01 OBJECT_OK_STAIRWAY_01 OBJECT_OK_STAIRWAY_02 OBJECT_OK_STAIRWAY_03 OBJECT_OK_STAIRWAY_CURVE_LEFT_01 OBJECT_OK_STAIRWAY_CURVE_RIGHT_01 OBJECT_OK_WALL_SMALL_01 OBJECT_OK_WALL_SMALL_02 OBJECT_OK_WALL_SMALL_BROKEN_01 OBJECT_OK_WALL_SMALL_BROKEN_02 OBJECT_OK_WALL_SMALL_BROKEN_03 OBJECT_OK_WALL_SMALL_BROKEN_04 OBJECT_OK_WALL_SMALL_BROKEN_HALF_01 OBJECT_OK_WALL_SMALL_BROKEN_HALF_02 OBJECT_OK_WALL_SMALL_CORNER_01 OBJECT_OK_WALL_SMALL_CORNER_BROKEN_01 OBJECT_OK_WALL_SMALL_CORNER_BROKEN_02 OBJECT_OK_WALL_PILLAR_01 OBJECT_OK_WALL_PILLAR_02 OBJECT_OK_PILLAR_RUBBLE_ARCHTOP_01 OBJECT_OK_PILLAR_CROSSPILLAR_PAIR_01 OBJECT_OK_PILLAR_CROSSPILLAR_01 OBJECT_OK_ARCH_DOUBLE_CLOSED OBJECT_OK_ARCH_DOUBLE_CLOSED_HALF OBJECT_OK_ARCH_DOUBLE_OPEN OBJECT_OK_ARCH_SINGLE_OPEN OBJECT_OK_ARCH_SINGLE_BROKEN OBJECT_OK_ARCH_DOUBLE_RUIN OBJECT_OK_ARCH_SINGLE_RUIN OBJECT_OK_CRACKED_PLINTHE_01 OBJECT_OK_CRACKED_PLINTHE_02 OBJECT_OK_CRACKED_PLINTHE_03 OBJECT_OK_PILLAR_COLLAPSED_01 OBJECT_OK_PILLAR_COLLAPSED_02 OBJECT_OK_PILLAR_COLLAPSED_03 OBJECT_OK_PILLAR_STUMP_01 OBJECT_OK_PILLAR_COMPLETE_01 OBJECT_OK_GRAND_GATEWAY_01 OBJECT_OK_WALL_SURROUND_LONG_01 OBJECT_OK_WALL_SURROUND_SHORT_01 OBJECT_OK_PILLAR_CROSSPILLAR_02 OBJECT_OK_PILLAR_CROSSPILLAR_GRIFFON_01 OBJECT_OK_PILLAR_ARCHPILLAR_01 OBJECT_OK_PILLAR_ARCHPILLAR_BROKEN_01 OBJECT_OK_PILLAR_ARCHPILLAR_PAIR_01 OBJECT_OK_PILLAR_ARCHPILLAR_PAIR_02 OBJECT_OK_PILLAR_MONKPILLAR_PAIR_01 OBJECT_OK_PILLAR_MONKPILLAR_PAIR_02 OBJECT_OK_PILLAR_MONKPILLAR_SINGLE_01 OBJECT_OK_PILLAR_MONKPILLAR_SINGLE_BROKEN_01 OBJECT_OK_PILLAR_MONKPILLAR_SINGLE_RUBBLE_01 OBJECT_OK_PILLAR_MONKPILLAR_RUBBLE_01 OBJECT_OK_RUBBLE_PILLAR_01 OK_LARGE_RUBBLE_TOP_OF_ARCH_02 OK_RUBBLE_PILE_OF_DISCS_01 OK_RUBBLE_01 OK_RUBBLE_02 OK_RUBBLE_03 OBJECT_OK_BIGSTONE OBJECT_OK_BRONZE_HORSE_01 OBJECT_OK_GARGOYLE_FEMALE_01 OBJECT_OK_GARGOYLE_FEMALE_02 OBJECT_OK_GARGOYLE_FEMALE_03 OBJECT_OK_GARGOYLE_FEMALE_04 OBJECT_OK_GARGOYLE_FEMALE_05 OBJECT_OK_GARGOYLE_DEMON_01 OK_STATUE_GARGOYLE_01 OK_STATUE_GARGOYLE_02 OBJECT_ONE_WAY_DOOR_01 OBJECT_ONE_WAY_DOOR_SURROUND_01 CHALLENGE_COMBAT_GEM_PLINTHE CHALLENGE_LIGHT_SHAFT_01 CHALLENGE_STEALTH_CHAMBER_LIGHT CHALLENGE_STEALTH_BUZZSAW_01 CHALLENGE_STEALTH_BUZZSAW_TRENCH_01 CHALLENGE_STEALTH_BUZZSAW_TRENCH_END_01 CHALLENGE_CEILING_LAMP_01 CHALLENGE_RUBBLE_01 CHALLENGE_RUBBLE_02 OBJECT_PRISON_HEADCLAMP_TORTURE_TABLE_01 OBJECT_PRISON_STRETCHING_TORTURE_TABLE_01 OBJECT_PRISON_MAIN_ENTRANCE_DOOR_01 OBJECT_PRISON_CELL_DOOR_SECRET_01 OBJECT_PRISON_CELL_DOOR_01 OBJECT_PRISON_CELL_DOOR_BARS_01 OBJECT_PRISON_CELL_STOOL_01 OBJECT_PRISON_CELL_TOILET_01 OBJECT_PRISON_WARDER_OFFICE_BOOKSHELF_01 OBJECT_PRISON_WARDER_OFFICE_GRANDFATHER_CLOCK_01 OBJECT_PRISON_WARDER_OFFICE_CANDLESTICK_WALLBRACKET_01 OBJECT_PRISON_WARDER_OFFICE_CHAIR_01 OBJECT_PRISON_WARDER_OFFICE_DESK_01 OBJECT_PRISON_BRAZIER_01 OBJECT_PRISON_BRAZIER_INTERNAL_01 OBJECT_PRISON_IRON_MAIDEN_01 OBJECT_PRISON_KEYRACK_01 OBJECT_PRISON_PIER_01 OBJECT_PRISON_WEAPON_RACK_01 OBJECT_PRISON_CORPSE_SHACKLED_01 OBJECT_PRISON_TORTURE_SHACKLES_01 OBJECT_PRISON_TORTURE_TABLE_WITH_TOOLS_01 OBJECT_PRISON_LEVER_01 OBJECT_PRISON_BED_01 OBJECT_PRISON_BED_GUARDS_01 OBJECT_PRISON_BENCH_01 OBJECT_PRISON_BUCKET_01 OBJECT_PRISON_SHIP_01 OBJECT_PRISON_SHIP_02 OBJECT_PASSAGE_DOOR_01 OBJECT_PASSAGE_GY_ROCK_01 OBJECT_PASSAGE_GY_ROCK_02 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OPINION_DEED_EFFECTS_EXPRESSION_SCARY_LARGE OPINION_DEED_EFFECTS_EXPRESSION_ATTRACTIVE_SMALL OPINION_DEED_EFFECTS_EXPRESSION_ATTRACTIVE_LARGE OPINION_DEED_EFFECTS_EXPRESSION_INCOMPREHENSIBLE OPINION_DEED_EFFECTS_EXPRESSION_HEROIC_STANCE OPINION_DEED_EFFECTS_EXPRESSION_FLIRT OPINION_DEED_EFFECTS_EXPRESSION_APOLOGY_NO_CRIME OPINION_DEED_EFFECTS_EXPRESSION_SNEER OPINION_DEED_EFFECTS_EXPRESSION_EVIL_LAUGH OPINION_DEED_EFFECTS_EXPRESSION_BATTLE_CRY OPINION_DEED_EFFECTS_EXPRESSION_PELVIC_THRUST OPINION_DEED_EFFECTS_EXPRESSION_MIDDLE_FINGER OPINION_DEED_EFFECTS_EXPRESSION_BELCH OPINION_DEED_EFFECTS_EXPRESSION_FART OPINION_DEED_EFFECTS_EXPRESSION_VICTORY_PUMP OPINION_DEED_EFFECTS_EXPRESSION_CLAP OPINION_DEED_EFFECTS_EXPRESSION_GIGGLE OPINION_DEED_EFFECTS_EXPRESSION_SHIT OPINION_DEED_EFFECTS_EXPRESSION_THANKS OPINION_DEED_EFFECTS_EXPRESSION_COCK_A_DOODLE_DO OPINION_DEED_EFFECTS_EXPRESSION_CROTCH_GRAB OPINION_DEED_EFFECTS_EXPRESSION_KISS_MY_ASS OPINION_DEED_EFFECTS_EXPRESSION_FLAMENCO OPINION_DEED_EFFECTS_EXPRESSION_COSSACK OPINION_DEED_EFFECTS_EXPRESSION_AIR_GUITAR OPINION_DEED_EFFECTS_EXPRESSION_BALLET OPINION_DEED_EFFECTS_EXPRESSION_SATURDAY_NIGHT_FEVER OPINION_DEED_EFFECTS_EXPRESSION_TAP OPINION_DEED_EFFECTS_EXPRESSION_Y OPINION_DEED_EFFECTS_EXPRESSION_M OPINION_DEED_EFFECTS_EXPRESSION_C OPINION_DEED_EFFECTS_EXPRESSION_A OPINION_DEED_EFFECTS_EXPRESSION_THREATEN_SMALL OPINION_DEED_EFFECTS_EXPRESSION_THREATEN_LARGE OPINION_DEED_EFFECTS_SCRIPT_ACTION_ANNOYING_SMALL OPINION_DEED_EFFECTS_SCRIPT_ACTION_ANNOYING_LARGE OPINION_DEED_EFFECTS_SCRIPT_ACTION_NICE_SMALL OPINION_DEED_EFFECTS_SCRIPT_ACTION_NICE_LARGE OPINION_DEED_EFFECTS_FOLLOWER_BASE OPINION_DEED_EFFECTS_FOLLOWER_ACCEPT OPINION_DEED_EFFECTS_FOLLOWER_REFUSE OPINION_DEED_EFFECTS_FOLLOWER_DISMISSED OPINION_DEED_EFFECTS_FOLLOWER_QUIT OPINION_DEED_EFFECTS_FOLLOWER_ENEMYSPOTTED OPINION_DEED_EFFECTS_FOLLOWER_IDLEEXCITED OPINION_DEED_EFFECTS_FOLLOWER_IDLEBORED OPINION_DEED_EFFECTS_WITNESSED_ASSAULT_OR_GBH OPINION_DEED_EFFECTS_TOO_FREQUENT_OTHER_DEED OPINION_DEED_EFFECTS_SHOW_TROPHY_BASE OPINION_DEED_EFFECTS_SHOW_TROPHY_EVIL OPINION_DEED_EFFECTS_SHOW_TROPHY_GOOD OPINION_DEED_EFFECTS_SHOW_TROPHY_BORED OPINION_DEED_EFFECTS_KILL_BAD_GUY OPINION_DEED_EFFECTS_MURDER_SPOUSE OPINION_DEED_EFFECTS_RECEIVE_GIFT_ROMANTIC OPINION_DEED_EFFECTS_RECEIVE_GIFT_FRIENDLY OPINION_DEED_EFFECTS_RECEIVE_GIFT_OFFENSIVE OPINION_DEED_EFFECTS_RECEIVE_WEDDING_RING OPINION_DEED_EFFECTS_BOAST_TEMPLATE OPINION_DEED_EFFECTS_BOAST_ANTICIPATION OPINION_DEED_EFFECTS_BOAST_ENCOURAGE_FIRST OPINION_DEED_EFFECTS_BOAST_ENCOURAGE_MIDDLE OPINION_DEED_EFFECTS_BOAST_ENCOURAGE_FINAL OPINION_DEED_EFFECTS_BOAST_WELL_WISHES OPINION_DEED_EFFECTS_BOAST_ANNOYED_NO_BOASTING OPINION_DEED_EFFECTS_COMMENT_AT_HERO OPINION_DEED_EFFECTS_COMMENT_TO_SELF OPINION_DEED_EFFECTS_COMMENT_ABOUT_HERO OPINION_DEED_EFFECTS_GENERIC_INCOMPREHENSION OPINION_DEED_EFFECTS_HIGH_PRIORITY_INCOMPREHENSION OPINION_DEED_EFFECTS_HUSBAND_RAGE OPINION_DEED_EFFECTS_TAVERN_GAME_WIN OPINION_DEED_EFFECTS_INDOORS_GREETING OPINION_DEED_EFFECTS_APOLOGY_ACCEPTED OPINION_DEED_EFFECTS_APOLOGY_REFUSED OPINION_DEED_EFFECTS_WIFE_TEMPLATE OPINION_DEED_EFFECTS_WIFE_GREETED OPINION_DEED_EFFECTS_WIFE_TIME_SINCE_SEEING OPINION_DEED_EFFECTS_WIFE_GIFT_RECEIVE_ALREADY_GOT OPINION_DEED_EFFECTS_WIFE_JUSTMARRIED OPINION_DEED_EFFECTS_WIFE_GIFT_WANTED OPINION_DEED_EFFECTS_WIFE_WITNESSED_FLIRT OPINION_DEED_EFFECTS_WIFE_HOUSE_DRESSING_GOOD OPINION_DEED_EFFECTS_WIFE_HOUSE_DRESSING_BAD OPINION_DEED_EFFECTS_WIFE_DIVORCE_WARNING OPINION_DEED_EFFECTS_WIFE_DIVORCE_OCCURRED OPINION_DEED_EFFECTS_WIFE_SEX_OFFER_TO_GO_TO_BED OPINION_DEED_EFFECTS_WIFE_SEX_COMMENT_AFTERWARDS OPINION_REACTION_MASK_DEFAULT OPINION_REACTION_MASK_CHILD OPINION_REACTION_MASK_WIFE OPINION_REACTION_MASK_WIFE_DIVORCED OPINION_REACTION_MASK_EX_SCRIPT_ACQUAINTANCE OPINION_REACTION_MASK_DONT_FLEE OPINION_REACTION_MASK_DONT_SCREAM OPINION_REACTION_MASK_SHOPKEEPER_ON_THE_JOB OPINION_REACTION_MASK_BANDIT_TEMPLATE OPINION_REACTION_MASK_BANDIT_LEVEL1 OPINION_REACTION_MASK_BANDIT_LEVEL2 OPINION_REACTION_MASK_BANDIT_LEVEL3 OPINION_DEED_MASK_IGNORE_ASSAULT_AND_GBH OPINION_DEED_MASK_CHILD OPINION_DEED_MASK_REPORTING_CRIME_TO_GUARD OPINION_DEED_MASK_SHOPKEEPER_ON_THE_JOB OPINION_DEED_MASK_GAME_MASTER OPINION_DEED_MASK_BULLY_TRAVELLING OPINION_DEED_MASK_BANDIT_TEMPLATE OPINION_DEED_MASK_BANDIT_LEVEL1 OPINION_DEED_MASK_BANDIT_LEVEL2 OPINION_DEED_MASK_BANDIT_LEVEL3 OPINION_DEED_MASK_WIFE OPINION_DEED_MASK_WIFE_DIVORCED OPINION_PERSONALITY_BASE OPINION_PERSONALITY_NONE OPINION_PERSONALITY_PERMANENT_NONE OPINION_PERSONALITY_PERMANENT_FEAR OPINION_PERSONALITY_PERMANENT_DISDAIN OPINION_PERSONALITY_PERMANENT_WORSHIP OPINION_PERSONALITY_PERMANENT_FRIEND OPINION_PERSONALITY_COWARD OPINION_PERSONALITY_CHILD OPINION_PERSONALITY_GUARD OPINION_PERSONALITY_GAME_MASTER OPINION_PERSONALITY_KHG_TATTOOIST OPINION_PERSONALITY_LADY_GREY OPINION_PERSONALITY_PUNCHCLUB_MEMBER_WON OPINION_PERSONALITY_PUNCHCLUB_MEMBER_LOST OPINION_PERSONALITY_MI_HELPFUL_VILLAGER OPINION_PERSONALITY_AS_TRICKSTER OPINION_PERSONALITY_EX_PROSTITUTE OPINION_PERSONALITY_BOWERSTONE_POSH_VILLAGER OPINION_PERSONALITY_GUILD_CROWD_PERSON OPINION_PERSONALITY_GUILD_APPRENTICE_GOOD OPINION_PERSONALITY_GUILD_APPRENTICE_EVIL OPINION_PERSONALITY_GUILD_SERVANT OPINION_PERSONALITY_BANDIT_TEMPLATE OPINION_PERSONALITY_BANDIT_LEVEL1 OPINION_PERSONALITY_BANDIT_LEVEL2 OPINION_PERSONALITY_BANDIT_LEVEL3 OPINION_PERSONALITY_BANDIT_LEVEL1_GUARD OPINION_PERSONALITY_BANDIT_LEVEL2_GUARD OPINION_PERSONALITY_BANDIT_LEVEL3_GUARD OPINION_PERSONALITY_VILLAGER_LIVING_WITH_BANDITS OPINION_PERSONALITY_BANDIT_CROWD_AFTER_BOSS_DEFEAT OPINION_PERSONALITY_TROPHY_WITNESS_GOOD OPINION_PERSONALITY_TROPHY_WITNESS_EVIL OPINION_PERSONALITY_TROPHY_WITNESS_BORED OPINION_PERSONALITY_VILLAGE_GENERIC OPINION_PERSONALITY_VILLAGE_BOWERSTONE_POSH OPINION_PERSONALITY_VILLAGE_GUILD OPINION_PERSONALITY_VILLAGE_BANDIT_CAMP OPINION_PERSONALITY_VILLAGE_BOSS_CAMP_AFTER_BOSS_DEFEAT OPINION_PERSONALITY_VILLAGE_IMMORAL OPINION_PERSONALITY_FIANCEE OPINION_PERSONALITY_WIFE_TEMPLATE OPINION_PERSONALITY_WIFE_NORMAL OPINION_PERSONALITY_WIFE_DIVORCED OPINION_REACTION_MANAGER_INSTANCE OPINION_SOURCE_BASE OPINION_SOURCE_INANIMATE OPINION_SOURCE_INANIMATE_NEUTRAL_HIGH OPINION_SOURCE_INANIMATE_EVIL_LOW OPINION_SOURCE_INANIMATE_EVIL_MEDIUM OPINION_SOURCE_INANIMATE_EVIL_HIGH OPINION_SOURCE_INANIMATE_GOOD_LOW OPINION_SOURCE_INANIMATE_GOOD_MEDIUM OPINION_SOURCE_INANIMATE_GOOD_HIGH OPINION_SOURCE_HERO OPINION_SOURCE_HERO_NEUTRAL_HIGH OPINION_SOURCE_HERO_EVIL_LOW OPINION_SOURCE_HERO_EVIL_MEDIUM OPINION_SOURCE_HERO_EVIL_HIGH OPINION_SOURCE_HERO_GOOD_LOW OPINION_SOURCE_HERO_GOOD_MEDIUM OPINION_SOURCE_HERO_GOOD_HIGH OPINION_SOURCE_HERO_NOT_YET_HERO OPINION_SOURCE_HERO_AS_CHILD OPINION_SOURCE_HERO_AS_APPRENTICE OPINION_SOURCE_BANDIT OPINION_SOURCE_BANDIT_HOSTAGE_GUARD OPINION_SOURCE_MAZE_BS_PUB OPINION_SOURCE_HERO_TO_ESCAPEE OPINION_SOURCE_SWORD_IN_THE_STONE OPINION_SOURCE_SWORD_IN_THE_STONE_VILLAGER OPINION_SOURCE_SCRIPTED_ASSASSIN OPINION_SOURCE_BRIAR_ROSE_LOUD OPINION_SOURCE_BRIAR_ROSE_MEDIUM OPINION_SOURCE_BRIAR_ROSE_QUIET OPINION_SOURCE_VILLAGER_HOSTAGE OPINION_SOURCE_LADY_GREY_BOWERSTONE_INTRO OPINION_SOURCE_VILLAGER_TRADER_CONFLICT_EVIL OPINION_SOURCE_HERO_BOASTING OPINION_SOURCE_HERO_BOASTING_ANTICIPATION OPINION_SOURCE_HERO_BOASTING_ENCOURAGEMENT OPINION_SOURCE_HERO_BOASTING_POST_BOAST_GOOD OPINION_SOURCE_HERO_BOASTING_POST_BOAST_EVIL OPINION_SOURCE_HERO_BOASTING_WELL_WISHES OPINION_SOURCE_HERO_BOASTING_ILL_WISHES OPINION_SOURCE_HERO_BOASTING_ANNOYED_NO_BOASTING OPINION_SOURCE_HERO_BOASTING_HERO_ATTACKED_CROWD OPINION_SOURCE_TRESPASSER OPINION_SOURCE_RIVAL_HERO_TITLE OPINION_SOURCE_SCARY_FIRE OPINION_SOURCE_BERSERK OPINION_SOURCE_UNKNOWN_THREAT OPINION_SOURCE_TEST_PERSONALITY_BYPASS OPINION_SOURCE_TEST_RELATIVE_EFFECT_ON OPINION_SOURCE_TEST_RELATIVE_EFFECT_OFF PARTICLE_EMITTER_TEMPLATE 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PC_GAMEPLAY_PREFS_TITLE PC_AUDIO_PREFS_LIST PC_AUDIO_PREFS_TITLE PC_VIDEO_PREFS_LIST PC_REDEFINE_KEYS_LIST PC_UI_MENU_ENTRY_RESET_WASD PC_UI_MENU_ENTRY_RESET_ARROWS PC_RESET_WASD_BUTTON PC_RESET_ARROWS_BUTTON UI_TEXT_RESET_WASD UI_TEXT_RESET_ARROWS PC_UNDEFINED_CONTROLS_WARNING PC_UI_REDEFINER_LIST PC_KEY_REDEFINER_ACTION_TEXT PC_KEY_REDEFINER_KEY_TEXT PC_KEY_REDEFINER_BASE PC_REDEFINER_LIST_ARROW_UP PC_REDEFINER_LIST_ARROW_DOWN PC_VIDEO_PREFS_TITLE PC_REDEFINE_KEYS_TITLE PC_SCOREBOARD_PREFS_TITLE PC_BUTTON_OPTIONS_LEFT PC_OPTIONS_TEXT_SLOT_R PC_OPTIONS_TEXT_SLOT_M PC_OPTIONS_TEXT_SLOT_L PC_BUTTON_OPTIONS_RIGHT PC_OPTIONS_HORIZONTAL_BAR PC_OPTIONS_TEXT_SLIDER_WHOLE_RESOLUTION PC_OPTIONS_RESOLUTION_TEXT_SLIDER PC_TEXT_1024768 PC_TEXT_12801024 PC_TEXT_16001200 PC_OPTIONS_SLIDER_TEXT_RESOLUTION PC_OPTIONS_TEXT_SLIDER_WHOLE_REFRESH_RATE PC_OPTIONS_REFRESH_RATE_TEXT_SLIDER PC_TEXT_60 PC_TEXT_75 PC_TEXT_85 PC_TEXT_100 PC_OPTIONS_SLIDER_TEXT_REFRESH_RATE PC_OPTIONS_TEXT_SLIDER_WHOLE_ANTIALIASING PC_OPTIONS_ANTIALIASING_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_ANTIALIASING PC_OPTIONS_SLIDER_WHOLE_TEXTURE_DETAIL PC_SLIDER_PARENT_TEXTURE_DETAIL PC_SLIDER_TEXTURE_DETAIL PC_OPTIONS_SLIDER_TEXT_TEXTURE_DETAIL PC_OPTIONS_SLIDER_WHOLE_MESH_RESOLUTION PC_SLIDER_PARENT_MESH_RESOLUTION PC_SLIDER_MESH_RESOLUTION PC_OPTIONS_SLIDER_TEXT_MESH_RESOLUTION PC_OPTIONS_SLIDER_WHOLE_MESH_DETAIL PC_SLIDER_PARENT_MESH_DETAIL PC_SLIDER_MESH_DETAIL PC_OPTIONS_SLIDER_TEXT_MESH_DETAIL PC_OPTIONS_SLIDER_WHOLE_EFFECTS_DETAIL PC_SLIDER_PARENT_EFFECTS_DETAIL PC_SLIDER_EFFECTS_DETAIL PC_OPTIONS_SLIDER_TEXT_EFFECTS_DETAIL PC_OPTIONS_SLIDER_WHOLE_SHADOW_DETAIL PC_SLIDER_PARENT_SHADOW_DETAIL PC_SLIDER_SHADOW_DETAIL PC_OPTIONS_SLIDER_TEXT_SHADOW_DETAIL PC_OPTIONS_SLIDER_WHOLE_WATER_REFLECTION PC_SLIDER_PARENT_WATER_REFLECTION PC_SLIDER_WATER_REFLECTION PC_OPTIONS_SLIDER_TEXT_WATER_REFLECTION PC_OPTIONS_SLIDER_WHOLE_LANDSCAPE_DETAIL PC_SLIDER_PARENT_LANDSCAPE_DETAIL PC_SLIDER_LANDSCAPE_DETAIL PC_OPTIONS_SLIDER_TEXT_LANDSCAPE_DETAIL PC_OPTIONS_SLIDER_WHOLE_PARTICLE_DETAIL PC_SLIDER_PARENT_PARTICLE_DETAIL PC_SLIDER_PARTICLE_DETAIL PC_OPTIONS_SLIDER_TEXT_PARTICLE_DETAIL PC_OPTIONS_TEXT_SLIDER_WHOLE_DECALS PC_OPTIONS_DECALS_TEXT_SLIDER PC_TEXT_ON PC_TEXT_OFF PC_OPTIONS_SLIDER_TEXT_DECALS PC_OPTIONS_TEXT_SLIDER_WHOLE_WEATHER_EFFECTS PC_OPTIONS_WEATHER_EFFECTS_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_WEATHER_EFFECTS PC_OPTIONS_SLIDER_WHOLE_BRIGHTNESS PC_SLIDER_PARENT_BRIGHTNESS PC_SLIDER_BRIGHTNESS PC_OPTIONS_SLIDER_TEXT_BRIGHTNESS PC_OPTIONS_TEXT_SLIDER_WHOLE_VERTICAL_SYNC PC_OPTIONS_VERTICAL_SYNC_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_VERTICAL_SYNC PC_OPTIONS_TEXT_SLIDER_WHOLE_SCREEN_ASPECT_RATIO PC_OPTIONS_SCREEN_ASPECT_RATIO_TEXT_SLIDER PC_TEXT_OPTIONS_AUTO PC_TEXT_OPTIONS_43 PC_TEXT_OPTIONS_169 PC_OPTIONS_SLIDER_TEXT_SCREEN_ASPECT_RATIO PC_OPTIONS_TEXT_SLIDER_WHOLE_GLOW_EFFECTS PC_OPTIONS_GLOW_EFFECTS_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_GLOW_EFFECTS PC_QUIT_LIST PC_MENU_ENTRY_QUIT_CONFIRM PC_QUIT_CONFIRM_BUTTON PC_QUIT_CONFIRM_DESC PC_QUIT_CONFIRM_SUB PC_TITLE_QUIT PC_SAVE_BUTTON PC_LOAD_BUTTON PC_GAMEPLAY_PREFS_BUTTON UI_GAMEPLAY_PREFERENCES_TEXT PC_AUDIO_PREFS_BUTTON UI_AUDIO_PREFERENCES_TEXT PC_VIDEO_PREFS_BUTTON UI_VIDEO_PREFERENCES_TEXT PC_REDEFINE_KEYS_BUTTON UI_REDEFINE_KEYS_TEXT PC_SCOREBOARD_PREFS_BUTTON UI_SCOREBOARD_PREFERENCES_TEXT PC_QUIT_BUTTON PC_UI_MENU_ENTRY_OVERWRITE_SAVE_GAME PC_OVERWRITE_DESCRIPTION PC_OVERWRITE_SUBTITLE PC_OVERWRITE_BUTTON PC_UI_MENU_ENTRY_CONFIRM_SAVE_GAME PC_CONFIRM_DESCRIPTION PC_CONFIRM_SUBTITLE PC_CONFIRM_SAVE_GAME_BUTTON PC_UI_CONFIRM_LOAD_LIST PC_UI_MENU_ENTRY_LOAD_CONFIRM PC_LOAD_CONFIRM_DESC PC_LOAD_CONFIRM_SUB PC_UI_LOAD_CONFIRM_BUTTON PC_RING_PIC_MELEE PC_RING_PIC_RANGED PC_TITLE_AUGMENTATIONS PC_RING_PIC_TROPHIES PC_RING_PIC_POTIONS PC_RING_PIC_GIFTS PC_RING_PIC_PRODUCE PC_RING_PIC_OTHERS PC_ITEM_TITLE PC_RING_PIC_WEAPONS PC_WEAPON_SUBTITLE PC_WEAPON_DESC PC_RING_PIC_ITEMS PC_ITEMS_SUBTITLE PC_ITEMS_DESC PC_RING_PIC_CLOTHING PC_CLOTHING_SUBTITLE PC_CLOTHING_DESC PC_TITLE_WEAPONS PC_RING_PIC_STYLE_CARDS PC_STYLE_CARDS_SUBTITLE PC_STYLE_CARDS_DESC PC_RING_PIC_HAIRCUTS PC_HAIRCUTS_SUBTITLE PC_HAIRCUTS_DESC PC_RING_PIC_FACIAL_HAIR PC_FACIAL_HAIR_SUBTITLE PC_FACIAL_HAIR_DESC PC_RING_PIC_TATTOOS PC_TATTOOS_SUBTITLE PC_TATTOOS_DESC PC_HAIRCUTS_TITLE PC_FACIAL_HAIR_TITLE PC_TATTOOS_TITLE PC_STYLE_CARDS_TITLE PC_RING_PIC_SAVE PC_SAVE_DESC PC_SAVE_SUB PC_RING_PIC_LOAD PC_RING_PIC_GAMEPLAY_PREFS PC_RING_PIC_AUDIO_PREFS PC_RING_PIC_VIDEO_PREFS PC_RING_PIC_REDEFINE_KEYS PC_RING_SCOREBOARD_PREFS PC_RING_PIC_QUIT PC_LOAD_DESC PC_GAMEPLAY_PREFS_DESC PC_AUDIO_PREFS_DESC PC_VIDEO_PREFS_DESC PC_REDEFINE_KEYS_DESC PC_SCOREBOARD_PREFS_DESC PC_QUIT_DESC PC_LOAD_SUB PC_GAMEPLAY_PREFS_SUB PC_AUDIO_PREFS_SUB PC_VIDEO_PREFS_SUB PC_REDEFINE_KEYS_SUB PC_SCOREBOARD_PREFS_SUB PC_QUIT_SUB PC_RING_PIC_SAVE_FOR_LIST PC_RING_PIC_LOAD_FOR_LIST PC_TITLE_SAVE PC_TITLE_LOAD PC_TITLE_OPTIONS PC_TEXT_FILE_DESCRIPTION PC_TOP_LEVEL_ORNAMENT_BOTTOM_TRADE PC_TRADE_BUY_BUTTON PC_TRADING_BUY_TEXT PC_TRADE_SELL_BUTTON PC_TRADING_SELL_TEXT PC_TRADE_WANTED_BUTTON PC_TRADING_WANTED_TEXT PC_TRADING_GOODS_LIST PC_TRADING_MENU_CLOTHING_ENTRY PC_TRADING_CLOTHING_BUTTON PC_TRADING_MENU_WEAPONS_ENTRY PC_TRADING_WEAPONS_BUTTON PC_TRADING_MENU_ITEMS_ENTRY PC_TRADING_ITEMS_BUTTON PC_TRADING_CLOTHING_LIST PC_TRADING_MENU_HEAD_ENTRY PC_TRADING_HEAD_BUTTON PC_TRADING_HEAD_TEXT PC_TRADING_MENU_HANDS_ENTRY PC_TRADING_HANDS_BUTTON PC_TRADING_HANDS_TEXT PC_TRADING_MENU_TORSO_ENTRY PC_TRADING_TORSO_BUTTON PC_TRADING_TORSO_TEXT PC_TRADING_MENU_SUITS_ENTRY PC_TRADING_SUITS_BUTTON PC_TRADING_SUITS_TEXT PC_TRADING_MENU_LEGS_ENTRY PC_TRADING_LEGS_BUTTON PC_TRADING_LEGS_TEXT PC_TRADING_MENU_FEET_ENTRY PC_TRADING_FEET_BUTTON PC_TRADING_FEET_TEXT PC_TRADING_WEAPONS_LIST PC_TRADING_MENU_MELEE_ENTRY PC_TRADING_MELEE_BUTTON PC_TRADING_MELEE_TEXT PC_TRADING_MENU_RANGED_ENTRY PC_TRADING_RANGED_BUTTON PC_TRADING_RANGED_TEXT PC_TRADING_ITEMS_LIST PC_TRADING_MENU_TROPHIES_ENTRY PC_TRADING_TROPHIES_BUTTON PC_TRADING_TROPHIES_TEXT PC_TRADING_MENU_POTIONS_ENTRY PC_TRADING_POTIONS_BUTTON PC_TRADING_POTIONS_TEXT PC_TRADING_MENU_GIFTS_ENTRY PC_TRADING_GIFTS_BUTTON PC_TRADING_GIFTS_TEXT PC_TRADING_MENU_PRODUCE_ENTRY PC_TRADING_PRODUCE_BUTTON PC_TRADING_PRODUCE_TEXT PC_TRADING_MENU_OTHERS_ENTRY PC_TRADING_OTHERS_BUTTON PC_TRADING_OTHERS_TEXT PC_LIST_SELL_ACTIONS PC_LIST_BUY_ACTIONS PC_TRADE_SELL_DESC PC_TRADE_SELL_TITLE PC_TRADE_BUY_DESC PC_TRADE_BUY_TITLE PC_TRADE_WANTED_DESC PC_TRADE_WANTED_TITLE PC_TRADE_BARBER_TITLE PC_TRADE_TATTOOIST_TITLE PC_TRADE_TITLE_VENDOR_TITLE PC_TOP_LEVEL_ORNAMENT_BOTTOM_TRADE_SPECIAL PC_SPECIALSHOP_BUY_BUTTON PC_TITLE_SURROUND PC_TITLE_ATTACK PC_TITLE_PHYSICAL PC_MAGIC_CATEGORIES PC_TITLE_MAGIC_CATEGORIES PC_MENU_ENTRY_ATTACK_SPELLS PC_RING_PIC_MAGIC_ATTACK PC_ATTACK_SPELLS_BUTTON PC_DESCRIPTION_ATTACK_SPELLS PC_SUBTITLE_ATTACK_SPELLS PC_MENU_ENTRY_SURROUND_SPELLS PC_RING_PIC_MAGIC_SURROUND PC_SURROUND_SPELLS_BUTTON PC_DESCRIPTION_SURROUND_SPELLS PC_SUBTITLE_SURROUND_SPELLS PC_MENU_ENTRY_PHYSICAL_SPELLS PC_RING_PIC_MAGIC_PHYSICAL PC_PHYSICAL_SPELLS_BUTTON PC_DESCRIPTION_PHYSICAL_SPELLS PC_SUBTITLE_PHYSICAL_SPELLS PC_SCREENSHOT_FRAME_1 PC_SCREENSHOT_FRAME_2 PC_SCREENSHOT_FRAME_3 PC_PHOTOJOURNAL_CAPTURE PC_PHOTOJOURNAL_CAPTURE_EDIT_BOX PC_PHOTOJOURNAL_REVIEW PC_UI_PHOTOJOURNAL_FRAME PC_UI_PHOTOJOURNAL_FRAME_1 PC_UI_PHOTOJOURNAL_FRAME_2 PC_UI_PHOTOJOURNAL_FRAME_3 PC_UI_PHOTOJOURNAL_FRAME_4 PC_UI_PHOTOJOURNAL_FRAME_5 PC_UI_PHOTOJOURNAL_FRAME_6 PC_UI_PHOTOJOURNAL_FRAME_7 PC_UI_PHOTOJOURNAL_FRAME_8 PC_UI_PHOTOJOURNAL_FRAME_9 PC_PHOTOJOURNAL_TITLE PC_PHOTOJOURNAL_LIST PC_PHOTOJOURNAL_SCROLL_LIST_UP PC_PHOTOJOURNAL_SCROLL_LIST_DOWN PC_PHOTOJOURNAL_THUMBNAIL PC_PHOTOJOURNAL_DESCRIPTION PC_INDIVIDUAL_PHOTO_SUB_LIST PC_INDIVIDUAL_PHOTO_MENU_ENTRY PC_INDIVIDUAL_PHOTO_SPRITE PC_SPELL_CONTAINMENT_CONTAINER PC_SPELL_ASSIGNMENT_ORNAMENT_TOP PC_SPELL_ASSIGNMENT_ORNAMENT_BOTTOM PC_SPELL_CONTAINMENT_SHAPE_DUMMY_TL PC_SPELL_CONTAINMENT_SHAPE_DUMMY_BR PC_SPELL_INSIDE_CONTAINER PC_SPELL_CONTAINMENT_OFF PC_SPELL_CONTAINMENT_ON PC_SPELL_CONTAINMENT_1 PC_SPELL_CONTAINMENT_2 PC_SPELL_CONTAINMENT_3 PC_SPELL_CONTAINMENT_4 PC_SPELL_CONTAINMENT_5 PC_SPELL_CONTAINMENT_6 PC_SPELL_CONTAINMENT_7 PC_SPELL_CONTAINMENT_8 PC_SPELL_CONTAINMENT_9 PC_SPELL_CONTAINMENT_10 PC_SPELL_CONTAINMENT_11 PC_SPELL_CONTAINMENT_12 PC_SPELL_CONTAINMENT_13 PC_SPELL_CONTAINMENT_14 PC_SPELL_CONTAINMENT_15 PC_SPELL_CONTAINMENT_16 PC_SPELL_CONTAINMENT_17 PC_SPELL_CONTAINMENT_18 PC_SPELL_ASSIGNMENT_ICON_INSIDE_CONTAINER_SHAPE_DUMMY_TL PC_SPELL_ASSIGNMENT_ICON_INSIDE_CONTAINER_SHAPE_DUMMY_BR PC_SPELL_ASSIGNMENT_ICON_SPRITE PC_MSN_CONVERSATION_DUMMY PC_MSN_CONVERSATION PC_MSN_EDIT_BOX PC_MSN_EDIT_BOX_TEXT PC_SCROLL_CONVERSATION_UP PC_SCROLL_CONVERSATION_DOWN PC_SCROLL_CONVERSATIONS_UP PC_SCROLL_CONVERSATIONS_DOWN PC_SCROLL_CONTACTS_UP PC_SCROLL_CONTACTS_DOWN PC_MSN_CONVERSATION_SCROLLING_VIEWPORT PC_UI_OPTIONS_FRAME PC_UI_OPTIONS_FRAME_1 PC_UI_OPTIONS_FRAME_2 PC_UI_OPTIONS_FRAME_3 PC_UI_OPTIONS_FRAME_4 PC_UI_OPTIONS_FRAME_5 PC_UI_OPTIONS_FRAME_6 PC_UI_OPTIONS_FRAME_7 PC_UI_OPTIONS_FRAME_8 PC_UI_OPTIONS_FRAME_9 PC_UI_MSN_FRAME PC_UI_MSN_FRAME_1 PC_UI_MSN_FRAME_2 PC_UI_MSN_FRAME_3 PC_UI_MSN_FRAME_4 PC_UI_MSN_FRAME_5 PC_UI_MSN_FRAME_6 PC_UI_MSN_FRAME_7 PC_UI_MSN_FRAME_8 PC_UI_MSN_FRAME_9 PC_TITLE_MSN_CHAT PC_EXPRESSIONS_ITEMS_CONTAINMENT_CONTAINER PC_EXPRESSION_ITEM_CONTAINMENT_INDEX_1 PC_EXPRESSION_ITEM_CONTAINMENT_INDEX_2 PC_EXPRESSION_ITEM_CONTAINMENT_INDEX_3 PC_EXPRESSION_ITEM_CONTAINMENT_INDEX_4 PC_EXPRESSION_ITEM_CONTAINMENT_INDEX_5 PC_EXPRESSION_ITEM_CONTAINMENT_INDEX_6 PC_EXPRESSION_ITEM_CONTAINMENT_INDEX_7 PC_EXPRESSION_ITEM_CONTAINMENT_INDEX_8 PC_EXPRESSION_ITEM_CONTAINMENT_INDEX_9 PC_EXPRESSION_ITEM_CONTAINMENT_M_SHAPE_DUMMY_TL PC_EXPRESSION_ITEM_CONTAINMENT_M_SHAPE_DUMMY_BR PC_EXPRESSION_ITEM_INSIDE_CONTAINER PC_EXPRESSION_ITEM_CONTAINMENT_OFF PC_EXPRESSION_ITEM_CONTAINMENT_ON PC_EXPRESSION_ITEM_CONTAINMENT_L_SHAPE_DUMMY_TL PC_EXPRESSION_ITEM_CONTAINMENT_L_SHAPE_DUMMY_BR PC_EXPRESSION_ITEM_CONTAINMENT_LEFT_OFF PC_EXPRESSION_ITEM_CONTAINMENT_LEFT_ON PC_EXPRESSION_ITEM_CONTAINMENT_R_SHAPE_DUMMY_TL PC_EXPRESSION_ITEM_CONTAINMENT_R_SHAPE_DUMMY_BR PC_EXPRESSION_ITEM_CONTAINMENT_RIGHT_OFF PC_EXPRESSION_ITEM_CONTAINMENT_RIGHT_ON PC_EXPRESSION_ITEM_CONTAINMENT_1 PC_EXPRESSION_ITEM_CONTAINMENT_2 PC_EXPRESSION_ITEM_CONTAINMENT_3 PC_EXPRESSION_ITEM_CONTAINMENT_4 PC_EXPRESSION_ITEM_CONTAINMENT_5 PC_EXPRESSION_ITEM_CONTAINMENT_6 PC_EXPRESSION_ITEM_CONTAINMENT_7 PC_EXPRESSION_ITEM_CONTAINMENT_8 PC_EXPRESSION_ITEM_CONTAINMENT_9 PC_EXPRESSION_ITEM_ASSIGNMENT_ICON_INSIDE_CONTAINER_SHAPE_DUMMY_TL PC_EXPRESSION_ITEM_ASSIGNMENT_ICON_INSIDE_CONTAINER_SHAPE_DUMMY_BR PC_EXPRESSION_ITEM_ASSIGNMENT_ICON_SPRITE PC_OPTIONS_SLIDER_WHOLE_MUSIC PC_SLIDER_PARENT_MUSIC PC_SLIDER_MUSIC PC_OPTIONS_SLIDER_TEXT_MUSIC PC_OPTIONS_SLIDER_WHOLE_SOUND PC_SLIDER_PARENT_SOUND PC_SLIDER_SOUND PC_OPTIONS_SLIDER_TEXT_SOUND PC_OPTIONS_SLIDER_WHOLE_DIALOGUE PC_SLIDER_PARENT_DIALOGUE PC_SLIDER_DIALOGUE PC_OPTIONS_SLIDER_TEXT_DIALOGUE PC_OPTIONS_TEXT_SLIDER_WHOLE_REVERSE_STEREO PC_OPTIONS_REVERSE_STEREO_TEXT_SLIDER PC_TEXT_NO PC_TEXT_YES PC_OPTIONS_SLIDER_TEXT_REVERSE_STEREO PC_OPTIONS_TEXT_SLIDER_WHOLE_CAMERA_ROTATION PC_OPTIONS_CAMERA_ROTATION_TEXT_SLIDER PC_TEXT_NORMAL PC_TEXT_INVERTED PC_OPTIONS_SLIDER_TEXT_CAMERA_ROTATION PC_OPTIONS_LEFT_ARROW_CONTAINER PC_OPTIONS_RIGHT_ARROW_CONTAINER PC_OPTIONS_LEFT_ARROW PC_OPTIONS_RIGHT_ARROW PC_OPTIONS_TEXT_SLIDER_WHOLE_CAMERA_UP_DOWN PC_OPTIONS_CAMERA_UP_DOWN_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_CAMERA_UP_DOWN PC_OPTIONS_TEXT_SLIDER_WHOLE_BOW_CAMERA PC_OPTIONS_BOW_CAMERA_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_BOW_CAMERA PC_OPTIONS_TEXT_SLIDER_WHOLE_CAMERA_RESETTING PC_OPTIONS_CAMERA_RESETTING_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_CAMERA_RESETTING PC_OPTIONS_TEXT_SLIDER_WHOLE_SUBTITLES PC_OPTIONS_SUBTITLES_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_SUBTITLES PC_OPTIONS_SLIDER_WHOLE_HUD_TRANSPARENCY PC_SLIDER_PARENT_HUD_TRANSPARENCY PC_SLIDER_HUD_TRANSPARENCY PC_OPTIONS_SLIDER_TEXT_HUD_TRANSPARENCY PC_OPTIONS_SLIDER_WHOLE_CAMERA_SENSITIVITY PC_SLIDER_PARENT_CAMERA_SENSITIVITY PC_SLIDER_CAMERA_SENSITIVITY PC_OPTIONS_SLIDER_TEXT_CAMERA_SENSITIVITY PC_OPTIONS_TEXT_SLIDER_WHOLE_TUTORIALS PC_OPTIONS_TUTORIALS_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_TUTORIALS PC_OPTIONS_TEXT_SLIDER_WHOLE_GUILD_MASTER PC_OPTIONS_GUILD_MASTER_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_GUILD_MASTER PC_OPTIONS_TEXT_SLIDER_WHOLE_HUD_TOOLTIPS PC_OPTIONS_HUD_TOOLTIPS_TEXT_SLIDER PC_OPTIONS_SLIDER_TEXT_HUD_TOOLTIPS PC_OPTIONS_TEXT_SLIDER_WHOLE_TARGETING_STATUS PC_OPTIONS_SLIDER_TARGETING_STATUS PC_OPTIONS_TARGETING_STATUS_TEXT_SLIDER PC_WORLD_MAP PC_MAP_LIST PC_MAP_SCREEN PC_TITLE_WORLD_MAP PC_TITLE_REGION_MAP PC_TELEPORT_LIST PC_LIST_POSITION_DUMMY PC_TELEPORT_SCREEN PC_TITLE_TELEPORT_REGIONS PC_TITLE_TELEPORT PC_CORE_ICON_AND_NAME PC_OPTIONAL_ICON_AND_NAME PC_VIGNETTE_ICON_AND_NAME PC_GOLD_ICON_AND_NAME PC_EXPERIENCE_ICON_AND_NAME PC_RENOWN_ICON_AND_NAME PC_QUEST_NAME PC_MAP_KEYS_CONTAINER PC_MAP_KEY_NAME PC_MAP_KEY_DEMON_DOOR PC_DEMON_DOOR_TEXT PC_MAP_KEY_HERO PC_HERO_TEXT PC_MAP_KEY_INTERESTING PC_INTERESTING_TEXT PC_MAP_KEY_WIFE PC_WIFE_TEXT PC_MAP_KEY_TELEPORT PC_TELEPORT_TEXT PC_MAP_KEY_HOUSE_OWNED PC_HOUSE_OWNED_TEXT PC_MAP_KEY_HOUSE_FOR_SALE PC_HOUSE_FOR_SALE_TEXT PC_MAP_KEY_EXIT PC_EXIT_TEXT PC_MAP_KEY_EXIT_CORE PC_EXIT_CORE_TEXT PC_MAP_KEY_EXIT_OPTIONAL PC_EXIT_OPTIONAL_TEXT PC_MAP_KEY_ENEMY PC_ENEMY_TEXT PC_MAP_KEY_ATTRACTED PC_ATTRACTED_TEXT PC_MAP_KEY_TRADER PC_TRADER_TEXT PC_LOGBOOK_CATEGORIES PC_LOGBOOK_CATEGORIES_TITLE PC_OBJECTS_CATEGORIES_TITLE PC_TOWNS_CATEGORIES_TITLE PC_HERO_CATEGORIES_TITLE PC_COMBAT_CATEGORIES_TITLE PC_QUESTS_CATEGORIES_TITLE PC_STORY_CATEGORIES_TITLE PC_BASICS_CATEGORIES_TITLE PC_BOOKS_CATEGORIES_TITLE PC_LOGBOOK_BASICS_DESC PC_MENU_ENTRY_LOGBOOK_BASICS PC_MENU_ENTRY_LOGBOOK_BASICS_BUTTON PC_MENU_ENTRY_LOGBOOK_BASICS_TEXT PC_LOGBOOK_BASICS_SUBTITLE PC_RING_PIC_LOGBOOK_BASICS PC_LOGBOOK_OBJECTS_DESC PC_MENU_ENTRY_LOGBOOK_OBJECTS PC_MENU_ENTRY_LOGBOOK_OBJECTS_BUTTON PC_MENU_ENTRY_LOGBOOK_OBJECTS_TEXT PC_LOGBOOK_OBJECTS_SUBTITLE PC_RING_PIC_LOGBOOK_OBJECTS PC_LOGBOOK_TOWNS_DESC PC_MENU_ENTRY_LOGBOOK_TOWNS PC_MENU_ENTRY_LOGBOOK_TOWNS_BUTTON PC_MENU_ENTRY_LOGBOOK_TOWNS_TEXT PC_LOGBOOK_TOWNS_SUBTITLE PC_RING_PIC_LOGBOOK_TOWNS PC_LOGBOOK_HERO_DESC PC_MENU_ENTRY_LOGBOOK_HERO PC_MENU_ENTRY_LOGBOOK_HERO_BUTTON PC_MENU_ENTRY_LOGBOOK_HERO_TEXT PC_LOGBOOK_HERO_SUBTITLE PC_RING_PIC_LOGBOOK_HERO PC_LOGBOOK_COMBAT_DESC PC_MENU_ENTRY_LOGBOOK_COMBAT PC_MENU_ENTRY_LOGBOOK_COMBAT_BUTTON PC_MENU_ENTRY_LOGBOOK_COMBAT_TEXT PC_LOGBOOK_COMBAT_SUBTITLE PC_RING_PIC_LOGBOOK_COMBAT PC_LOGBOOK_QUESTS_DESC PC_MENU_ENTRY_LOGBOOK_QUESTS PC_MENU_ENTRY_LOGBOOK_QUESTS_BUTTON PC_MENU_ENTRY_LOGBOOK_QUESTS_TEXT PC_LOGBOOK_QUESTS_SUBTITLE PC_RING_PIC_LOGBOOK_QUESTS PC_LOGBOOK_STORY_DESC PC_MENU_ENTRY_LOGBOOK_STORY PC_MENU_ENTRY_LOGBOOK_STORY_BUTTON PC_MENU_ENTRY_LOGBOOK_STORY_TEXT PC_LOGBOOK_STORY_SUBTITLE PC_RING_PIC_LOGBOOK_STORY PC_LOGBOOK_BOOKS_DESC PC_MENU_ENTRY_LOGBOOK_BOOKS PC_MENU_ENTRY_LOGBOOK_BOOKS_BUTTON PC_MENU_ENTRY_LOGBOOK_BOOKS_TEXT PC_LOGBOOK_BOOKS_SUBTITLE PC_RING_PIC_LOGBOOK_BOOKS PC_RING_PIC_LOGBOOK_HERO_FOR_LIST PC_RING_PIC_LOGBOOK_STORY_FOR_LIST PC_RING_PIC_LOGBOOK_COMBAT_FOR_LIST PC_RING_PIC_LOGBOOK_QUESTS_FOR_LIST PC_RING_PIC_LOGBOOK_TOWNS_FOR_LIST PC_RING_PIC_LOGBOOK_OBJECTS_FOR_LIST PC_RING_PIC_LOGBOOK_BASICS_FOR_LIST PC_QUESTS_SELECTION_MENU PC_TITLE_QUEST_SELECTION PC_QUESTS_MENU PC_TITLE_QUESTS_MENU PC_TITLE_QUEST_CURRENT PC_TITLE_QUEST_PAST PC_TITLE_QUEST_TEXT PC_CURRENTQUESTS_SUBTITLE PC_RING_PIC_CURRENT_QUESTS PC_PASTQUESTS_SUBTITLE PC_RING_PIC_PAST_QUESTS PC_TAVERN_GAME_BETTING_UP TAVERN_GAME_BET_UP_GRAPHIC TAVERN_GAME_BET_UP_HOVERED_GRAPHIC PC_TAVERN_GAME_BETTING_DOWN TAVERN_GAME_BET_DOWN_GRAPHIC TAVERN_GAME_BET_DOWN_HOVERED_GRAPHIC PC_OPTIONS_RESTORE_DEFAULTS_CONTAINER PC_OPTIONS_RESTORE_DEFAULTS PC_RESTORE_HELPER_OFF PC_RESTORE_HELPER_ON PC_OPTIONS_RESTORE_TEXT PC_OPTIONS_ACCEPT_CHANGES_CONTAINER PC_OPTIONS_ACCEPT_CHANGES PC_OPTIONS_ACCEPT_CHANGES_CONTAINER_SAVE_LOAD PC_OPTIONS_ACCEPT_CHANGES_SAVE_LOAD PC_ACCEPT_HELPER_OFF PC_ACCEPT_HELPER_ON PC_OPTIONS_ACCEPT_TEXT PC_OPTIONS_ACCEPT_TEXT_SAVE_LOAD PC_OPTIONS_BACK_CONTAINER PC_OPTIONS_BACK PC_OPTIONS_BACK_CONTAINER_SAVE_LOAD PC_OPTIONS_BACK_SAVE_LOAD PC_BACK_HELPER_OFF PC_BACK_HELPER_ON PC_OPTIONS_BACK_TEXT PC_BACK_CLICKABLE_CONTAINER PC_BACK_CLICKABLE_CONTAINER_PHOTOJOURNAL PC_CLOSE_CLICKABLE_CONTAINER PC_CLOSE_CLICKABLE_CONTAINER_PHOTOJOURNAL PC_BACK_CLICKABLE PC_BACK_CLICKABLE_PHOTOJOURNAL PC_CLOSE_CLICKABLE PC_CLOSE_CLICKABLE_PHOTOJOURNAL PC_BACK_ICON PC_CLOSE_ICON PC_BACK_ICON_ON PC_CLOSE_ICON_ON PC_UI_QUEST_DEATH_FRAME PC_UI_QUEST_FAILED_FRAME PC_UI_QUEST_FINISHED_FRAME PC_UI_QUEST_START_FRAME SCROLL_QUEST_COMPLETION_DESCRIPTION_UP SCROLL_QUEST_COMPLETION_DESCRIPTION_DOWN PC_SCREEN_FILTER PC_QUEST_COMPLETION_MENU_START PC_QUEST_COMPLETION_SUBTITLE PC_QUEST_COMPLETION_MENU_SCREEN_START_SUCCESS PC_QUEST_COMPLETION_MENU_COMPLETE PC_QUEST_COMPLETION_MENU_FAIL PC_QUEST_COMPLETION_MENU_SCREEN PC_QUEST_COMPLETION_MAP_VIEWPORT PC_QUEST_COMPLETION_MENU_DEATH PC_TITLE_QUEST_COMPLETION PC_QUEST_COMPLETION_BAR_RENOWN PC_QUEST_COMPLETION_BAR_EXPERIENCE PC_QUEST_COMPLETION_BAR_GOLD PC_UI_QUEST_DEATH_FRAME_1 PC_UI_QUEST_DEATH_FRAME_2 PC_UI_QUEST_DEATH_FRAME_3 PC_UI_QUEST_DEATH_FRAME_4 PC_UI_QUEST_DEATH_FRAME_5 PC_UI_QUEST_DEATH_FRAME_6 PC_UI_QUEST_DEATH_FRAME_7 PC_UI_QUEST_DEATH_FRAME_8 PC_UI_QUEST_DEATH_FRAME_9 PC_UI_QUEST_FINISHED_FRAME_1 PC_UI_QUEST_FINISHED_FRAME_2 PC_UI_QUEST_FINISHED_FRAME_3 PC_UI_QUEST_FINISHED_FRAME_4 PC_UI_QUEST_FINISHED_FRAME_5 PC_UI_QUEST_FINISHED_FRAME_6 PC_UI_QUEST_FINISHED_FRAME_7 PC_UI_QUEST_FINISHED_FRAME_8 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UI_SCOREBOARD_PROXY_IP_TEXT PC_PROXY_PORT_BUTTON UI_SCOREBOARD_PROXY_PORT_TEXT PC_SERVER_PORT_BUTTON UI_SCOREBOARD_SERVER_PORT_TEXT PC_POSITION_DUMMY_BOTTOM_LEFT PC_POSITION_DUMMY_BOTTOM_RIGHT PC_MENU_ENTRY_ARROW PC_MENU_ENTRY_ARROW_PHOTOJOURNAL PC_CLAN_IMAGE PC_RING_PIC_SAVE_VIEWPORT PC_OPTIONS_MAP_VIEWPORT PC_DIALOG_GAME_SAVED_GAME PC_GAME_SAVED_GAME_TABLE PC_OK_GAME_OKTEXT PC_GAME_SAVED_GAME_TEXT PC_OK_GAME_OKBUTTON_CONTAINER PC_OK_GAME_OKBUTTON PC_SAVE_IN_PROGRESS_DIALOG PC_SAVE_IN_PROGRESS_TEXT PC_DIALOG_GAME_OPTIONS_NOT_ACCEPTED PC_GAME_OPTIONS_NOT_ACCEPTED_TEXT PC_DIALOG_GAME_OPTIONS_CHANGED PC_GAME_OPTIONS_CHANGED_TEXT PC_DESCRIPTION_SCROLL_BAR PC_DESCRIPTION_SCROLL_BAR_OUTSIDE PC_DESCRIPTION_SCROLL_BAR_QUEST_FAILED PC_DESCRIPTION_SCROLL_BAR_OUTSIDE_QUEST_FAILED PC_DESCRIPTION_SCROLL_BAR_TOP_LEFT_SHAPE PC_DESCRIPTION_SCROLL_BAR_BOTTOM_RIGHT_SHAPE PC_DESCRIPTION_SCROLL_BAR_REPRESENTATION PC_DESCRIPTION_SCROLL_BAR_POSITION_DUMMY PC_PERSONALITY_VIEWPORT_SCROLL_BAR PC_PERSONALITY_VIEWPORT_SCROLL_BAR_OUTSIDE PC_PERSONALITY_VIEWPORT_SCROLL_BAR_TOP_LEFT_SHAPE PC_PERSONALITY_VIEWPORT_SCROLL_BAR_BOTTOM_RIGHT_SHAPE PC_PERSONALITY_VIEWPORT_SCROLL_BAR_REPRESENTATION PC_PERSONALITY_VIEWPORT_SCROLL_BAR_REPRESENTATION_TOP PC_PERSONALITY_VIEWPORT_SCROLL_BAR_REPRESENTATION_BOTTOM PC_EXPERIENCE_VIEWPORT_SCROLL_BAR PC_EXPERIENCE_VIEWPORT_SCROLL_BAR_OUTSIDE PC_EXPERIENCE_VIEWPORT_SCROLL_BAR_TOP_LEFT_SHAPE PC_EXPERIENCE_VIEWPORT_SCROLL_BAR_BOTTOM_RIGHT_SHAPE PC_EXPERIENCE_VIEWPORT_SCROLL_BAR_REPRESENTATION PC_EXPERIENCE_VIEWPORT_SCROLL_BAR_REPRESENTATION_TOP PC_EXPERIENCE_VIEWPORT_SCROLL_BAR_REPRESENTATION_BOTTOM PC_PHOTOJOURNAL_LIST_SCROLL_BAR PC_PHOTOJOURNAL_LIST_SCROLL_BAR_OUTSIDE PC_PHOTOJOURNAL_LIST_SCROLL_BAR_TOP_LEFT_SHAPE PC_PHOTOJOURNAL_LIST_SCROLL_BAR_BOTTOM_RIGHT_SHAPE PC_PHOTOJOURNAL_LIST_SCROLL_BAR_REPRESENTATION PC_PHOTOJOURNAL_LIST_SCROLL_BAR_REPRESENTATION_TOP PC_PHOTOJOURNAL_LIST_SCROLL_BAR_REPRESENTATION_BOTTOM PC_SCOREBOARD1_FRAME_1 PC_SCOREBOARD1_FRAME_2 PC_SCOREBOARD1_FRAME_3 PC_SCOREBOARD1_FRAME_4 PC_SCOREBOARD1_FRAME_5 PC_SCOREBOARD1_FRAME_6 PC_SCOREBOARD1_FRAME_7 PC_SCOREBOARD1_FRAME_8 PC_SCOREBOARD1_FRAME_9 PC_SCOREBOARD2_FRAME_1 PC_SCOREBOARD2_FRAME_2 PC_SCOREBOARD2_FRAME_3 PC_SCOREBOARD2_FRAME_4 PC_SCOREBOARD2_FRAME_5 PC_SCOREBOARD2_FRAME_6 PC_SCOREBOARD2_FRAME_7 PC_SCOREBOARD2_FRAME_8 PC_SCOREBOARD2_FRAME_9 PC_TICK_SLIDER PC_UNASSIGNED_SPELL_ICON THING_PHYSICAL_OBSTRUCTION_TEMPLATE THING_PHYSICAL_OBSTRUCTION PHYSICAL_SWITCH_BASE PSWITCH_LEVER PLAYER_GUI_DEFAULT PLAYER_GUI_PC MOVEMENT_DEFAULT PLAYER_NEUTRAL PLAYER_HERO PLAYER_SPIRIT REGION_BANDIT_CAMP REGION_BANDIT_CAMP_TENT REGION_BANDIT_CAMP_ELITES REGION_BANDIT_CAMP_PATH REGION_BANDIT_CAMP_GATE REGION_BATTLE REGION_BOWERSTONE_NORTH REGION_BOWERSTONE_SLUMS REGION_BOWERSTONE_SLUMS_WAREHOUSES REGION_BOWERSTONE_TAVERN_CELLAR REGION_DARKWOOD REGION_DARKWOOD_MARSHES REGION_DARKWOOD_LAKE REGION_DARKWOOD_CAMP REGION_CHAPEL_SKORM REGION_ANCIENT_CULLIS REGION_DARKWOOD_WEIR REGION_FISHER_CREEK REGION_GRAVEYARD REGION_HEADMANS_HILL REGION_PRISON_PATH REGION_GIBBET_WOODS REGION_OLD_KINGDOM_GRAVEYARD REGION_CIRCLE_DEAD REGION_GREATWOOD REGION_GREATWOOD_LAKE REGION_GREATWOOD_LEAVES REGION_GREATWOOD_BANDIT_TOLL REGION_BANDIT_TOLL REGION_HANGING_TREE_PATH REGION_HERO_GUILD REGION_HERO_GUILD_COMPLEX REGION_HERO_GUILD_COMPLEX_INSIDE REGION_HERO_GUILD_WOODS REGION_FRESCO_DOME REGION_FRESCO_TUNNEL REGION_HOBBE_CAVE REGION_HOBBE_CAVE_SIDE_ROOM REGION_HOBBE_CAVE_LARDER REGION_HOBBE_CAVE_NYMPH_CHAMBER REGION_HOBBE_CAVE_MAIN_CHAMBER REGION_HOBBE_CAVE_NYMPH_FOCAL REGION_KRAKEN_CHAMBER REGION_LOOKOUT_POINT REGION_WINDMILL_HILL REGION_BOWERSTONE_JAIL REGION_OAK_VALE REGION_OAK_VALE_MEMORIAL_GARDEN REGION_OAK_VALE_INTRO REGION_ORCHARD_FARM REGION_WITCHWOOD REGION_WITCHWOOD_LAKE REGION_TEMPLE_AVO REGION_WITCHWOOD_STONES REGION_PICNIC_AREA REGION_PRISON_EXTERIOR REGION_PRISON_INTERIOR_BLOCK_A REGION_PRISON_INTERIOR_BLOCK_B REGION_PRISON_INTERIOR_BLOCK_C REGION_PRISON_INTERIOR_BARRACKS REGION_PRISON_INTERIOR_WARDENS_OFFICE REGION_DRAGON REGION_PRISON_SECRET_PASSAGE REGION_GRAVEYARD_SECRET_PASSAGE REGION_SECRET_PASSAGE_EXTERNAL REGION_ROSE_COTTAGE REGION_GREATWOOD_TELEPORT REGION_HEADSMANS_CAVE REGION_ARENA_ENTRANCE REGION_ARENA REGION_ARENA_HALL_OF_HEROES REGION_ARENA_PREPARATION_AREA REGION_KNOTHOLE_GLADE REGION_HOOK_COAST REGION_LOST_BAY REGION_NORTHERN_WASTES_01 REGION_NORTHERN_WASTES_02 REGION_NORTHERN_WASTES_03 REGION_SNOWSPIRE_VILLAGE REGION_BARROW_FIELDS REGION_WITCHWOOD_CAVERN REGION_HAUNTED_HOUSE REGION_BORDELLO REGION_HAUNTED_HOUSE_CELLAR REGION_TORTURE_CHAMBER REGION_MAYORS_HOUSE REGION_MAYORS_HOUSE_BEDROOM Guild Town Fight_Area REGION_DD_BANDIT_TOLL REGION_DD_BANDIT_CAMP_PATH REGION_DD_BARROW_FIELDS REGION_DD_BORDELLO REGION_DD_HAUNTED_HOUSE REGION_DD_DARKWOOD_SPORE_SWAMP REGION_DD_GREATWOOD_CAVES REGION_DD_GRANNYS_HOUSE REGION_DD_GUILD REGION_DD_KNOTHOLE_GLADE REGION_DD_LOOKOUT_POINT REGION_DD_NECROPOLIS THING_RUMBLE_TEMPLATE THING_RUMBLE SHOT_BASE SHOT_CROSSBOW_BOLT SHOT_CROSSBOW_BOLT_OAK SHOT_CROSSBOW_BOLT_EBONY SHOT_CROSSBOW_BOLT_CRYSTAL SHOT_CROSSBOW_BOLT_LEGENDARY SHOT_CROSSBOW_BOLT_GUARD SHOT_CROSSBOW_BOLT_GUARD_POWERFUL SHOT_CROSSBOW_BOLT_AI_POWER SHOT_CROSSBOW_BOLT_BURNING SHOT_ARROW_SINGLE SHOT_ARROW_SINGLE_OAK SHOT_ARROW_SINGLE_EBONY SHOT_ARROW_SINGLE_CRYSTAL SHOT_ARROW_SINGLE_LEGENDARY SHOT_TROLL_ROCK SHOT_TROLL_ROCK_SECONDARY SHOT_TROLL_ROCK_SUBSHOT SHOT_TROLL_EARTH SHOT_TROLL_CRACK_IN_GROUND SHOT_NYMPH_WOOD_SHOT SHOT_NYMPH_ICE_SHOT SHOT_NYMPH_BONE_SHOT SHOT_NYMPH_QUEEN_SHOT SHOT_HORNET_QUEEN_SHOT SHOT_KICKED_HEAD SHOT_KICKED_CHICKEN_BASE SHOT_KICKED_CHICKEN_BROWN SHOT_KICKING_CHICKEN SHOT_KICKED_CHICKEN_BLACK SHOT_KICKED_CHICKEN_WHITE SHOT_BK_SWORD SHOT_BK_HAMMER FIREBALL FIREBALL_1 FIREBALL_2 FIREBALL_3 FIREBALL_4 FIREBALL_JACK_OF_BLADES SHOT_JACK_OF_BLADES_SUB_SHOT SHOT_DRAGON_GROUND_SLAM_SUB_SHOT SHOT_JACK_OF_BLADES_SUB_SHOT_SPLIT FIREBALL_JACK_OF_BLADES2 FIREBALL_JACK_OF_BLADES3 FIREBALL_JACK_DRAGON FIREBALL_JACK_DRAGON_SUB_SHOT JACK_DRAGON_GROUND_SLAM FIREBALL_BRIAR_ROSE FORCEPUSH_BALL SHOT_MINION_FIREBALL SHOT_HOBBE_FIREBALL SHOT_HOBBE_FIREBALL_BASIC SHOT_MAZE_FIREBALL SHOT_THROWING_POTION SHOT_THROWING_ORB_BOMB SHOT_THROWING_ORB_LIGHTNING SHOT_THROWING_ORB_ENFLAME SHOT_DRAIN_LIFE SHOT_DRAGON_FIREBALL_FORWARD SHOT_DRAGON_FIREBALL_TARGET SHOT_DRAGON_FIREBALL_TRAILING SIM_BUILDING_1_PERSON_HOME SIM_BUILDING_2_PERSON_HOME SIM_BUILDING_3_PERSON_HOME SIM_BUILDING_4_PERSON_HOME SIM_BUILDING_5_PERSON_HOME SIM_BUILDING_8_PERSON_HOME SIM_BUILDING_SHOP SIM_BUILDING_SHOP_1_PERSON_HOME SIM_BUILDING_SHOP_2_PERSON_HOME SIM_BUILDING_MARKETSTALL SIM_BUILDING_MARKETSTALL_1_PERSON_HOME SIM_BUILDING_TAVERN SIM_BUILDING_GAMING_AREA SIM_BUILDING_ARENA_CELLS SIM_BUILDING_TAVERN_2_PERSON_HOME SIM_BUILDING_TAVERN_3_PERSON_HOME SIM_BUILDING_TAVERN_OAKVALE SIM_BUILDING_TAVERN_BS_SLUMS SIM_BUILDING_TAVERN_BORDELLO SIM_BUILDING_TAVERN_KNOTHOLE_GLADE SIM_BUILDING_TAVERN_HOOK_COAST SIM_BUILDING_TAVERN_BANDIT_CAMP SIM_BUILDING_GUARD_HUT SIM_BUILDING_SCHOOL SIM_BUILDING_WAREHOUSE SIM_BUILDING_WAREHOUSE_3_PERSON SIM_BUILDING_SAWMILL SIM_BUILDING_WAREHOUSE_1_PERSON_HOME SIM_BUILDING_WAREHOUSE_3_PERSON_1_PERSON_HOME SIM_BUILDING_HERO_CENTRE SIM_BUILDING_GUILD_SERVANTS_QUARTERS SIM_BUILDING_GUILD_APPRENTICE_QUARTERS SIM_VOICE_MAN_NORMAL SIM_VOICE_MAN_GRUFF SIM_VOICE_WOMAN_NORMAL SIM_VOICE_WOMAN_OLD SIM_VOICE_BOY_NORMAL SIM_VOICE_GIRL_NORMAL SKY_DEF MAIN_SOUND_SETUP ENGLISH_SOUND_SETUP FRENCH_SOUND_SETUP JAPANESE_SOUND_SETUP GERMAN_SOUND_SETUP KOREAN_SOUND_SETUP CHINESE_SOUND_SETUP SPANISH_SOUND_SETUP ITALIAN_SOUND_SETUP SOUND_THEME_SECRET_PASSAGE SOUND_THEME_KRAKEN_CHAMBER SOUND_THEME_PRISON SOUND_THEME_TAVERN_CELLAR SOUND_THEME_GUILD SOUND_THEME_HAUNTED_HOUSE SOUND_THEME_WOODLAND SOUND_THEME_WOODLAND_MUSIC SOUND_THEME_COUNTRY SOUND_THEME_GUILD_GARDEN SOUND_THEME_WINDMILL SOUND_THEME_OAKVALE_RAID SOUND_THEME_BURNINGBRIDGE SOUND_THEME_FOUNTAIN SOUND_THEME_KRAKEN_WATER_FLOW SOUND_THEME_MEADOW SOUND_THEME_VILLAGE SOUND_THEME_RIVER SOUND_THEME_GUILD_RIVER SOUND_THEME_WATERFALL SOUND_THEME_OCEAN SOUND_THEME_OAKVALE_OCEAN SOUND_THEME_LAKE SOUND_THEME_GRANNYSHOUSE SOUND_THEME_DARKWOOD SOUND_THEME_CHAPEL_OF_EVIL SOUND_THEME_TEMPLE_OF_LIGHT SOUND_THEME_DARKWOODLAKE SOUND_THEME_HANGINGTREEPATH SOUND_THEME_HOBBESCAVE SOUND_THEME_HOOKCOAST SOUND_THEME_ARENA_CELLS SOUND_THEME_ARENA_STADIUM SOUND_THEME_ARENA_EXTERIOR SOUND_THEME_HOOKCOASTVILLAGE SOUND_THEME_GRAVEYARD SOUND_THEME_SHORE SOUND_THEME_OAKVALE_SHORE SOUND_THEME_WITCHWOOD SOUND_THEME_ORCHARDFARM SOUND_THEME_ORCHARDFRUITTREES SOUND_THEME_PICNICAREA SOUND_THEME_WATERFALLSMALL SOUND_THEME_RAIN SOUND_THEME_ARCHONS_TOWER SOUND_THEME_BORDELLO SOUND_THEME_DEMON_DOOR_LOOKOUT_POINT SOUND_THEME_DEMON_DOOR_BORDELLO SOUND_THEME_DEMON_DOOR_NECROPOLIS SOUND_THEME_LOST_BAY SOUND_THEME_LOST_BAY_SHORE SOUND_THEME_NORTHERN_WASTE_ARCHONS_SHRINE SOUND_THEME_NORTHERN_WASTE_FOOTHILLS SOUND_THEME_NORTHERN_WASTE_NECROPOLIS SOUND_THEME_SNOWSPIRE SOUND_THEME_LAVA SPECIAL_ABILITIES_ASSASSIN_RUSH_DEF_INSTANCE SPECIAL_ABILITIES_BATTLE_CHARGE_DEF_INSTANCE SPECIAL_ABILITIES_BERSERK_DEF_INSTANCE SPECIAL_ABILITIES_BULLET_TIME_DEF_INSTANCE SPECIAL_ABILITIES_FORCE_PUSH_DEF_INSTANCE SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE SPECIAL_ABILITIES_ENFLAME_DEF_INSTANCE SPECIAL_ABILITIES_PHYSICAL_SHIELD_DEF_INSTANCE SPECIAL_ABILITIES_DRAIN_LIFE_DEF_INSTANCE SCREAMER_DRAIN_LIFE_DEF BRIAR_ROSE_DRAIN_LIFE_DEF SPECIAL_ABILITIES_HEAL_LIFE_DEF_INSTANCE SPECIAL_ABILITIES_GHOST_SWORD_DEF_INSTANCE SPECIAL_ABILITIES_TURNCOAT_SPELL_DEF_INSTANCE SPECIAL_ABILITIES_FIREBALL_SPELL_DEF_INSTANCE SPECIAL_ABILITIES_MULTI_STRIKE_DEF_INSTANCE SPECIAL_ABILITIES_MULTI_ARROW_DEF_INSTANCE SPECIAL_ABILITIES_LIGHTNING_SPELL_DEF_INSTANCE SPECIAL_ABILITIES_BURNT_EFFECT_DEF_INSTANCE SPECIAL_ABILITIES_ELECTROCUTED_EFFECT_DEF_INSTANCE SPECIAL_ABILITIES_DRUNKENNESS_DEF_INSTANCE SPECIAL_ABILITIES_THUNDER_LIGHTNING_STORM_DEF_INSTANCE SPECIAL_ABILITIES_DIVINE_WRATH_DEF_INSTANCE SPECIAL_ABILITIES_UNHOLY_POWER_DEF_INSTANCE SPECIAL_ABILITIES_CREATURE_TINT_DEF_INSTANCE SWITCH_BASE SWITCH_AREA_TRIGGER SWITCH_AREA_MULTIPLE_USE_TRIGGER SWITCH_APPLICATION_TRIGGER SWITCH_CAMERA_VIEW_POINT SWITCH_CAMERA_VIEW_POINT_SNAP SWITCH_CAMERA_LOOK_AT_POINT SWITCH_AREA_RESET SWITCH_SHOW_AREA_NAME SWITCH_CHANGE_EVIRONMENT_THEME G_REGION_BRIGHTWOOD G_REGION_DARKWOOD G_REGION_GRAVEYARD G_REGION_GUILD G_REGION_HANGING_TREE G_REGION_HAUNTED_HOUSE G_REGION_HOBBE_CAVE G_REGION_NORTHERN_WASTES G_REGION_OLD_KINGDOM G_REGION_PRISON G_REGION_WITCHWOOD G_SPECIAL_BUILDINGS G_SUPERNATURAL G_VILLAGE_BANDIT_CAMP G_VILLAGE_BOWERSTONE G_VILLAGE_GENERIC G_VILLAGE_HOOK_COAST G_VILLAGE_KNOTHOLE_GLADE G_VILLAGE_OAK_VALE G_VILLAGE_SNOWSPIRE G_VILLAGE_TRADER_CAMP G_VILLAGE_BOWERFIELD G_WITCHWOOD G_REGION_ARENA G_Z_OLD_DO_NOT_USE G_BRIGHTWOOD G_KNOTHOLE_GLADE G_OAK_VALE G_CREATURES_BANDIT G_CREATURES_BOSS G_CREATURES_BOWERSTONE G_CREATURES_BOWERSTONE_SLUMS G_CREATURES_BOWERSTONE_POSH G_CREATURES_BRIGHTWOOD G_CREATURES_OAKVALE G_CREATURES_FAE G_CREATURES_GUILD G_CREATURES_HERO G_CREATURES_HOSTILE G_CREATURES_INCIDENTAL G_CREATURES_KNOTHOLE G_CREATURES_RIVAL_HERO G_CREATURES_SPECIAL_CHARACTERS G_CREATURES_KNOTHOLE_GLADE G_CREATURES_SNOWSPIRE G_Z_OLD_CREATURES_DO_NOT_USE GO_A_LEVEL_DESIGN_PLACEHOLDER GO_AUGMENTATIONS GO_BARRIERS GO_BOUNDARIES GO_BUILDING_OBJECTS GO_BUYABLE_HOUSE_FURNITURE GO_CAVES GO_CLOTHING GO_CREATURE_GENERATORS GO_GAMEPLAY GO_INVENTORY_ITEMS GO_ITEMS GO_MISC GO_NATURE GO_REGION_ARENA GO_REGION_BRIGHTWOOD GO_REGION_DARKWOOD GO_REGION_GRAVEYARD GO_REGION_GUILD GO_REGION_HANGING_TREE GO_REGION_HAUNTED_HOUSE GO_REGION_HOBBE_CAVE GO_REGION_NORTHERN_WASTES GO_REGION_OLD_KINGDOM GO_REGION_PRISON GO_REGION_WITCHWOOD GO_SCRIPT_ITEMS GO_TAVERN_GAMES GO_WEAPONS GO_VILLAGE GO_VILLAGE_BANDIT_CAMP GO_VILLAGE_BOWERSTONE GO_VILLAGE_HOOK_COAST GO_VILLAGE_KNOTHOLE_GLADE 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VILLAGER_INTERACTION_HERO_APPRENTICE_PRACTICE_FIGHT_02 VILLAGE_TEMPLATE VILLAGE_BOWERSTONE_TEMPLATE VILLAGE_HAMLET VILLAGE_MIDTOWN VILLAGE_BANDIT_CAMP_BASE VILLAGE_BANDIT_CAMP VILLAGE_STEALTH_BANDIT_CAMP VILLAGE_BANDIT_CAMP_HOSTILE VILLAGE_BANDIT_CAMP_PATH VILLAGE_BANDIT_CAMP_MAIN VILLAGE_BANDIT_CAMP_RESIDENTIAL VILLAGE_BANDIT_CAMP_BOSS VILLAGE_DARKWOOD_TRADER_CAMP VILLAGE_BARROWFIELDS_TRADER_CAMP VILLAGE_OAKVALE VILLAGE_OAKVALE_INTRO VILLAGE_KNOTHOLE_GLADE VILLAGE_HOOK_COAST VILLAGE_STREETLAMPS VILLAGE_WITCHWOOD_CAVERN VILLAGE_ARENA_CELLS VILLAGE_ARENA_EXTERIOR VILLAGE_BOWERSTONE VILLAGE_BOWERSTONE_SLUMS VILLAGE_BOWERSTONE_POSH VILLAGE_BOWERSTONE_MAYORS_BEDROOM VILLAGE_PICNIC_AREA VILLAGE_PRISON VILLAGE_GUILD VILLAGE_GUILD_COMPLEX_INSIDE VILLAGE_GUILD_COMPLEX_OUTSIDE VILLAGE_TEMPLE_OF_LIGHT VILLAGE_CHAPEL_OF_EVIL VILLAGE_LAMP_LIGHTER VILLAGE_WANDERING_POPULATION_GOOD_TEMPLATE VILLAGE_WANDERING_POPULATION_EVIL_TEMPLATE VILLAGE_WANDERING_POPULATION_GOOD_GREATWOOD 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VM_CASUAL_CLAP VM_CHEER_ARMS_ALOFT VM_CHEER_CLAP VM_CHEER_FULL_ON_INTO VM_CHEER_FULL_ON_LOOPA VM_CHEER_FULL_ON_LOOPB VM_CHEER_FULL_ON_OUTOF VM_FRIENDLY_GREET VM_GREET_01 VM_WAVING_TO_PEOPLE_IN_STREET _OPINION_REACTIONS_DEED_REACTIONS VM_COME_AND_FIGHT VM_PICKIN_A_FIGHT _OPINION_REACTIONS_LOOK VM_LOOK_AROUND VM_POINT VM_POINT_COME_OVER VM_WALK_LOOKING_BACK PUT_AWAY GET_OUT PUSH_OUT STRIKE_SHORT_FRONT STRIKE_MEDIUM_FRONT STRIKE_MEDIUM_FRONT_KNOCKDOWN BLOCK_IDLE BLOCK_FRONT_RESPONSE BLOCK_RIGHT_RESPONSE BLOCK_LEFT_RESPONSE STRAFE_IDLE SPECIAL_IDLE MOVEMENT_STRAFE_FORWARD MOVEMENT_STRAFE_BACKWARD MOVEMENT_STRAFE_LEFT MOVEMENT_STRAFE_RIGHT STRAFE_MOVEMENT_FORWARD STRAFE_MOVEMENT_BACK STRAFE_MOVEMENT_LEFT STRAFE_MOVEMENT_RIGHT STRAFE_UPPER_BODY STANDARD_UNSHEATHE STANDARD_SHEATHE SWORD STRIKE_RECOIL ST_GET_OBJECT ST_PUT_OBJECT ST_GET_OBJECT_CUPBOARD ST_PUT_OBJECT_CUPBOARD ST_GET_OBJECT_BENCH ST_PUT_OBJECT_BENCH ST_HOLDING_PLATE ST_WORK_GET_CRATE ST_WORK_PUT_CRATE ST_HOLDING_CRATE ST_FILL_ITEM ST_EATING ST_CLEANING ST_WIPE_TABLE ST_LIGHT_CANDLE ST_UNLIGHT_CANDLE STANDARD_SCARED ST_GET_IN_BED_LEFT ST_SLEEPING_IN_BED ST_GET_OUT_OF_BED_LEFT ST_GET_OUT_OF_BED_LEFT_FAST ST_SNEAK ST_UPRIGHT_SNEAK CROUCH ST_SNEAK_POSE ST_SNEAK_UPRIGHT ST_SNEAK_UPRIGHT_POSE SLEEP_FLOOR_BED_MIDDLE ST_GET_IN_FLOOR_BED ST_SLEEPING_IN_FLOOR_BED ST_GET_OUT_OF_FLOOR_BED SLEEP_FLOOR_BED_RIGHT SLEEP_FLOOR_BED_LEFT CONVERSATION_HAPPY CONV_GENERAL CONVERSATION_BELLIGERENT CONVERSATION_ANGRY CONVERSATION_FEAR CONVERSATION_SAD SHAKE_HANDS_1 SHAKE_HANDS_2 GIVE_MONEY RECEIVE_MONEY GIVE_HUG GIVE_KISS RECEIVE_KISS CARRYING_GOODS VM_WALK_WITH_LARGE_CRATE VM_BREATHE_LOOP_LARGE_CRATE VM_PICK_UP_LARGE_CRATE_LEVEL1 VM_PUT_DOWN_LARGE_CRATE_LEVEL1 VM_PICK_UP_LARGE_CRATE_LEVEL2 VM_PUT_DOWN_LARGE_CRATE_LEVEL2 STAND ST_IDLE_BREATHE STAND_HAPPY STAND_BORED SIT_CHAIR ST_SIT_ON_SEAT ST_STAND_UP_FROM_SEAT SIT_CHAIR_NORMAL SIT_CHAIR_BORED SIT_CHAIR_SLEEPING SIT_BENCH BED_GET_IN_LEFT BED_GET_OUT_LEFT BED_GET_OUT_LEFT_FAST BED_SLEEP HAMMER DRINK_AT_TABLE_INTO DRINK_AT_TABLE_OUTOF FALLING_ASLEEP_INTO FALLING_ASLEEP_LOOP FALLING_ASLEEP_OUTOF SIT_AT_TABLE_INTO SIT_AT_TABLE_LOOP SIT_AT_TABLE_OUTOF LISTENING_INTO LISTENING_LOOP LISTENING_OUTOF SEATED_TAVERN_LAUGH SLUMPED_DRUNK_AT_TABLE_INTO SLUMPED_DRUNK_AT_TABLE_LOOP SLUMPED_DRUNK_AT_TABLE_OUTOF TELLING_STORY_INTO TELLING_STORY_LOOP TELLING_STORY_OUTOF PAY_AT_BAR BLACKSMITH_HAMMER_INTO BLACKSMITH_HAMMER_LOOP BLACKSMITH_HAMMER_OUTOF ACKNOWLEDGE_BARMAID BARMAN_LEAN_INTO BARMAN_LEAN_LOOP BARMAN_LEAN_OUTOF SHOUT_FOR_BEER OFFER_GAME SIT_TAVERN_STOOL DRINKING_FROM_TANKARD DRUNK ARMS_OFF_TABLE FILL_JUG_INTO FILL_JUG_LOOP FILL_JUG_OUTOF RECEIVE_MONEY_AT_BAR PUSHED_FORWARD PUSHED_BACKWARD GENERATE_DROP HIT_BY_EPIC_SPELL CTCCombat CTCDrunkenness AF1 AF3 CAGED ST_HIT_BY_FORCE_PUSH ST_HIT_BY_FORCE_PUSH_IMPACT PUT_FOOD_ON_TABLE TAKE_FOOD_FROM_TABLE GIVE_CHILD_HUG ST_DECAPITATED ST_WALK_ARMS_CROSSED ST_WALK_ELEGANT ST_WALK_FAST ST_WALK_STANDARD ST_PICK_CROPS ST_STAND_EATING_LOOP ST_CLEANING_WAISTHEIGHT_LOOP ST_ARGUING_DENIAL ST_ARGUING_DENIAL_STRONG ST_ARGUING_POINT_AWAY ST_ARGUING_POINT_AT ST_CHECK_APPEARANCE ST_CHECK_APPEARANCE_EYE ST_POINTING ST_RESPONSE_SHOUT ST_RESPONSE_WAVE ST_SHOUT_INSULT ST_SLAP ST_ATTRACT_SHOUT ST_ATTRACT_WAVE ST_CHEER_JUMP ST_TELLING_OFF_KID ST_BOTTOM_TOUCHED ST_BEING_CHATTED_UP_INTO ST_BEING_CHATTED_UP_LOOP ST_BEING_CHATTED_UP_OUTOF ST_INLOVE_HANDS_INTO ST_INLOVE_HANDS_LOOP ST_INLOVE_HANDS_OUTOF ST_BLOW_KISS_INTO ST_BLOW_KISS_LOOP ST_BLOW_KISS_OUTOF ST_PICK_CROPS_INTO ST_PICK_CROPS_LOOP ST_PICK_CROPS_OUTOF ST_CLEANING_WAISTHEIGHT_INTO ST_CLEANING_WAISTHEIGHT_OUTOF ST_COOKING_INTO ST_COOKING_LOOP ST_COOKING_OUTOF ST_STAND_EATING_INTO ST_STAND_EATING_OUTOF ST_HAMMERING_INTO ST_HAMMERING_LOOP ST_HAMMERING_OUTOF ST_SEATED_SLEEP_INTO ST_SEATED_SLEEP_LOOP ST_SEATED_SLEEP_OUTOF ST_SEATED_DAYDREAM_INTO ST_SEATED_DAYDREAM_LOOP ST_SEATED_DAYDREAM_OUTOF ST_SEATED_EAT_INTO ST_SEATED_EAT_LOOP ST_SEATED_EAT_OUTOF ST_SEATED_EAT_SOUP_INTO ST_SEATED_EAT_SOUP_LOOP ST_SEATED_EAT_SOUP_OUTOF ST_SURPRISE_INTO ST_SURPRISE_LOOP ST_SURPRISE_OUTOF ST_WASH_WINDOWS_INTO ST_WASH_WINDOWS_LOOP ST_WASH_WINDOWS_OUTOF ST_SAT_EAT_INTO ST_SAT_EAT_LOOP ST_SAT_EAT_OUTOF ST_FOOD_PICK_UP ST_FOOD_PUT_DOWN ST_KICK ST_KO_GET_HIT_FALL_BACK ST_KO_GET_HIT_FALL_LEFT ST_KO_GET_HIT_FALL_RIGHT ST_DRINK_INTO ST_DRINK_LOOP ST_DRINK_OUTOF CONVERSATION_CAGED ST_SIT_ON_BENCH ST_STAND_UP_FROM_BENCH SIT_FLOOR ST_SIT_ON_FLOOR ST_STAND_UP_FROM_FLOOR RECEIVE_HUG CS_DISAPPOINTED CS_CAGED CS_FREED CS_SHOUT_FOR_HELP CS_SHOUT_ENCOURAGEMENT CS_LOOK_LEFT CS_DRUNK_IDLE CS_SICK_MOTHER_INTO CS_SICK_MOTHER_LOOP1 CS_SICK_MOTHER_LOOP2 CS_SICK_MOTHER_LOOP3 CS_SICK_MOTHER_BREAKOFF CS_SICK_MOTHER_BREAKOFF2 CS_SICK_MOTHER_OUTOF CS_SICK_MOTHER_WITCH_COOKING CS_SICK_MOTHER_WITCH_COOKING_BREAK_OFF CS_SICK_MOTHER_WITCH_COOKING_TALKING_BEHIND CS_SICK_MOTHER_WITCH_BACK_TO_COOKING CS_SICK_WITCH_SPOON_DROP CS_IDLE_CHAT_1 CS_IDLE_CHAT_2 CS_IDLE_CHAT_3 ANIM_VILLAGER_FEMALE_ATTRACT_SHOUT_01 ST_OPINION_ATTRACTED_WAVING_AT ST_OPINION_NEUTRAL_SURPRISE HOLD_JUG ST_JOG SERVE_CUSTOMER COLLECT_JUG_FROM_BAR FILL_GLASS_INTO FILL_GLASS_OUTOF PUT_EMPTY_JUG_ON_BAR CONV_LISTENING_INTO CONV_LISTENING_LOOP CONV_LISTENING_OUTOF ST_REACT_TO_BURNING_HOUSE_INTO ST_REACT_TO_BURNING_HOUSE_LOOP ST_REACT_TO_BURNING_HOUSE_OUTOF ST_LISTEN_BREAK_OFF ST_LISTEN_SAT_DOWN ST_TELL_STORY CTCWife CF1 CM1 BOY_SIT_SLEEPING_IDLE_01 BOY_BALANCING_ON_ONE_LEG_01 BOY_BORED_SHIMMY_01 BOY_SIT_FIGHTING_SLEEP_01 BOY_GAZING_AT_SKY_01 BOY_SIT_GET_UP_01 BOY_TRIP_GET_UP_01 BOY_HITTING_OBJECT_ON_GROUND_01 BOY_KICKING_OBJECT_ON_GROUND_01 BOY_PICKING_NOSE_01 BOY_SIT_PICKING_NOSE_01 BOY_HOPSCOTCH_01 BOY_PULLING_FACES_01 BOY_SIT_HAND_UP_01 BOY_RUN_02 BOY_SHOUTING_WITH_HANDS_01 BOY_SKIP_01 BOY_STEPPED_IN_SOMETHING_01 BOY_SUCKING_THUMB_01 BOY_TRIP_FALL_OVER_01 BOY_WALK_BORED_01 BOY_WALK_HAPPY_01 BOY_WALK_NORMAL_01 BOY_SIT_BORED_01 BOY_SIT_EATING_FROM_BOWL_01 ST_BEING_TOLD_OFF_INTO ST_BEING_TOLD_OFF_LOOP ST_BEING_TOLD_OFF_OUTOF ST_COUNTING_HIDE_AND_SEEK_INTO ST_COUNTING_HIDE_AND_SEEK_LOOP ST_COUNTING_HIDE_AND_SEEK_OUTOF ST_CRYING_ON_THE_SPOT_INTO ST_CRYING_ON_THE_SPOT_LOOP ST_CRYING_ON_THE_SPOT_OUTOF ST_DRINKING_INTO ST_DRINKING_LOOP ST_DRINKING_OUTOF ST_EATING_INTO ST_EATING_LOOP ST_EATING_OUTOF ST_SCRATCH_HEAD_INTO ST_SCRATCH_HEAD_LOOP ST_SCRATCH_HEAD_OUTOF ST_TANTRUM_INTO ST_TANTRUM_LOOP ST_TANTRUM_OUTOF ST_WANTING_TOILET_INTO ST_WANTING_TOILET_LOOP ST_WANTING_TOILET_OUTOF ST_SAT_ON_FLOOR_GET_UP ST_SAT_ON_FLOOR_SIT_DOWN ST_SAT_ON_FLOOR_IDLE_INTO ST_SAT_ON_FLOOR_IDLE_LOOP ST_SAT_ON_FLOOR_IDLE_OUTOF ST_SAT_ON_FLOOR_IDLE_BREATHE ST_SAT_ON_FLOOR_PICK_NOSE_INTO ST_SAT_ON_FLOOR_PICK_NOSE_LOOP ST_SAT_ON_FLOOR_PICK_NOSE_OUTOF ST_SAT_ON_FLOOR_RAISE_HAND_INTO ST_SAT_ON_FLOOR_RAISE_HAND_LOOP ST_SAT_ON_FLOOR_RAISE_HAND_OUTOF ST_SAT_ON_FLOOR_SCRATCH_BUM_INTO ST_SAT_ON_FLOOR_SCRATCH_BUM_LOOP ST_SAT_ON_FLOOR_SCRATCH_BUM_OUTOF ST_SAT_ON_FLOOR_WIPE_NOSE ST_APPROVAL_ECSTATIC_GESTURING_INTO ST_APPROVAL_ECSTATIC_GESTURING_LOOP ST_APPROVAL_ECSTATIC_GESTURING_OUTOF ST_DISAPPROVAL_BOOING_INTO ST_DISAPPROVAL_BOOING_LOOP ST_DISAPPROVAL_BOOING_OUTOF ST_DISAPPROVAL_BOOING_THUMBSDOWN ST_FEAR_EDGE_BACKWARDS_INTO ST_FEAR_EDGE_BACKWARDS_LOOP ST_GREET ST_LISTENING ST_POINT_AWAY_GET_OUT ST_FEAR_RUNNING_ARMS_UP ST_TURN_AC90 ST_TURN_C90 ST_TURN_AC180 ST_TURN_C180 ST_TELLING_YOU_TO_COME HAVE_HAIR_RUFFLED CONVERSATION_ANGRY_BASE_LOOP CONVERSATION_ANGRY_BASE_LOOP_BREAKOFF CONVERSATION_ANGRY_BASE_LOOP_INTO CONVERSATION_ANGRY_BASE_LOOP_OUTOF CONVERSATION_BELLIG_BASE_LOOP CONVERSATION_BELLIG_BASE_LOOP_BREAKOFF CONVERSATION_BELLIG_BASE_LOOP_INTO CONVERSATION_BELLIG_BASE_LOOP_OUTOF CONVERSATION_HAPPY_BASE_LOOP CONVERSATION_HAPPY_BASE_LOOP_BREAKAWAY CONVERSATION_HAPPY_BASE_LOOP_INTO CONVERSATION_HAPPY_BASE_LOOP_OUTOF CONVERSATION_SAD_BASE_LOOP CONVERSATION_SAD_BASE_LOOP_BREAKAWAY CONVERSATION_SAD_BASE_LOOP_INTO CONVERSATION_SAD_BASE_LOOP_OUTOF CONVERSATION_SCARED_BASE_LOOP CONVERSATION_SCARED_BASE_LOOP_BREAKOFF CONVERSATION_SCARED_BASE_LOOP_INTO CONVERSATION_SCARED_BASE_LOOP_OUTOF FALL_FROM_PUSHED GET_HIT_NORMAL_BACK GET_HIT_NORMAL_LEFT GET_HIT_NORMAL_RIGHT GET_UP_FROM_PUSHED PUNCH_ANOTHER_BOY_LEFT PUNCH_ANOTHER_BOY_RIGHT PUSH_ANOTHER TAG ST_BULLY_EMOTE HERO_IMITATION HOPSCOTCH_IDLE PLAY_HOPSCOTCH STANDARD_EXCITED STANDARD_POINT PUNCH KICK CUPBOARD_GET CUPBOARD_PUT ST_SEATED_CHAIR_RAISE_HAND SIT_CHAIR_STUDIOUS SIT_FLOOR_1 ST_SIT_ON_FLOOR_BREATHE ST_SIT_ON_FLOOR_SCRATCH_HEAD ST_SIT_ON_FLOOR_GET_UP SIT_FLOOR_2 SLEEP_FLOOR_BED_1 SLEEP_FLOOR_BED_2 ST_CONV_HAPPY_01_BREAKAWAY ST_CONV_HAPPY_01_INTO ST_CONV_HAPPY_01_LOOP ST_CONV_HAPPY_01_OUTOF ST_CONV_HAPPY_02_BREAKAWAY ST_CONV_HAPPY_02_INTO ST_CONV_HAPPY_02_LOOP ST_CONV_HAPPY_02_OUTOF CS_BOY_SCARED CS_CONV_HAPPY2_BR1 CS_CONV_HAPPY2_BR2 CS_CONV_HAPPY2_INTO CS_CONV_HAPPY2_LOOP CS_CONV_HAPPY2_OUTOF CS_CONV_STROPPY_LOOP CS_CONV_STROPPY_BR1 CS_CONV_STROPPY_BR2 CS_CONV_STROPPY_INTO CS_CONV_STROPPY_OUTOF CS_SIT_IDLE CS_SIT_SWING_LEGS CS_SIT_CHAIR_CHEER CS_SIT_CHAIR_CLAP CS_SIT_CHAIR_LAUGH CS_CHILD_FART CS_CHILD_BURP CS_SIT_ON_FLOOR_1 CS_SIT_ON_FLOOR_2 CS_SIT_ON_FLOOR_INTO1 CS_SIT_ON_FLOOR_INTO2 CS_SIT_ON_FLOOR_OUTOF1 CS_SIT_ON_FLOOR_OUTOF2 CS_SIT_FLOOR_LOOP CS_SIT_FLOOR_CLAP CS_SIT_FLOOR_LAUGH CS_SIT_FLOOR_CHEER CS_SIT_FLOOR_SHOCK CS_JUMP_CHEER CS_SLEEP_FLOOR_LOOP CS_SLEEP_FLOOR_OUTOF ST_OPINION_DISAPPROVAL_NYAH_NYAH STANDARD_CROSSBOW_SEARCH CROSSBOW PROJECTILE_WEAPON_FIRE PROJECTILE_WEAPON_LOAD PROJECTILE_WEAPON_INTO_AIM DIVE_FOR_COVER JUMP_OUT_RIGHT JUMP_OUT_LEFT PROJECTILE_WEAPON_AIM RESPONSE_DRAIN_LIFE_HIT RESPONSE_TIMED_FORWARD_SUMMERSAULT RESPONSE_TIMED_RIGHT_SERVE_SLASH RESPONSE_TIMED_BACK_BACK_STAB RESPONSE_TIMED_LEFT_CRICKET_BAT_SMASH KNOCKED_ON_FRONT BLOCK_BROKEN_RESPONSE_RIGHT BLOCK_BROKEN_RESPONSE_LEFT UNCONSCIOUS_TO_DEAD RESPONSE_MULTISTRIKE_TWITCH_01 RESPONSE_MULTISTRIKE_TWITCH_02 FORCE_PUSHED GENERIC_RESPONSE_EXPLOSIVE_FORCE_PUSHED EXPLOSIVE_FORCE_PUSH SCRIPT_THREATEN ST_CHALLENGE ST_CHECK_OUT ST_HELLO ST_LOOK_BEHIND ST_POINT ST_SALUTE ST_WAKE_KO_KICK ST_WEAPON_SHEATHE ST_WEAPON_UNSHEATHE ST_UNSHEATHE_TO_COMBAT_POSE ST_YAWN ST_JUMP_FROM_BUSH_LEFT ST_JUMP_FROM_BUSH_RIGHT ST_JUMP_FROM_TREE_LEFT ST_JUMP_FROM_TREE_RIGHT ST_RUN_ON_FIRE ST_RUN_WITH_SWORD ST_COME_ON ST_BEING_HELD ST_HOLDING_ANOTHER ST_BEING_PUSHED ST_PUSHING_ANOTHER ST_POINTING_AT_LAUGHING_INTO ST_POINTING_AT_LAUGHING_LOOP ST_POINTING_AT_LAUGHING_OUTOF ST_STOOD_DRINKING_LOOP ST_STOOD_PASSING_BOTTLE_BACK ST_STOOD_RECEIVE_BOTTLE_BACK ST_STOOD_SING_SONG_DRUNK_INTO ST_STOOD_SING_SONG_DRUNK_LOOP ST_STOOD_SING_SONG_DRUNK_OUTOF ST_STOOD_TAKE_BOTTLE_FROM_POCKET ST_STOOD_THROW_BOTTLE_AWAY ST_WALK_ANGRY_REVISION ST_WALK_REVISION ST_WALK_SWAGGER_REVISION ST_SITTING_SING_SONG_DRUNK_INTO ST_SITTING_SING_SONG_DRUNK_LOOP ST_SITTING_SING_SONG_DRUNK_OUTOF ST_TELLING_OFF_ANOTHER_DRUNK_GIVING ST_TELLING_OFF_ANOTHER_DRUNK_RECEIVING ST_CHICKEN_COOKING_INTO ST_CHICKEN_COOKING_LOOP ST_CHICKEN_COOKING_OUTOF ST_CHICKEN_EATING_INTO ST_CHICKEN_EATING_LOOP ST_CHICKEN_EATING_OUTOF ST_STOOD_PUSHING_ANOTHER_ON_FLOOR ST_SAT_ON_FLOOR_BEING_PUSHED ST_MAKING_PLANS_ON_FLOOR_WITH_SWORD_INTO ST_MAKING_PLANS_ON_FLOOR_WITH_SWORD_LOOP ST_MAKING_PLANS_ON_FLOOR_WITH_SWORD_OUTOF ST_LISTENING_TO_PLANS_INTO ST_LISTENING_TO_PLANS_LOOP ST_LISTENING_TO_PLANS_BREAKDOWN ST_LISTENING_TO_PLANS_OUTOF ST_DICEGAME_WATCHING_INTO ST_DICEGAME_WATCHING_OUTOF ST_DICEGAME_PICKING_DICE ST_DICEGAME_PLAYING ST_DICEGAME_PLAYING_LOSE ST_DICEGAME_PLAYING_WIN ST_DICEGAME_PLAYING_THROW ST_SITTING_TAKE_BOTTLE_FROM_POCKET ST_SITTING_PASSING_BOTTLE ST_SITTING_TAKING_BOTTLE ST_SITTING_THROW_BOTTLE_AWAY ST_SITTING_DRINKING_LOOP ST_PISSING ST_PUKING ST_DRUNK_LEANING_INTO ST_DRUNK_LEANING_LOOP ST_DRUNK_LEANING_OUTOF ST_TAUNT_HERO_KO ST_BEG_INTO_DIE ST_EXECUTIONER_BEHEAD ST_STUNNED_IDLE ST_WAVE_SPECIAL_01 ST_WAVE_SPECIAL_02 ST_BEING_EATEN ST_TAUNT ST_UNPERTURBED_GESTURE ST_UNPERTURBED_INTO ST_UNPERTURBED_LOOP ST_UNPERTURBED_OUTOF ST_WOUND_UP ST_GUARD_POSITION_INTO ST_GUARD_POSITION_CYCLE ST_GUARD_POSITION_OUT ST_CROSSBOW_GUARD_POSITION_INTO ST_CROSSBOW_GUARD_POSITION_IDLE ST_CROSSBOW_GUARD_POSITION_OUT SLEEP_FLOOR_BED ST_SEATED_SLEEP_ON_FLOOR_INTO ST_SEATED_SLEEP_ON_FLOOR_IDLE ST_SEATED_SLEEP_ON_FLOOR_OUTOF STANDARD_TALK_IDLE DEFAULT_FACE HALT ALARM COCKY SALUTE WHATS_THAT NOD_OFF_01 NOD_OFF_02 LIGHT_TORCH ST_THREATEN ST_CROSSBOW_WAKE_KO_KICK ST_CROSSBOW_GREET ST_CROSSBOW_HALT ST_CROSSBOW_SALUTE ST_CROSSBOW_RAISE_ALARM SCRIPT_SHOUT CS_WALK_BACKWARDS_01 CS_WALK_BACKWARD_CHEERING_01 CS_WALK_BACKWARD_CHEERING_02 CS_KILLED_BY_MAZE CS_POINT CS_COCKY CS_LOOK_AROUND CS_HOLD_SWORD CS_IDLE_SUBTLE CS_HAPPY_TALK_LOOP CS_HAPPY_TALK_BREAK1 CS_HAPPY_TALK_BREAK2 CS_HAPPY_TALK_BREAK3 CS_HAPPY_TALK_BREAK4 CS_HAPPY_TALK_POINTS CS_CONV_SCARED_LOOP CS_CONV_SCARED_BR1 CS_CONV_SCARED_BR2 CS_CONV_SCARED_BR3 CS_CONV_SCARED_BR4 CS_BANDIT_POINTING_BEHIND CS_BANDIT_STRAFE_BACK CUTSCENE SCRIPT_JUMP_FROM_CHEST BLOCK_BACK_RESPONSE BLOCK_START BLOCK_FINISH BLOCK_COUNTER_ATTACK COUNTER_BLOCK_RECOIL SPECIAL_RUN SPECIAL_BOAST MOVEMENT_LONG_BACK MOVEMENT_LONG_FRONT MOVEMENT_STRAFE_FRONT_LEFT MOVEMENT_STRAFE_FRONT_RIGHT MOVEMENT_STRAFE_BACK_LEFT MOVEMENT_STRAFE_BACK_RIGHT STRIKE_LONG_FRONT STRIKE_MEDIUM_FRONT_UNBLOCKABLE STRIKE_MEDIUM_SIDE GENERATE_AMBUSH_LEFT GENERATE_AMBUSH_RIGHT LEV1BDT1 LEV2BDT1 LEV3BDT1 ST_OPINION_ATTRACTED_SHOUTING_AT CTCBandit CTCSolidToThing CTCHero LEV1GRD1 LEV2GRD1 WAKE_UNCONSCIOUS_PERSON AGGRESSIVE_POINTING GETTING_SHOUTED_AT INSPECTING SALUTE_STAND_TO_ATTENTION_INTO SALUTE_STAND_TO_ATTENTION_LOOP SALUTE_STAND_TO_ATTENTION_OUTOF SHOUTING_AGGRESSIVELY SHOUTING_AT_GUARD TAKING_BRIBE_ENOUGH TAKING_BRIBE_INTO TAKING_BRIBE_LOOP TAKING_BRIBE_NOT_ENOUGH WALK_CYCLE_LOOK_AROUND CTCMoneyReceiver CTCGuard RISE_UP RISE_UP_STRIKE GO_UNDERGROUND TUNNEL MOVEMENT_CHARGE_FORWARD STRIKE_CHARGE ST_CAST_DRAIN ST_BUILD_UP_DRAIN ST_RELEASE_DRAIN ST_ROAR SUMMON_CREATURES UNDERGROUND CS_RISE_STRIKE ST_ASSASSIN_RUSH_INTO ST_ASSASSIN_RUSH_LOOP ST_ASSASSIN_RUSH_OUTOF ST_DEVOURING_APPLES_INTO ST_DEVOURING_APPLES_LOOP ST_DEVOURING_APPLES_OUTOF ST_EATING_BONES_INTO ST_EATING_BONES_LOOP ST_EATING_BONES_OUTOF TURNING_1 TURNING_2 RESPONSE_LIGHTNING_HIT RESPONSE_MULTISTRIKE_HIT_INTO RESPONSE_MULTISTRIKE_HIT_LOOP RESPONSE_MULTISTRIKE_HIT_OUTOF RESPONSE_FORCE_PUSH_HIT RESPONSE_LEECH_HIT_INTO RESPONSE_LEECH_HIT_LOOP RESPONSE_LEECH_HIT_OUTOF LEADER_IDLE LEADER_DISAPPOINTED LEADER_CHEER LEADER_GIVE_ORDERS CTCSkeletalMorph CTCRandomAppearanceMorph CTCGraphicAppearanceAnimatedMesh ST_HOVER_IDLE TELEPORT_INTO_LIMBO TELEPORT_OUTOF_LIMBO IDLE_AFTER_SHOT HOVER_IDLE SUMMON_CREATURES_INTO SUMMON_CREATURES_OUTOF CS_NYMPH_APPEAR CTCNymph CTCAISummon ST_WALK_IDLE ST_WALK_FORWARD_SLOW ST_WALK_BACK_SLOW ST_WALK_LEFT_SLOW ST_WALK_RIGHT_SLOW ST_WALK_FORWARD_MEDIUM ST_WALK_BACK_MEDIUM ST_WALK_LEFT_MEDIUM ST_WALK_RIGHT_MEDIUM ST_WALK_FORWARD_FAST ST_WALK_BACK_FAST ST_WALK_LEFT_FAST ST_WALK_RIGHT_FAST CS_GET_HIT_LOOP STRIKE_MEDIUM_SECONDARY STRIKE_MEDIUM_LUNGE CTCWeapon STRIKE_TURNING_AC90 STRIKE_TURNING_C90 CS_STRIKE_MEDIUM_FRONT_LEFT CS_STRIKE_MEDIUM_FRONT_RIGHT minion_dreadwings_set.bncfg TURNING_180ACW TURNING_180CW TURNING_90ACW TURNING_90CW FALL_TO_KNEES_INTO BREATHE_IDLE MC_SPECIAL_IDLE_1 MC_SPECIAL_IDLE_2 STRIKE_FLAME_SLICE STRIKE_WIDE_SWIPE SUMMON_INTO SUMMON SUMMON_OUT_OF LIGHTNING_ORB_INTO LIGHTNING_ORB LIGHTNING_ORB_OUT_OF LIGHTNING_ORB_OUT_OF_GROUND_SMASH LIGHTNING_FOLLOWUP_IDLE DYING FALL_TO_KNEES_OUT_OF CS_SUMMON_INTO CS_SUMMON_LOOP CS_SUMMON_OUTOF CS_SUMMONER_APPEARS CS_SUMMONER_MENACE FALL_TO_KNEES DIE_LOOP BK_CHARGE_ATTACK CHARGE CHARGE_SUCCESS CHARGE_FAILURE BLOCK_RECOIL_LEFT BLOCK_RECOIL_RIGHT STRIKE_TURN_LEFT STRIKE_TURN_RIGHT ST_BATTLE_CHARGE_RUN BATTLE_CHARGE ST_BATTLE_CHARGE_CAST ST_BATTLE_CHARGE_BUILD_UP ST_BATTLE_CHARGE_IMPACT ST_BATTLE_CHARGE_MISS ST_BATTLE_CHARGE_TURN_LEFT ST_BATTLE_CHARGE_TURN_RIGHT CTCWillResponse ST_HOVER_FORWARD_SLOW ST_HOVER_BACK_SLOW ST_HOVER_RIGHT_SLOW ST_HOVER_LEFT_SLOW ST_HOVER_FORWARD_MEDIUM ST_HOVER_BACK_MEDIUM ST_HOVER_RIGHT_MEDIUM ST_HOVER_LEFT_MEDIUM ST_HOVER_FORWARD_FAST ST_HOVER_BACK_FAST ST_HOVER_RIGHT_FAST ST_HOVER_LEFT_FAST FLIP_TO_BACK ATTACK_BLOCKED POSE_DEAD HOVER HIT_ON_GROUND_LEFT HIT_ON_GROUND_RIGHT TAKE_OFF LAND ST_FEED_INTO ST_FEED_LOOP ST_FEED_OUTOF HELP_I_AM_A_PROJECTILE WASP_VS_WASP ST_STABBED_WHEN_DEAD FEED STAFF STRIKE_MEDIUM_360 SCRIPT_WHISPER_BOAST_01 SCRIPT_WHISPER_BOAST_02 SCRIPT_WHISPER_BOAST_03 MOVEMENT_LONG_FORWARD WHISPER_THROW_ITEM ST_CAST_PHYSICAL_SHIELD ST_RELEASE_PHYSICAL_SHIELD WILL_CAST_FORCE_SPELL_INTO WILL_CAST_FORCE_SPELL_BUILDUP WILL_CAST_FORCE_SPELL_DELIVER_LEVEL_1 WILL_CAST_FORCE_SPELL_DELIVER_LEVEL_2 ST_CAST_ASSASSIN_RUSH JUMP_INTO_SKY THROW_OBJECT CS_OUTOF_BOAST CS_BEG_INTO CS_BEG_LOOP CS_TALK_HAPPY_LOOP CS_TALK_HAPPY_BR1 CS_TALK_HAPPY_BR2 CS_TALK_HAPPY_BR3 CS_TALK_HAPPY_BR4 CS_TALK_ANGRY_LOOP CS_TALK_ANGRY_BR1 CS_TALK_ANGRY_BR2 CS_TALK_ANGRY_BR3 CS_TALK_ANGRY_BR4 CS_WHISPER_LOOK_UP WHISPER CTCBoss JACK_OF_BLADES RUSH_INTO RUSH_OUTOF RUSH_POSE STRIKE_SHOT_NEAR STRIKE_SHOT_FAR ST_FORCE_PUSH_INTO ST_FORCE_PUSH_RELEASE SUMMON_LOOP SUMMON_OUTOF RESPONSE_GENERIC_HIT_BACK_RUSH RESPONSE_GENERIC_HIT_FRONT_RUSH RISE_TO_FLOAT ST_GET_UP_FROM_FALL SCREAM_INTO DEATH_INTO JACK_OF_BLADES_FLOAT ST_STRIKE_LIGHT_INTO ST_CAST_FIREBALL_SPELL ST_STRIKE_LEFT_FIREBALL ST_STRIKE_COMBO_FIREBALL JACK_OF_BLADES_SCREAM ST_FALL_TO_GROUND JACK_OF_BLADES_VULNERABLE STUMBLE JACK_OF_BLADES_DEATH JACK_OF_BLADES_FLASH ST_STRIKE_LIGHT_OUTOF ASSASSIN_RUSH CS_HOH_JACK_HAND_ON_SHOULDER_SHOT_12B CS_HOH_JACK_OF_BLADE_SHOT_13 CS_LANDING CS_SPIN_AROUND_RISING CS_HAND_ON_SHOULDER_SHOT_12_B CS_SHOT_13 CS_HOLDING_MOTHER CS_HOLDING_MOTHER_LOOP CS_IN_AIR_DODGE_LEFT_THEN_RIGHT_THEN_STRIKE CS_IN_AIR_DODGE_RIGHT CS_LANDS_AND_TAKES_BOW CS_JC_JACK_RISES CS_BANDIT_WIZARD_BATTLE_JACK_OF_BLADES_FLIES CS_JOB_JACK_KILLS_MOTHER_END CS_JOB_JACK_KILLS_MOTHER_START CS_JOB_JACK_lOOKS_MOTHER_FALLING CS_JOB_JACK_TALKING CS_JOB_JACK_TALKING_BEFORE_THROAT_SLIT CS_JOB_JACK_TALKING_WITH_KNIFE CS_JACK_TALKS_LOOP CS_JOB_SLITS CS_HOH_JACK_STEP CS_HOH_JACK_STEP_HOLD CS_WB_FLYAWAY CS_JB_TAKES_KEY CS_JOB_HOLD_SWORD_OUTOF CS_JOB_GRAB_SWORD CS_JOB_HOLD_SWORD CS_JOB_HOLD_SWORD_IN_AIR CS_JACK_SWORD_SET CS_JACK_FALLING_DEAD CS_JACK_FALLING_DEAD_LAND CS_JACK_DEATH CS_STANDARD_TALK_IDLE1 CS_STANDARD_TALK_IDLE2 CS_STANDARD_TALK_IDLE3 CS_STANDARD_TALK_IDLE4 CS_STANDARD_TALK_IDLE5 CS_ANGRY1 CS_ANGRY2 CS_ANGRY3 CS_ANGRY4 CS_ANGRY5 CS_ANGRY6 CS_JACK_SCREAM_LOOP CS_JOB_DEAD_POSE CS_JB_ASKS_KEY CS_JOB_TALKS_DOWN CTCHasName CTCAICreatureWillPowerIndicator CTCDecapitation bs_male_short.bncfg bs_male_tall.bncfg bs_male_weak.bncfg bs_male_strong.bncfg bs_male_fat.bncfg bs_female_short.bncfg bs_female_tall.bncfg bs_female_weak.bncfg bs_female_strong.bncfg bs_female_fat.bncfg CTCSinglePersonOccupiable CTCDoor CTCSwitchableNavigation CTCActionUseBed CTCSingleUserActionPoints CTCBed GET_IN GET_OUT_FAST SLEEP CTCAnimatingObject CTCCupboard CTCClock CTCDegradableBarrier CTCSmashableWindow CTCTavernBar CTCNamedUserActionPoints CTCGraphicAppearanceReplaceableMesh CTCActionUseTorch CTCLight CTCTavernTable CTCCarryable CTCQuestCard CTCInventoryItem CTCMeleeTrap AUG_03 AUG_04 CTCActionUsePutInInventory CTCParticleAttachmentTracker CTCStockItem CTCObjectAugmentations PROJECTILE_WEAPON_AIMING ST_SHOW_TROPHY CTCTrophy CTCCarriedActionUseTrophy Global_OpenChest CTCChest CTCActionUseActivateQuest CTCCameraCollision CTCCarriedActionUseShow CTCObstacle CTCActionUsePickUpGenericBox CTCCarriedActionUseDropGenericBox CTCActionUseReadable CTCSmashableBarrier CTCCarriedActionUsePotion CHEER_INTO_01 CHEER_INTO_02 CHEER_LOOP_01 CHEER_LOOP_02 CHEER_OUTOF_01 CHEER_OUTOF_02 CLAP_INTO_02 CLAP_LOOP_02 CLAP_OUTOF_02 IDLE_BREATHE_01 IDLE_WEIGHT_SHIFT_INTO_01 IDLE_WEIGHT_SHIFT_LOOP_01 IDLE_WEIGHT_SHIFT_OUTOF_01 SHOUT_INTO_01 SHOUT_LOOP_01 SHOUT_OUTOF_01 THUMBS_DOWN_INTO_01 THUMBS_DOWN_LOOP_01 THUMBS_DOWN_OUTOF_01 WAVE_INTO_01 WAVE_LOOP_01 WAVE_OUTOF_01 SG_MINION_WANDER SG_MINION_FIND_PERSONAL_SPACE SG_GAZE_AT_HOME SG_MINION_SIT_AT_HOME SG_SIT_ROUND_CAMPFIRE SG_CLEAN_HOUSE SG_IDLE_AT_HOME SG_MINION_WATCH_FIRES SG_MINION_SIT_OUTSIDE SG_GAZE_OUTSIDE SG_LOOK_AT_INTERESTING_THINGS SG_WANDER_AROUND_SHOPS SG_MINION_GOSSIP SG_GO_TO_PUB SG_EAT_AT_HOME SG_SERVE_FOOD_AT_HOME SG_VILLAGE_TASK_TORCH SG_HOME_CANDLE SG_WORK_AT_SCHOOL SG_TELL_STORY SG_MINION_GO_TO_BED SG_MINION_HAS_INFORMATION SG_BOASTING_CROWD_MEMBER SG_MINION_FOLLOW_THING SG_OPINION_REACTION_ROOT SG_MINION_REACT_TO_TRESPASSING SG_PERFORM_ACTION SG_ON_HERO_PUSH SG_MINION_REACT_TO_CRIMINAL SG_MINION_REACT_TO_CRIME SG_DEED_REACTION_ROOT SG_MINION_REACT_TO_PLAYER_INTERACTION SG_DRUNK SG_RECOVER_STEALABLE_ITEM SG_MINION_SLEEP SG_DEED_REACTION_ROOT_FROM_SLEEP SG_MINION_REACT_TO_CRIME_FROM_SLEEP SG_AVOID_REGION_EXIT SG_WANDER_AROUND_INITIAL_POS SG_BANDIT_SIT_ROUND_CAMPFIRE SG_BANDIT_GOSSIP SG_BANDIT_PLAY_DICE SG_BANDIT_PLOT SG_SKILL_PRACTICE SG_VILLAGE_TASK_PATROL SG_CREATURE_ADVANCE_IN_COVER SG_STEAL_STEALABLE_ITEM SG_CREATURE_RANGED_COMBAT_TWO SG_CREATURE_FIND_COVER SG_CREATURE_RANGED_COMBAT_USE_COVER SG_CREATURE_RANGED_COMBAT_USE_PREFERRED_FIRE_POINT SG_SEEK_ENEMY SG_SEEK_SCRIPT_TARGET SG_MELEE_COMBAT_NEARBY_ATTACK_WHEN_VERY_CLOSE SG_MELEE_COMBAT_NEARBY2 SG_STEALTH_SEEK_ENEMY SG_GAZE_AT_WORK SG_SHOPKEEPER_WATCH_PLAYER SG_MINION_HAWKING_FROM_STALL SG_SELL_TO_BUYER SG_SETUP_WARES SG_OPEN_AND_CLOSE_SHOP SG_WORK_HAMMER_ANVIL SG_WORK_IN_WAREHOUSE SG_WORK_SAWING_WOOD SG_CLEAN_WORK SG_TAVERN_SERVER SG_WORK_CANDLE SG_TAVERN_KEEPER SG_EAT_AT_TAVERN SG_APPRENTICE_HERO SG_SERVE_FOOD_AT_TAVERN SG_MINION_GUARD_FOLLOW_PLAYER SG_MINION_GUARD_GREET_PLAYER SG_MINION_GUARD_HEARD_YELL_FOR_HELP SG_MINION_GUARD_BRIBED SG_VILLAGE_TASK_SECURITY_SWEEP SG_MINION_GUARD_REACT_TO_CRIMINAL SG_MINION_REACT_TO_APOLOGY SG_MINION_FOLLOW_PLAYER SG_GUILDMASTER SG_GAME_MASTER SG_WIFE_GIVE_YOU_GIFT SG_STAND_STILL SG_BUY_FROM_SELLER SG_SEEK_PERCEIVED_THING SG_NON_VILLAGE_GUARD_PATROL SG_SIT_IN_PUB SG_PREPARE_MEAL SG_STAY_NEAR_SCHOOL SG_WORK_IN_SHOP SG_SIT_FOR_MEAL SG_MINION_FACE_HERO_READY_FOR_INTERACTION SG_MINION_REACT_TO_ENEMY SG_MINION_PUT_OUT_FIRES SG_MINION_REACT_TO_UNCONSCIOUS_PERSON SG_MINION_REACT_TO_CORPSE SG_MINION_LEAVE_REGION SG_MINION_SIT_AT_INN SG_GAZE_OUT_OF_WINDOW SG_VILLAGE_TASK_PICK_CROPS SG_MINION_SIT_AT_WORK SG_MINION_WORK_IN_INN SG_MINION_MOTHER_CONSOLE_CHILD SG_MINION_BEHAVIOUR_PODIUM_EMOTE_NEUTRAL SG_MINION_WALK_TO_MARKER SG_MINION_REACT_TO_NOISE SG_STAY_NEAR_FOOD_HALL SG_MINION_MOTHER_PROTECT_FAMILY SG_MINION_KID_ANNOY SG_MINION_KID_GROUP_TAG SG_KID_PLAY_HOPSCOTCH SG_KID_SIT_IN_SCHOOL SG_MINION_KID_CALLED_TO_MOTHER SG_KID_WANDER_NEAR_KIDS SG_KID_WATCH_HOPSCOTCH SG_KID_REACT_TO_BLOCKAGE SG_KID_HURT_SELF_RUN_TO_MOTHER SG_MINION_SIT_AT_SCHOOL SG_MINION_LISTEN_TO_STORY SG_WANDER SG_CHICKEN_WANDER SG_CHICKEN_PANIC SG_CHICKEN_BEG SG_SMALL_BIRD_WANDER SG_BIRD_FLY_TO_FOOD SG_BIRD_GROUND_WANDER SG_BIRD_STARTLED SG_BUTTERFLY_WANDER SG_FIREFLY_WANDER SG_CREATURE_IDLE_UNDERGROUND SG_EARTH_TROLL_MAIN SG_EARTH_TROLL_TAKE_DAMAGE SG_EARTH_TROLL SG_ROCK_TROLL SG_ICE_TROLL_ICICLE_ATTACK SG_ICE_TROLL_POUND_GROUND_ATTACK SG_ICE_TROLL_ICICLE_ASSAULT SG_BALVERINE_WANDER SG_BALVERINE_CORNERED SG_BALVERINE_JUMP_AT_FLEEING_ENEMY SG_NYMPH_FLOAT_AROUND SG_NYMPH_ATTACK SG_HOVER_WANDER SG_HOVER_WANDER_AROUND_THING SG_CREATURE_SEEK_ENEMY_UNDERGROUND SG_SCORPION_KING SG_MELEE_COMBAT_NEARBY SG_BEETLE_TOGGLE_HOVER SG_REACT_TO_DEAD_LEADER SG_HOVER_KEEP_IN_AREA SG_HOVER_HORNET_QUEEN SG_HOVER_HORNET_QUEEN_TAKE_DAMAGE SG_BANDIT_KING_CHARGE SG_BANDIT_KING_LUNGE SG_WHISPER_POTION_COMBAT SG_WHISPER_RETREAT SG_VERSUS_ROCK_TROLL SG_VERSUS_SCORPION_KING SG_THUNDER SG_SUMMONER_CHARGE SG_SUMMONER_LIGHTNING_ATTACK SG_CREATURE_RANGED_COMBAT_USE_WILL_SHIELD SG_BRIAR_ROSE_WILL_USE SG_BRIAR_ROSE SG_MAZE_DEFENSIVE_MELEE_COMBAT SG_MAZE_SHIELDED_CHASE SG_MAZE_RANGED_COMBAT SG_MAZE_TELEPORT SG_MAZE_TUTORIAL_BATTLE SG_MAZE_TUTORIAL_BATTLE_TELEPORT SG_MAZE_TUTORIAL_BATTLE_RESPOND_TO_LIGHTNING SG_JACK_OF_BLADES_STAGE1 SG_JACK_OF_BLADES_STAGE2 SG_JACK_OF_BLADES_STAGE3 SG_DRAGON_ROUND1 SG_DRAGON_ROUND2 SG_JACK_DRAGON SG_SCREAMER_PURSUE_TARGET SG_KRAKEN_ATTACK SG_KRAKEN_TENTACLE_IDLE SG_KRAKEN_TENTACLE_ATTACK SG_KRAKEN_TENTACLE_RISE DOOR_OPEN DOOR_CLOSE GET_HIT GET_HIT_SPIN WOBBLE CTCProjectileTrap TRAP_TRIGGER TRAP_RESET TRAP_CONTINUOUS CTCGraphicAppearanceMultipleStaticMeshes CTCBlacksmiths CTCHeroCentre TARGET_ZOOM CTCDCameraPoint CTCShapeManager CTCCameraPointFixedPoint CTCCameraPointFixedDolly CTCCameraPointTrack CTCCameraPointBuilding CTCCameraPointGeneralCase CTCCameraPointDead CTCCameraPointScripted CTCCameraPointScriptedSpline WEAPON_FOCUS_01 WEAPON_FOCUS_02 WEAPON_SCABBARD_01 WEAPON_SCABBARD_02 BELT_CARRY_POS FISH_ATTACH_FOCUS_01 TARGET_CURSOR_POINT SHOT_CREATION_DUMMY WEAPON_FOCUS_03 WEAPON_FOCUS_04 WEAPON_FOCUS_ARROW_IN_BACK ST_BLOCK ST_BLOCK_COUNTER ST_NONSE SND_MAN_01_NONSPEECH_BATTLECRY_01 HIT_LEFT HIT_RIGHT BLOCK_LEFT BLOCK_RIGHT COMMENT_RAGE COMMENT_SHAKE_HEAD GIVE_ORDERS TURN_IN_DISGUST bandit_lieut_strong.bncfg bandit_king_01_set.bncfg CTCCombatLeader ST_LEAP_BACK ST_LEAP_IN ST_LEAP_OUT ST_LUNGE_ATTACK ST_STIKE_90ACW ST_STRIKE_90CW ST_STRIKE_LEFT ST_STRIKE_RIGHT ST_THROW ST_STRIKE_UNBLOCKABLE bandit_weak.bncfg bandit_strong.bncfg bandit_short.bncfg bandit_tall.bncfg ST_BACK_HIT ST_SKID_TO_STOP_01 BK_THROW_WEAPONS BK_NEW_WEAPONS CS_FALL_TO_KNEES CS_FALL_TO_KNEES_IDLE CS_FALL_TO_KNEES_THERESA CS_ON_KNEES_LOOK_AROUND CS_ON_KNEES_LOOK_AROUND_IDLE CS_STEP_INTO_SCENE CS_BAIT_HERO CS_FEED_SWORDS CS_TURN_TO_WALK MOVEMENT_STRAFE_IDLE VULNERABLE STUCK_GET_HIT BK_LUNGE BK_STUCK BK_UNSTUCK BK_UNSTUCK_STRIKE STRIKE_SPIN_AROUND REAR_ATTACK DEFEATED_POSE INTO_ATTACK_HIGH ATTACK_HIGH_LOOP OUT_OF_ATTACK_HIGH INTO_LOW_POSE INTO_ATTACK_LOW ATTACK_LOW_CHARGE_LOOP ATTACK_LOW_LOOP OUT_OF_ATTACK_LOW INTO_ROAR ROAR_LOOP OUT_OF_ROAR RETURN_UNDERWATER UNDERWATER RISE_FROM_SURFACE CTCKraken TENTACLE_RISE_FROM_SURFACE TENTACLE_SMASH_INTO TENTACLE_SMASH_OUT_OF TENTACLE_SMASH_LOOP TENTACLE_GET_HIT CTCKrakenTentacle LIGHTNING_BEAM_EFFECT CTCRegionFollower CTCTargetingSpirit CTCFollowed CTCPhysicsControlled CTCCoopSpirit MULTIPLAYER_SPIRIT_HIT_ENEMY_RED MULTIPLAYER_SPIRIT_GET_HIT_RED MULTIPLAYER_RED MULTIPLAYER_SPIRIT_HIT_ENEMY_BLUE MULTIPLAYER_SPIRIT_GET_HIT_BLUE MULTIPLAYER_BLUE MULTIPLAYER_SPIRIT_HIT_ENEMY_YELLOW MULTIPLAYER_SPIRIT_GET_HIT_YELLOW MULTIPLAYER_YELLOW MULTIPLAYER_SPIRIT_HIT_ENEMY_GREEN MULTIPLAYER_SPIRIT_GET_HIT_GREEN MULTIPLAYER_GREEN CTCLightningOrb SCRIPT_RISE_UP SCRIPT_ROCK_PILE PROJECTILE_ATTACK_THROW_ROCK GROUND_POUND LOOK_FORWARD LOOK_BACKWARD CS_RISE EMITTER_LOWERARM EMITTER_UPPERARM EMITTER_EYE EMITTER_BELLY CTCParticleAttacher ST_WALK_INTO ST_WALK_OUT_OF FALL_TO_DEATH DEATH_SHAKE ICICLE_BOAST BASH_GROUND_TO_MAKE_ICICLES THUMP_GROUND_LEFT THUMP_GROUND_RIGHT THUMP_GROUND_LOOP ICICLE_ASSAULT_INTO ICICLE_ASSUALT ICICLE_ASSAULT_LOOP ICICLE_ASSAULT_OUTOF CTCDExplosiveTrail REAR_UP_FULL REAR_UP_INTO REAR_UP REAR_UP_OUT_OF HOVER_INTO HOVER_OUT_OF HOVER_BREAK_OFF FIRE_BLAST_FORWARD FIRE_BLAST_LEFT FIRE_BLAST_RIGHT FIRE_BEAM_INTO FIRE_BEAM FIRE_BEAM_OUT_OF STRAFE_INTO STRAFE FLY_LOOP INTO_BURNINATE STRAFE_OUT_OF STRAFE_BURNINATE FLY_LOOP_BANK_LEFT FLY_LOOP_BANK_RIGHT OUT_OF_BURNINATE LAND_FIREBALL ROAR HISS FLY_INTO FLYING FLY_BANK_RIGHT FLY_BANK_LEFT FLY_BREAK_OFF_INTO FLY_BREAK_OFF_LOOP FLY_BREAK_OFF_OUT_OF PLUNGE_TO_DEATH DYING_TO_DEAD TURN_HEAD FLYING_LEG_POSE SNAP_ATTACK_FAST SNAP_ATTACK SNAP_ATTACK_INTO SNAP_ATTACK_OUTOF CS_DFI_ENTER_THE_DRAGON CS_DFI_DRAGON_LANDS CS_DFD_DRAGON_DIES CS_DFD_DRAGON_SOUL_SUCKED DRAGON_EYE_DUMMY DRAGON_MOUTH_DUMMY LANDED HOWL ST_RUN_JUMP ST_MUNCH ST_MUNCH_SPOT_HERO LEAP_STRAIGHT_UP TRANSFORMATION ST_JUMP_AWAY_FROM_COMBAT ST_JUMP_AWAY_FROM_COMBAT_LONG BLOCK_NEW_BLOCK_ANIM_I_DO_NOT_KNOW_WHAT_TO_DO_WITH BREAK_INTO_MELEE ST_JUMP_LONG_POSE ST_JUMP_LONG_END BALVERINE_HOWL MOVEMENT_SHORT_FRONT ATTACK_THEN_JUMP_INTO_SKY DROP_IN_FROM_SKY ST_STAND_UP CS_BALVERINE_ROAR CS_SPOT_HERO RESPONSE_MULTISTRIKE_GET_HIT fm_balverine_set.bncfg CS_SNIFF_GROUND ST_DISAPPOINTED ST_ENCOURAGE_SOLDIERS ST_RAISE_AXE ST_STRIKE_SPECIAL hobbe_lieut_set.bncfg ST_TELEPORT_APPEAR ST_TELEPORT_DISAPPEAR ST_THUMP_GROUND hobbe_spell_set.bncfg INTO_COMBAT OUT_OF_COMBAT WARCRY ST_DIE ST_AGGRESSIVE_CHARGE_FAST_INTO ST_AGGRESSIVE_CHARGE_FAST ST_AGGRESSIVE_CHARGE_FAST_OUTOF ST_AGGRESSIVE_CHARGE_INTO ST_CAST_DRAIN_LIFE_ADVANCE ST_CAST_DRAIN_LIFE ST_DRAIN_LIFE_OUTOF SUPER_ATTACK SCREAMER_AGGRESSIVE EMITTER_ARMGLOW ST_RISING ST_SPIN_STOP ST_SPIN_SLOW ST_SPIN_FAST ST_DESTROYED DIVE_ATTACK SPAWN weapon_pos_sting EXHAUSTED RECOVER TAIL_PLUNGE_LOOP TAIL_PLUNGE_WITHDRAW RISE_PREPARE TAIL_CURL TAIL_PLUNGE CHARGE_INTO CHARGE_LOOP CHARGE_STRIKE STRIKE_TAIL_PLUNGE SCORPION_STRIKE_RIGHT_TURN SCORPION_STRIKE_LEFT_TURN CLIMB_FROM_GROUND IDLE WALK ATTACK FLIP_ON_BACK STRAFE_LEFT STRAFE_RIGHT WRIGGLE CTCCreatureGenerator CTCActivationReceptorCreatureGenerator CTCActivationTrigger WASP_GENERATOR_INCIDENTAL OPEN_UP CTCCreatureHive HIT_SOUND_DEFAULT HIT_SOUND_MEDIUM_INTENSITY HIT_SOUND_HIGH_INTENSITY MULTIPLIER_INCREASE_01 MULTIPLIER_INCREASE_02 MULTIPLIER_INCREASE_03 MULTIPLIER_INCREASE_04 MULTIPLIER_INCREASE_05 MULTIPLIER_LOCK_01 MULTIPLIER_LOCK_02 MULTIPLIER_LOCK_03 MULTIPLIER_LOCK_04 MULTIPLIER_LOCK_05 MULTIPLIER_LOST_01 MULTIPLIER_LOST_02 MULTIPLIER_LOST_03 MULTIPLIER_LOST_04 MULTIPLIER_LOST_05 MULTIPLIER_HITS_INCREASE_01 CTCTargetingPlayer CTCSpecialAbilities CTCInventory CTCInventoryMap CTCInventoryQuests CTCInventoryWeapons CTCHeroReceiveItems CTCCreatureExpression CTCInGameMenu CTCHeroRangedAttacks CTCStealth CTCHeroOpinionDeedLog CTCHeroRememberCrimes CTCHaste CTCHeroStats CTCCreatureItemLevitationHero CTCTrespasser CTCGeneratesExperienceOnKilling CTCCreatureHitNotification CTCRegionDisplay CTCGamePlayer CTCBoastUI CTCBoastingCrowdControl CTCQuickAccessMenu CTCFineDialogue CTCQuestCompletionUI CTCPhotojournalCapture CTCHeroOnlineScoreboard CTCCreditsUI CTCBetting CTCHeroExperience CTCFishing CTCOracleMinigame CTCFireheartMinigame E3ONLY_TRIUMPHANT E3ONLY_SWORD E3ONLY_SWORD_2 E3ONLY_SWORD_3 ST_PUKE_INTO ST_PUKE_LOOP ST_PUKE_OUTOF ST_HOLD_FLAT_CRATE_JOG ST_HOLD_FLAT_CRATE_PICK_UP ST_HOLD_FLAT_CRATE_PUT_DOWN ST_JOG_WITH_CRATE ST_PICK_UP_CRATE ST_PUT_DOWN_CRATE ST_FISHING_FAILURE ST_FISHING_IDLE ST_FISHING_SUCCESS ST_DIGGING_FAILURE ST_DIGGING_IDLE ST_DIGGING_SUCCESS ST_RUN_STOP ST_RUN_180_TURN ST_JUMP ST_SPRINT ST_SPRINT_TIRED ST_MULTISTRIKE_POSE ST_IDLE_MELEE EXPRESSION_SPEAK_SELF EXPRESSION_SPEAK_OTHER STANDARD_FALLING_DEAD STANDARD_LEFT_SNEAK STANDARD_RIGHT_SNEAK STANDARD_FLIRT STANDARD_BRIBE STANDARD_THREATEN STANDARD_INSULT STANDARD_PUSH_POSE STANDARD_PUSHING STANDARD_THROW STANDARD_FALLING_FRONT_DEAD STANDARD_GREET STANDARD_SHOW_OBJECT STANDARD_GIVE_OBJECT SCRIPT_WIFE_KNOCKDOWN_RECOVER SCRIPT_WIFE_KNOCKDOWN SCRIPT_IDLE_STRENGTH ST_BOAST ST_ABILITY_FAST_SHEATHE_TO_COMBAT_POSE ST_ABILITY_FAST_UNSHEATHE_TO_COMBAT_POSE SEARCH_HIGH SEARCH_LOW ST_BLINK FACIAL_SQUINT WILL_START WILL_POSE WILL_STOP WILL_STOP_POSE ST_PICKPOCKET_INTO ST_PICKPOCKET_LOOP ST_PICKPOCKET_OUTOF ST_STEAL_INTO ST_STEAL_LOOP ST_STEAL_OUTOF ST_BED_INTO ST_BED_OUTOF ST_BED_SLEEPING ST_PULL_LEVER EXPRESSION_BELCH_INTO EXPRESSION_BELCH_LOOP EXPRESSION_BELCH_OUTOF ST_STAB_BODY_ON_FLOOR ST_APOLOGY ST_BATTLE_CRY ST_CLAP ST_WALK_DRUNK ST_LAUGH_EVIL ST_FART ST_GIGGLE ST_IDLE_BLOWING_HANDS ST_IDLE_COUGH ST_IDLE_BRIGHT_SUN ST_IDLE_RAIN ST_IDLE_SHADOW_BOX ST_IDLE_SWING_SWORD ST_INSULT_WITH_ARM ST_PELVIS_THRUST ST_SHIT ST_SNEER ST_THANKS ST_VICTORY_ARM_UP ST_COCK_A_DOODLE_DO ST_CROTCH_GRAB ST_KISS_MY_ASS ST_DANCE_FLAMENCO ST_DANCE_COSSACK ST_DANCE_AIR_GUITAR ST_DANCE_BALLET ST_DANCE_SATURDAY_NIGHT_FEVER ST_DANCE_TAP ST_Y ST_M ST_C ST_A EXPRESSION_MIDDLE_FINGER_INTO EXPRESSION_MIDDLE_FINGER_LOOP EXPRESSION_MIDDLE_FINGER_OUTOF ST_PULL_SWORD_FAIL ST_PULL_SWORD_SUCCEED ST_SHEATHE_FROM_COMBAT_POSE ST_UNSHEATHE_STICK_TO_COMBAT_POSE ST_SHEATHE_STICK_FROM_COMBAT_POSE STANDARD_SHEATHE_STICK STANDARD_UNSHEATHE_STICK STANDARD_UNSHEATHE_LEFT_HAND ST_UNSHEATHE_LEFT_HAND_TO_COMBAT_POSE OPEN_CHEST OPEN_SARCOPHAGUS PICK_UP_OBJECT PICK_UP_OBJECT_FROM_COUNTER PICK_UP_OBJECT_FROM_GROUND RAISE_WASP_HEAD ST_GET_IN_BED_RIGHT ST_GET_OUT_OF_BED_RIGHT TABLELIGHT CUPBOARDLIGHT STRIKE_STEALTH_KICK_THING_ON_GROUND STRIKE_HARD_LOW_KICK ST_IDLE_SHIFT_WEIGHT_INTO ST_IDLE_SHIFT_WEIGHT_LOOP ST_IDLE_SHIFT_WEIGHT_OUTOF ST_WADE ST_DRUNK_BREAK NOT_CARRYING ST_IDLE_EVIL ST_IDLE_GOOD ST_IDLE_WILL ST_IDLE_SKILL ST_IDLE_STRENGTH ST_IDLE_OLD CARRYING THROWING_THINGS PROJECTILE_WEAPON_BUILDUP BOW PROJECTILE_WEAPON_PULLBACK CROSSBOW_PUMPACTION HEAVY_WEAPON MOVEMENT_STRAFE_JUMP_LEFT MOVEMENT_STRAFE_JUMP_RIGHT MOVEMENT_STRAFE_JUMP_FORWARD MOVEMENT_STRAFE_JUMP_BACK MOVEMENT_STRAFE_JUMP_BLOCK_LEFT MOVEMENT_STRAFE_JUMP_BLOCK_RIGHT MOVEMENT_STRAFE_JUMP_BLOCK_FORWARD MOVEMENT_STRAFE_JUMP_BLOCK_BACK TOO_HEAVY BERSERK_NO_WEAPON STRENGTH_BERSERK_MAD_ACTION BERSERK_WITH_SWORD BERSERK_WITH_HEAVY_SWORD WADING_NO_WEAPON WADING_WITH_WEAPON ST_CAST_BURNING_HANDS ST_BUILD_UP_BURNING_HANDS ST_RELEASE_BURNING_HANDS ST_CAST_ENFLAME ST_BUILD_UP_ENFLAME ST_RELEASE_ENFLAME ST_CAST_DIVINE_WRATH ST_BUILD_DIVINE_WRATH ST_RELEASE_DIVINE_WRATH ST_RELEASE_LOOP_DIVINE_WRATH ST_CAST_UNHOLY_POWER ST_BUILD_UNHOLY_POWER ST_RELEASE_UNHOLY_POWER ST_RELEASE_LOOP_UNHOLY_POWER ST_CAST_HEAL ST_BUILD_UP_HEAL ST_RELEASE_HEAL ST_CAST_HEAL_SELF ST_BUILD_UP_HEAL_SELF ST_RELEASE_HEAL_SELF ST_CAST_SLOW_TIME ST_BUILD_UP_SLOW_TIME ST_RELEASE_SLOW_TIME WILL_CAST_LIGHTNING WILL_LOOP_LIGHTNING WILL_FINISH_LIGHTNING ST_BUILD_UP_PHYSICAL_SHIELD ST_REMOVE_PHYSICAL_SHIELD ST_CAST_SUMMON_GHOST_SWORD ST_BUILD_UP_SUMMON_GHOST_SWORD ST_RELEASE_SUMMON_GHOST_SWORD ST_CAST_TURNCOAT ST_BUILD_UP_TURNCOAT ST_RELEASE_TURNCOAT ST_CAST_SUMMON_SPELL ST_BUILD_UP_SUMMON_SPELL ST_RELEASE_SUMMON_SPELL ST_BUILD_UP_DRAIN_LIFE ST_RELEASE_DRAIN_LIFE ST_BUILD_UP_FIREBALL_SPELL ST_RELEASE_FIREBALL_SPELL ST_MULTI_ARROW_CAST ANIM_HERO_WILL_FIREBALL_LEFTHANDED_AIM ANIM_HERO_WILL_FIREBALL_ARMED_AIM ANIM_HERO_WILL_FIREBALL_RIGHTHANDED_AIM ANIM_HERO_WILL_FIREBALL_WITH_BOW_AIM ANIM_HERO_WILL_FIREBALL_LEFTHANDED_RELEASE ANIM_HERO_WILL_FIREBALL_ARMED_RELEASE ANIM_HERO_WILL_FIREBALL_RIGHTHANDED_RELEASE ANIM_HERO_WILL_FIREBALL_WITH_BOW_RELEASE ANIM_HERO_WILL_LIGHTNING_LEFTHANDED_AIM ANIM_HERO_WILL_LIGHTNING_ARMED_AIM ANIM_HERO_WILL_LIGHTNING_RIGHTHANDED_AIM ANIM_HERO_WILL_LIGHTNING_WITH_BOW_AIM ANIM_HERO_WILL_MULTISTRIKE CS_BANDIT_WIZARD_BATTLE_HERO_ON_FLOOR CS_BANDIT_WIZARD_BATTLE_HERO_LOOKS_DOWN CS_RECEIVE_ABLILITY CS_RECEIVE_ABILITY_INTO CS_RECEIVE_ABILITY_LOOP CS_RECEIVE_ABILITY_OUTOF CS_RECEIVE_ABILITY_STAND CS_RAISE_SWORD_THEN_STOP CS_STOP_LOOK_BEHIND CS_UNSHEATHE_TO_FACE_JACK CS_FALL_ON_KNEES_SHOT_9_A CS_INTRIGUED_LEFT_SHOT_5_A CS_LOOKUP_SHOT_5_B CS_ON_KNEES_SHOT_10_12 CS_WALK_AROUND_SHOT_1_2_3_4 CS_BEING_PUSHED_FALLING CS_STEP_BACK CS_GRAB_HOLD_OF_BARS CS_LOOKS_AMAZED CS_LOOKS_SURPRISED CS_PICK_UP_LEGENDARY_SWORD CS_LIFT_ROCK CS_HOH_HERO_FALL_ON_KNEES_SHOT_9A CS_HOH_HERO_HAND_ON_SHOULDER_SHOT_12B CS_HOH_HERO_INTRIGUED_LEFT_SHOT_5A CS_HOH_HERO_LOOKUP_SHOT_5B CS_HOH_HERO_ON_KNEES_SHOT_10_12 CS_HOH_HERO_STAND_UP_SHOT_13 CS_HOH_HERO_WALK_LOOK_AROUND_SHOT_1_2_3_4 CS_JOB_HERO_SCARED CS_JOB_HERO_SCARED_SLOWMOTION CS_JOB_HERO_SCARED_START_SLOWMOTION CS_JOB_HERO_SCARED_START_RUNNING CS_HERO_REACT_A CS_HERO_REACT_Ba CS_HERO_REACT_FIST CS_GUILD_SEAL_RECEIVE CS_JACK_C_LOOK_AROUND_CYCLE CS_JACK_C_LOOK_BEHIND CS_JACK_C_LOOK_BEHIND_CYCLE CS_JACK_C_LOOK_BEHIND_OUTOF CS_JACK_C_LOOK_BEHIND_OUTOF_CYCLE CS_JACK_C_UNSHEATHE_TO_FACE_JACK CS_JACK_C_UNSHEATHE_TO_FACE_JACK_CYCLE CS_LOOKING_DEAD_FATHER_CRYING CS_WALK_SLOW CS_CONFUSED_STUNNED CS_LOOKING_UP CS_SCARED_OF_BANDIT CS_TAKES_HAND_AND_TELEPORT CS_OAKVALE_TELEPORT_LOOP CS_CRY_SIT CS_CRY_INTO CS_CRY_ON_BED CS_FROM_AGRESSIVE_TO_SAD CS_SAD_LOOP CS_SAD_OUTOF CS_PUKE CS_PUKE_CYCLE CS_INTO_PUKE CS_RESIST_MAZE CS_FIRST_LOOK_THROUGH_FENCE CS_LOOKS_AND_JUMP_OVER_FENCE CS_LOOKS_AT_VILLAGER_SCARED CS_LOOKS_AT_VILLAGER_SCARED_JUMP CS_LOOKS_AT_VILLAGER_SCARED_LOOP CS_RISING_HEAD_SCARED CS_TURNS_TO_HIDE CS_TURN_REACTION CS_WAKING_UP_ON_STEPS CS_WAKING_UP_LOOP CS_TIRED CS_WILL_HERO_COMBAT_TIRED_IDLE CS_HERO_TURNAROUND CS_IDLE_BREATHE CS_SHIFT_WEIGHT1 CS_SHIFT_WEIGHT2 CS_SHIFT_WEIGHT3 CS_TAKES_BREATH CS_FOOT_SCRAPE CS_HERO_LISTEN1 CS_HERO_LISTEN2 CS_HERO_LISTEN3 CS_HERO_LISTEN4 CS_HERO_LISTEN5 CS_DEEP_CLEANSING_BREATH CS_LOOK_RIGHT2 CS_HERO_BADBACK CS_HERO_SIGHS CS_HERO_GETUP CS_HERO_FLOOR_IDLE CS_LOOK_SURPRISED CS_DRAIN_LOOP CS_DRAIN_OUTOF CS_WILL_HERO_LOOK_AT_ARMS_CYCLE CS_WILL_HERO_RECIEVE_WILL_FALL_TO_KNEES CS_WILL_HERO_RECIEVE_WILL_STAND CS_WILL_HERO_TURNS_TOWARDS_MOTHER CS_WILL_HERO_RECEIVE_MOM_INTO CS_WILL_HERO_LOOK_AT_ARMS_OUTOF CS_HOH_HERO_KNEES_LOOKINGUP CS_HOH_HERO_KNEES_LOOKINGUP_TURN CS_HOH_WALK_LOOK_AROUND CS_HOH_WALK_LOOK_UP CS_HOH_HERO_STAND_UP_SHOT_13_CYCLE CS_HERO_REACTTOROTH1 CS_HERO_REACTTOROTH2 CS_HERO_WALKING_AND_LOOKING_AROUND CS_PRISON_HERO_TURNS_MOTHER CS_PRISON_HERO_LOOKAROUND CS_HERO_HIT_BY_JACK CS_HERO_WIPE_MOUTH CS_GUILDMASTER_HERO_IDLE1 CS_GUILDMASTER_HERO_APPROACH CS_HERO_SISTER_KILL CS_HERO_FLASHBACK_LOOP_KID CS_HERO_OV_FLASHBACK_LOOP CS_HERO_OV_FLASHBACK_INTO CS_HERO_OV_FLASHBACK_OUTOF CS_HERO_OV_WALKAROUND CS_HERO_OV_REACTION CS_HERO_LOOK_UP_TO_JOB_IDLE CS_HERO_SWORD_VORTEX CS_HERO_REALIZING_SISTER CS_HERO_TURNING_C90 CS_HERO_KNEEL_INTO CS_HERO_KNEEL_LOOP CS_HERO_KNEEL_LOOKAROUND CS_HERO_KNEEL_OUTOF CS_HERO_FIREHEART_INTO CS_HERO_FIREHEART_LOOP1 CS_HERO_FIREHEART_1TO2 CS_HERO_FIREHEART_LOOP2 CS_HERO_FIREHEART_WALKIN CS_HERP_TAKES_SWORD CS_HERO_SUMSHIP_BLAST CS_HERO_SURPRISED_TROLL_INTO CS_HERO_SURPRISED_TROLL_LOOP CS_HERO_SOUL_MASK_1_INTO CS_HERO_SOUL_MASK_1_LOOP CS_HERO_SOUL_MASK_1_OUT CS_HERO_SOUL_MASK_1_OUT2 CS_HERO_SOUL_MASK_1_INTO_DRAGON CS_HERO_SOUL_MASK_2_INTO CS_HERO_SOUL_MASK_2_LOOP CS_HERO_SOUL_MASK_2_OUT CS_HERO_SOUL_MASK_3_INTO CS_HERO_SOUL_MASK_3_LOOP CS_HERO_SOUL_MASK_3_OUT CS_HERO_LOOK_AROUND_FAST CS_DFI_HERO_LOOK_AROUND CS_HERO_DFE_HOLDS_MASK_INTO CS_HERO_DFE_HOLDS_MASK CS_HERO_DFE_LOOK_AT_MASK CS_HERO_DFE_PUTS_ON_MASK CS_HERO_DFE_SCREAMING CS_HERO_DFE_RISES CS_HERO_DFE_RISES_LOOP CS_HERO_DFG_LOOK_AT_MASK CS_HERO_DFG_LOOK_AT_MASK_REACTION CS_HERO_DFG_TURNS_FROM_MASK CS_HERO_DFG_THROW_MASK CS_HERO_DFG_FALLS_TO_KNEES CS_HERO_DFG_RISES_TO_KNEES CS_HERO_DFG_KNEELING CS_HERO_DFG_STANDS CS_HERO_SURPRISED_REACTION CS_HERO_RAISE_SWORD_TO_KILL CS_HERO_SURPRISED_INTO CS_HERO_SURPRISED_LOOP CS_TVAD_NOBLE MOVEMENT_SHORT_BACK MOVEMENT_MEDIUM_FRONT MOVEMENT_SHORT_RIGHT MOVEMENT_MEDIUM_RIGHT MOVEMENT_LONG_RIGHT MOVEMENT_SHORT_LEFT MOVEMENT_MEDIUM_LEFT MOVEMENT_LONG_LEFT MOVEMENT_STRAFE_JUMP_FORWARD_SPRINT KNOCKED_ON_BACK GENERIC_RESPONSE_DRAIN DRAINED BREAK_OUT RESPONSE_MEDIUM_FRONT RESPONSE_SHORT_FRONT RESPONSE_MEDIUM_LEFT RESPONSE_MEDIUM_RIGHT RESPONSE_MEDIUM_BACK STRIKE_SHORT_FRONT_LOW STRIKE_SHORT_FRONT_UNARMED STRIKE_SHORT_FRONT_UNARMED_AC90 STRIKE_SHORT_FRONT_UNARMED_C90 STRIKE_SHORT_FRONT_UNARMED_LOW SPECIAL_IDLE_UNARMED STRIKE_MEDIUM_RIGHT STRIKE_MEDIUM_LEFT STRIKE_STEALTH_ATTACK STRIKE_STEALTH_ATTACK_UNARMED STRIKE_STEALTH_STAB_BODY STRIKE_SPECIAL_SPINNING STRIKE_SPECIAL_LUNGE STRIKE_SPECIAL_UPSWING WILL_CAST_FORCE_SPELL_DELIVER_LEVEL_3 WILL_CAST_FORCE_SPELL_DELIVER_LEVEL_4 ST_MULTISTRIKE_01 ST_MULTISTRIKE_02 ST_MULTISTRIKE_03 ST_MULTISTRIKE_04 ST_SPECIAL_JUMP ST_SPECIAL_LAND WILL_CAST_TIME_SPELL HERO_SPECIAL_FLAMING_WEAPON_START HERO_SPECIAL_FLAMING_WEAPON_MIDDLE HERO_SPECIAL_FLAMING_WEAPON_END STRENGTH_INTO_BUILDUP_BERSERK STRENGTH_BUILDUP_BERSERK STRENGTH_BERSERK_RECOVER_LOOP STRENGTH_CAST_BERSERK STRENGTH_BERSERK_EXIT SKILL_CAST_SLOW_TIME SKILL_CAST_SLOW_TIME_FROM_COMBAT WILL_CAST_DRAIN_LIFE STANDARD_COMBAT_STAND SCRIPT_HERO_DRINK CTCHeroMorph CTCHeroSpecialMovement CTCHeroAttachableAppearanceModifiers CTCWound CTCTextureDecal hero_weak.bncfg hero_strong.bncfg hero_tall.bncfg hero_berserk.bncfg hero_fat.bncfg hero_teen_set.bncfg EYE_SET_L EYE_SET_R MOUTH_FOCUS focus_eye_01 CTCInventoryClothing CTCInventoryAbilities CTCInventoryExperience CTCInventoryTrade CTCInventoryStats hero_young_set.bncfg LAY_EGG PECK STANDARD_FLY STANDARD_GLIDE CS_PREEN ST_FLY CTCAmbientBird CTCJackShield rival_hero_maze_set.bncfg STRIKE_MEDIUM_LEFT_90 STRIKE_MEDIUM_RIGHT_90 ST_BUILDUP_ENFLAME ST_BUILDUP_PHYSICAL_SHIELD ST_HEAL_INTO ST_HEAL_RELEASE ST_COUNTER_SLOWTIME ST_TELEPORT_OUT ST_TELEPORT_IN CS_ATTACKED_BY_YOUNG_HERO CS_BECKONS_TO_YOUNG_HERO CS_BOWING CS_DELIVER_WILL_LOOP CS_OAKVALE_TELEPORT CS_BANDIT_WIZARD_BATTLE_MAZE_LOOKS_DOWN CS_OAKVALE_WALK CS_MAZE_SPELL_CAST CS_MAZE_TALK_DOWN CS_MAZE_TALK_DOWN_BREAKOFF_01 CS_MAZE_TALK_DOWN_BREAKOFF_02 CS_MAZE_TALK_DOWN_BREAKOFF_03 CS_MAZE_TALK_DOWN_BREAKOFF_04 CS_MAZE_TALK_HAPPY_LOOP CS_MAZE_TALK_HAPPY_BREAKOFF_01 CS_MAZE_TALK_HAPPY_BREAKOFF_02 CS_MAZE_TALK_HAPPY_BREAKOFF_03 CS_MAZE_TALK_HAPPY_BREAKOFF_04 CS_MAZE_DIES CS_MAZE_DIES_LOOP CS_MAZE_DEATH_BR1 CS_MAZE_DEATH_BR2 CS_MAZE_BLUFFING CS_MAZE_TURN_TO_HERO CS_MAZE_DEFIANT CS_MAZE_CONV_SISTER CS_TAUNT MAZE SCYTHE THUNDER ST_COLLAPSE ST_GASP_LOOP ST_STABBED_RESPONSE UNARMED LIGHTNING_STORM_INTO LIGHTNING_STORM LIGHTNING_STORM_OUTOF CS_PICKING_SWORD CS_PUSHING_FALLING CS_ANGRY_LOOP CS_ANGRY_G1 CS_ANGRY_G2 CS_ANGRY_G3 CS_ANGRY_G4 CS_SAD_01 CS_SAD_02 CS_SAD_03 CS_SAD_04 CS_CONV_THUNDER_BR1 CS_CONV_THUNDER_BR2 CS_WAVE1 CS_WAVE2 CS_NOD CS_SWAGGER CS_SHIFT_WEIGHT CS_HANDS_BEHIND_BACK CS_FLEX_MUSCLES CS_POINT_RIGHT CS_THUNDER_CONV_INTO CS_THUNDER_CONV_LOOP CS_THUNDER_CONV_BREAK1 CS_THUNDER_CONV_BREAK2 rival_hero_thunder_set.bncfg rival_hero_whisper_set.bncfg rival_hero_whisper_apprentice_set.bncfg rival_hero_whisper_teen_set.bncfg BRIAR_ROSE ST_STRAFE_BACK ST_STRAFE_FORWARD ST_STRAFE_LEFT ST_STRAFE_RIGHT ST_ENFLAME ST_FORCE_PUSH FORCE_PUSH_INTO FORCE_PUSH FORCE_PUSH_OUT_OF CONVERSATION_HOLDING_SWORD CS_GESTURE CS_HAND_SWIPE CS_ANGRY_BR1 CS_ANGRY_BR2 CS_ANGRY_BR3 CS_ANGRY_BR4 CS_HAPPY_LOOP CS_PICK_UP_CARD CS_WAVE ST_CHANTING_INTO ST_CHANTING_LOOP ST_CHANTING_OUT_OF STRIKE_SHOT_FAR_INTO STRIKE_SHOT_FAR_OUTOF INVULNERABLE_INTO INVULNERABLE INVULNERABLE_OUT_OF INTANGIBLE POWER_UP_INTO POWER_UP POWER_UP_OUT_OF SCRIPT_TALK_IDLE_01 SCRIPT_TALK_IDLE_02 SCRIPT_TALK_IDLE_03 SCRIPT_FOLD_ARMS_IN SCRIPT_FOLD_ARMS_LOOP SCRIPT_FOLD_ARMS_OUT SCRIPT_BLOW_KISS_IN SCRIPT_BLOW_KISS_LOOP SCRIPT_BLOW_KISS_OUT SCRIPT_LISTEN_BASE_IN SCRIPT_LISTEN_BASE_LOOP SCRIPT_LISTEN_BASE_OUT SCRIPT_ATTRACT_WAVE SCRIPT_RESPONSE_WAVE bandit_lieut_short.bncfg bandit_lieut_tall.bncfg bandit_lieut_weak.bncfg bandit_lieut_fat.bncfg dominatrix_set.bncfg bw_granny.bncfg teen_captive_set.bncfg khg_chief_son_set.bncfg ST_SAT_DRINK_INTO ST_SAT_DRINK_LOOP ST_SAT_DRINK_OUTOF ST_SAT_TAKE_FOOD_FROM_POCKET ST_SAT_EAT_TAKE_FOOD_FROM_POCKET ST_SAT_WARM_HANDS_AT_FIRE ST_SAT_WARM_HANDS_AT_FIRE_INTO ST_SAT_WARM_HANDS_AT_FIRE_LOOP ST_SAT_WARM_HANDS_AT_FIRE_OUTOF CTCShopKeeper BCMTrader CTCTavernGameMaster BCGameMaster RESPONSE_SEATED_HIT_KNOCKDOWN RESPONSE_KNOCKDOWN_GET_HIT RESPONSE_KNOCKDOWN_IDLE RESPONSE_KNOCKDOWN_RECOVER_TO_SEATED PLEAD DECLINED THANK SPEAKING_IDLE SPEAKING_INTO SPEAKING_LOOP SPEAKING_OUTOF SCRATCHING_INTO SCRATCHING_LOOP SCRATCHING_OUTOF SIT_FLOOR_BEGGAR bs_beggar.bncfg bc_rudeman_set.bncfg bs_guard_tall.bncfg bs_guard_short.bncfg SCRIPT_SEATED_SLEEP_FIGHTING CS_GUILD_SEAL_GIVE CS_GUILDMASTER_DYING_BREAKOFF CS_GUILDMASTER_DYING_CYCLE CS_GM_COMEGETSOME CS_GMDEATH_DEAD CS_GMDEATH_STABBED GUILDMASTER CONCENTRATE SCARLET_ROBE CS_LOOK_BEHIND_AND_BACK CS_HIDE_BEHIND_HERO CS_GESTURES_AT_HERO CS_MUM_SEND_WILL CS_GET_UP CS_GRABS_BARS CS_GRASPS_BARS_CYCLE CS_SADNESS_CYCLE CS_SLEEPING_CYCLE CS_STRUGGLING CS_STRUGGLING_LOOP CS_PRISON_JACK_M_HIDE_BEHIND_HERO CS_PRISON_MOTHER_M_GESTURES_AT_HERO CS_PRISON_MOTHER_M_GET_UP CS_PRISON_MOTHER_M_GRABS_BARS CS_PRISON_MOTHER_M_GRABS_BARS_CYCLE CS_PRISON_MOTHER_M_SADNESS_CYCLE CS_PRISON_MOTHER_M_SLEEPING_CYCLE CS_JACK_C_LOOK_AT_JACK_CYCLE CS_JACK_C_MOTHER_LOOK_BEHIND_AND_BACK CS_JACK_C_MOTHER_LOOK_BEHIND_CYCLE CS_JACK_C_MOTHER_LOOK_BEHIND_INTO CS_JACK_C_MOTHER_LOOK_BEHIND_OUTOF CS_JACK_C_MOTHER_LOOK_BEHIND_OUTOF_CYCLE CS_JACK_C_MOTHER_FEAR_CYCLE CS_JACK_C_MOTHER_FEAR CS_PRISON_MOTHER_BARS_LOOKING_UP CS_PRISON_MOTHER_BARS_LOOKING_LOOP CS_PRISON_MOTHER_BARS_LOOKING_UP_LOOP CS_PRISON_MOTHER_RECOGNIZE_HERO CS_PRISON_MOTHER_RECOGNIZE_HERO_2 CS_PRISON_MOTHER_RECOGNIZE_HERO_CYCLE CS_PRISON_MOTHER_TELL_HERO_OPEN_CELL CS_PRISON_MOTHER_TURN_TO_ATTACK CS_PRISON_MOTHER_TURN_TO_ATTACK_HOLD CS_JOB_MOTHER_ABOUT_KILLED CS_JOB_MOTHER_ABOUT_KILLED_END CS_JOB_MOTHER_TALKING CS_MOTHER_HELD_LOOP CS_JOB_MOTHER_THROAT_SLIT_NEW CS_JOB_MOTHER_WIGGLING CS_JOB_MOTHER_DEATH_A CS_WILL_MOTHER_INTO_SEND_WILL CS_WILL_MOTHER_OUT_OF_SEND_WILL CS_WILL_MOTHER_SEND_WILL_CYCLE CS_JOB_MOM_DEATH_B CS_JOB_MOM_DEAD_FLOOR CS_TRANCE_CYCLE CS_INTO_TRANCE CS_INTRODUCTION CS_SEND_WILL CS_TURN_AWAY CS_SAT_DOWN_DEFEATED_LOOP CS_SAT_DOWN_BREAK_UP CS_SISTER_CHECKING_STANDING CS_SIS_THROW_SPELL CS_SIS_THROW_SPELL_LOOP CS_SURPRISED young_sister_set.bncfg AF2 body_guard_strong.bncfg body_guard_weak.bncfg executioner_set.bncfg bs_punchclub_champ_set.bncfg ST_TRAINEE_BLOCK_01 ST_TRAINEE_BLOCK_02 ST_TRAINEE_IDLE ST_TRAINEE_STRIKE_01 ST_TRAINEE_STRIKE_02 ST_TRAINEE_STRIKE_DUMMY ST_TRAINEE_PERUSE_LIBRARY ST_TRAINEE_LOOK_AT_MAP_TABLE ST_TRAINEE_SPELLS ST_TRAINEE_BLOCK ST_TRAINEE_STRIKE bs_male_bully_set.bncfg bs_guard_red_tall.bncfg bs_guard_black_tall.bncfg INKEEP1 bs_barber_set.bncfg BSGameMaster bs_sheriff.bncfg kg_chief_set.bncfg KHGGameMaster of_farmer_male_set.bncfg of_farmer_female_set.bncfg TC_Villager OVGameMaster BS_Teacher CTCDNone CTCDummyVillager CTCOwnedEntity HKGameMaster GAMEMASTER_ORACLE_1_5 ss_charity_worker_set.bncfg NecropolisGhost CTCDExperienceOrb CTCGraphicAppearanceSprite CTCSoundPlayer CTCDExplosion Expression_Pickpocket Expression_Picklock Expression_Steal HeroicStance Flirt Apology MockingSneer EvilLaugh BattleCry PelvicThrust MiddleFinger Belch Fart VictoryArmPump Giggle Shit Thanks CockADoodleDo EXPRESSION_COCKADOODLEDO CrotchGrab KissMyAss DanceFlamenco DanceCossack DanceAirGuitar DanceBallet EXPRESSION_BALLET_TWIST DanceSaturdayNightFever EXPRESSION_DISCO DanceTap EXPRESSION_TAP_DANCE STRIKE_MEDIUM_LIGHT_FRONT_FINISH_TIMED STRIKE_MEDIUM_LIGHT_FRONT_C90_FINISH_TIMED STRIKE_MEDIUM_LIGHT_FRONT_AC90_FINISH_TIMED STRIKE_MEDIUM_LIGHT_FRONT_C180_FINISH_TIMED HIT_LOCATION_CYLINDER_01 HIT_LOCATION_HEAD HIT_POSITION_CYLINDER_DUMMY HIT_LOCATION_SPHERE_01 EMBARRASSED_TWIRL CTCDNavigationSeed CTCPhysicsLight ORACLE_1_5 CTCPreCalculatedNavigationRoute CTCHeroCentreDoorMarker CTCTeleporter CTCExclusiveUse CTCStealableItemLocation CTCFishingSpot CTCCrateStack CTCDiggingSpot CTCInfoDisplay CTCCreatureGeneratorCreator CTCInterestingToVillagers CTCSpotLight CTCBoastingArea CTCDInternalMarker CTCDRegionEntrance CTCDRegionExit CTCAtmosPlayer CTCThingUIDDummyForSerialisation CTCCarriedActionUseAbility FLARE_POINT CTCGraphicAppearanceStaticMeshFadeOutOnProximity CTCActionUseSearch CTCSearchableContainer DRAW CTCActionUseBuyHouse CTCDHeroSuit LIGHT_POINT CTCExpression CTCCarriedActionUseExpression CTCHighlightItem CTCActivationReceptorDoor CTCWallMount CTCActionUseWallMount EATEN_BY_BALVERINE CS_FIREHEART_LOWERS CS_FIREHEART_BOTTOM CS_MASK_THROW CTCExplodingObject CHEST_OPEN CHEST_CLOSE CHEST_FALL Global_GiveHeroItemsFromRewardChest StartOakVale OrchardFarm PicnicArea KnotholeGlade Arena SnowspireVillage Darkwood1 DemonDoor_LookoutPoint Witchwood1 GreatwoodEntrance BowerstoneSlums BanditCampEntrance BowerstoneJail OakBay HeroGuildComplexInside Witchwood2 GraveyardCircle BanditCampPathEntrance Darkwood3 NorthernWastes3 OakvaleMemorialGarden GuildWoods GrannysHouse BanditCampPath1 Graveyard PrisonTortureChamber BarrowFields HookCoast Fisherman Witchwood3 GreatwoodBanditToll Oakvale DarkwoodChapel DragonCliff FrescoDome BowerstonePosh LookoutPoint PrisonCells_2 HauntedHouse OakVale CTCActivationReceptorChest CTCActivationReceptorRelay TRAP_UNTRIGGERED CTCUndeadSoul CTCPhysicsRigidBody ASCEND SPIN CTCHeroGuide CTCActionUseMapTable RISE CTCJackPillar CTCBoastingPodium CTCBoastingPosition CTCActionUseAcceptBoast GRAB CTCCarriedActionUseFood CTCCarriedActionUseFish CTCFish Global_TeleportToHeroGuild CTCCarriedActionUseActivateQuest CTCCarriedActionUseGoldBag CTCCarriedActionUseLamp Global_ToggleTimeDisplay CTCFishingRod CTCCarriedActionUseFishingRod CTCCarriedActionUseSpade CTCResurrectionItem CTCCarriedActionUseGive CTCGift CTCCarriedActionUseRead CTCCarriedActionUseGiveBeer CTCCarriedActionUseDrop CTCActionUseBlowHorn CTCBob CS_SHIP_RAISE CS_SHIP_RISING CS_SHIP_SAILING CS_SHIP_STORM1 CS_SHIP_STORM2 GEM_RISING CREATEPARTICLECANDLE_FLAME TEXT_OBJECT_MOTHERS_NOTE_TITLE TEXT_OBJECT_MOTHERS_NOTE_BODY BLINK CTCTavernTankard CLOCKHAND_TURN CTCWeatherVane ENG_ARIAL_28 CAMERA_VIEW_SHOVE_HA_PENNY CTCTavernGameShoveHaPenny CTCTavernGameCoinGolf CAMERA_VIEW_PAIRS CTCTavernGameCardPairs CAMERA_VIEW_SORTING CTCTavernGameCardSorting CAMERA_VIEW_BLACKJACK CTCTavernGameCardBlackjack CTCTavernJug CAMERA_VIEW_SPOT_THE_ADDITION CTCTavernGameSpotTheAddition CTCDParticleEmitter ENG_ARIAL_18 CTCDPhysicalObstruction CTCActionUseSwitch CTCDRumble CTCShotDefinitionProjectile CTCShotDefinitionThrowPredictive CTCShotDefinitionTearInGround CTCShotDefinitionNymphFun CTCShotDefinitionQueenHornetShot CTCShotDefinitionThrow CTCShotDefinitionFireballSpell CTCShotDefinitionProjectilePredictive CTCShotDefinitionForcePushBall CTCShotDefinitionDrainLife ingame.lug gamesnds.h Inn.lug night.lug village.lug woodland.lug country.lug ThunderStorm.lug River.lug Waterfall.lug WaterfallSmall.lug Ocean.lug Shore.lug Lake.lug GrannysHouse.lug Darkwood.lug DarkwoodLake.lug HobbesCave.lug HangingTreePath.lug Graveyard.lug HookCoast.lug 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Fanfare_02.wma Fanfare_03.wma Fanfare_04.wma Fanfare_05.wma Fanfare_06.wma Fanfare_07.wma Fanfare_08.wma Fanfare_09.wma Fanfare_10.wma CutsceneDeadDad.wma CutsceneFeet.wma CutsceneGuildCeremony.wma CutsceneTwinBlade.wma CutsceneTheresa_01.wma CutsceneTheresa_02.wma CutsceneWizardBattleIntro.wma CutsceneWizardBattleOutro.wma CutscenePrisonMother.wma CUTSCENEJackBossFightIntro.wma CUTSCENEJackBossFightOutro.wma CUTSCENEJackCaptures.wma CUTSCENEGuildArrival.wma CUTSCENECollectFireheart.wma CUTSCENEDragonDeath.wma CUTSCENEDragonFightIntro.wma CUTSCENEDragonFightOutroEvil.wma CUTSCENEDragonFightOutroGood.wma CUTSCENEDragonFightOutroChoice.wma CUTSCENEOneYearLater.wma CUTSCENEOracleAwakens.wma CUTSCENEScytheMessage.wma CUTSCENESoul2MotherIntro.wma CUTSCENESoul2MotherSuccess.wma CUTSCENESoul3GuildmasterIntro.wma CUTSCENESummonShipIntro.wma CUTSCENESummonShipOutro.wma CUTSCENESoul3GuildmasterOutroEvil.wma CUTSCENESoul3GuildmasterOutroGood.wma CUTSCENEGateOpensBriarRose.wma CUTSCENEGateOpensScythe.wma Intro.wma dialogue.lut dialoguesnds.h LIPSYNC_ENGLISH_MAIN dialogue2.lut dialoguesnds2.h LIPSYNC_ENGLISH_MAIN_2 scriptdialogue.lut scriptdialoguesnds.h LIPSYNC_ENGLISH_SCRIPT scriptdialogue2.lut scriptdialoguesnds2.h LIPSYNC_ENGLISH_SCRIPT_2 LIPSYNC_FRENCH_MAIN LIPSYNC_FRENCH_MAIN_2 LIPSYNC_FRENCH_SCRIPT LIPSYNC_FRENCH_SCRIPT_2 LIPSYNC_JAPANESE_MAIN LIPSYNC_JAPANESE_MAIN_2 LIPSYNC_JAPANESE_SCRIPT LIPSYNC_JAPANESE_SCRIPT_2 LIPSYNC_GERMAN_MAIN LIPSYNC_GERMAN_MAIN_2 LIPSYNC_GERMAN_SCRIPT LIPSYNC_GERMAN_SCRIPT_2 LIPSYNC_KOREAN_MAIN LIPSYNC_KOREAN_MAIN_2 LIPSYNC_KOREAN_SCRIPT LIPSYNC_KOREAN_SCRIPT_2 LIPSYNC_CHINESE_MAIN LIPSYNC_CHINESE_MAIN_2 LIPSYNC_CHINESE_SCRIPT LIPSYNC_CHINESE_SCRIPT_2 LIPSYNC_SPANISH_MAIN LIPSYNC_SPANISH_MAIN_2 LIPSYNC_SPANISH_SCRIPT LIPSYNC_SPANISH_SCRIPT_2 LIPSYNC_ITALIAN_MAIN LIPSYNC_ITALIAN_MAIN_2 LIPSYNC_ITALIAN_SCRIPT LIPSYNC_ITALIAN_SCRIPT_2 HERO_ABILITY_SLOW_TIME_INIT HERO_ABILITY_SLOW_TIME_POWERUP_1 HERO_ABILITY_SLOW_TIME_POWERUP_2 HERO_ABILITY_SLOW_TIME_POWERUP_3 HERO_ABILITY_SLOW_TIME_CAST HERO_ABILITY_SLOW_TIME_CONTINUOUS HERO_ABILITY_SLOW_TIME_END HERO_ABILITY_SHIELD_INIT HERO_ABILITY_SHIELD_POWERUP_1 HERO_ABILITY_SHIELD_POWERUP_2 HERO_ABILITY_SHIELD_POWERUP_3 HERO_ABILITY_SHIELD_CAST HERO_ABILITY_SHIELD_CONTINUOUS_NO_POWERUP HERO_ABILITY_SHIELD_CONTINUOUS_LEVEL_1 HERO_ABILITY_SHIELD_CONTINUOUS_LEVEL_2 HERO_ABILITY_SHIELD_CONTINUOUS_LEVEL_3 HERO_ABILITY_SHIELD_END HERO_ABILITY_MULTI_STRIKE_LEVEL_1 HERO_ABILITY_MULTI_STRIKE_LEVEL_2 HERO_ABILITY_MULTI_STRIKE_LEVEL_3 HERO_ABILITY_MULTI_STRIKE_LEVEL_4 HERO_ABILITY_MULTI_ARROW_CAST HERO_ABILITY_LIGHTNING_INIT HERO_ABILITY_LIGHTNING_CONTINUOUS HERO_ABILITY_LIGHTNING_END_HERO HERO_ABILITY_LIGHTNING_END_ATTACKEE HERO_ABILITY_DIVINE_WRATH_POWERUP_START_1 HERO_ABILITY_DIVINE_WRATH_POWERUP_START_2 HERO_ABILITY_DIVINE_WRATH_POWERUP_START_3 HERO_ABILITY_DIVINE_WRATH_POWERUP_START_4 HERO_ABILITY_DIVINE_WRATH_POWERUP_LOOP_1 HERO_ABILITY_DIVINE_WRATH_POWERUP_LOOP_2 HERO_ABILITY_DIVINE_WRATH_POWERUP_LOOP_3 HERO_ABILITY_DIVINE_WRATH_POWERUP_LOOP_4 HERO_ABILITY_DIVINE_WRATH_RELEASE_1 HERO_ABILITY_DIVINE_WRATH_RELEASE_2 HERO_ABILITY_DIVINE_WRATH_RELEASE_3 HERO_ABILITY_DIVINE_WRATH_RELEASE_4 HERO_ABILITY_DIVINE_WRATH_RELEASE_LOOP_1 HERO_ABILITY_DIVINE_WRATH_RELEASE_LOOP_2 HERO_ABILITY_DIVINE_WRATH_RELEASE_LOOP_3 HERO_ABILITY_DIVINE_WRATH_RELEASE_LOOP_4 HERO_ABILITY_DIVINE_WRATH_FINISH_1 HERO_ABILITY_DIVINE_WRATH_FINISH_2 HERO_ABILITY_DIVINE_WRATH_FINISH_3 HERO_ABILITY_DIVINE_WRATH_FINISH_4 HERO_ABILITY_DIVINE_WRATH_CANCEL_1 HERO_ABILITY_DIVINE_WRATH_CANCEL_2 HERO_ABILITY_DIVINE_WRATH_CANCEL_3 HERO_ABILITY_DIVINE_WRATH_CANCEL_4 HERO_ABILITY_UNHOLY_POWER_POWERUP_START_1 HERO_ABILITY_UNHOLY_POWER_POWERUP_START_2 HERO_ABILITY_UNHOLY_POWER_POWERUP_START_3 HERO_ABILITY_UNHOLY_POWER_POWERUP_START_4 HERO_ABILITY_UNHOLY_POWER_POWERUP_LOOP_1 HERO_ABILITY_UNHOLY_POWER_POWERUP_LOOP_2 HERO_ABILITY_UNHOLY_POWER_POWERUP_LOOP_3 HERO_ABILITY_UNHOLY_POWER_POWERUP_LOOP_4 HERO_ABILITY_UNHOLY_POWER_RELEASE_1 HERO_ABILITY_UNHOLY_POWER_RELEASE_2 HERO_ABILITY_UNHOLY_POWER_RELEASE_3 HERO_ABILITY_UNHOLY_POWER_RELEASE_4 HERO_ABILITY_UNHOLY_POWER_RELEASE_LOOP_1 HERO_ABILITY_UNHOLY_POWER_RELEASE_LOOP_2 HERO_ABILITY_UNHOLY_POWER_RELEASE_LOOP_3 HERO_ABILITY_UNHOLY_POWER_RELEASE_LOOP_4 HERO_ABILITY_UNHOLY_POWER_FINISH_1 HERO_ABILITY_UNHOLY_POWER_FINISH_2 HERO_ABILITY_UNHOLY_POWER_FINISH_3 HERO_ABILITY_UNHOLY_POWER_FINISH_4 HERO_ABILITY_UNHOLY_POWER_CANCEL_1 HERO_ABILITY_UNHOLY_POWER_CANCEL_2 HERO_ABILITY_UNHOLY_POWER_CANCEL_3 HERO_ABILITY_UNHOLY_POWER_CANCEL_4 CTCNoise CTCVillage CTCSoundAtmosphereVillage GuardTrack CTCDiceGame CTCPlot NULLDEF_CScriptDef CScriptDef NULLDEF_CCutsceneDef CCutsceneDef NULLDEF_CRegionScriptDef CRegionScriptDef CS_ATTRACT_1 CS_ATTRACT_2 CS_ATTRACT_3 CS_ATTRACT_4 CS_ATTRACT_5 CS_ATTRACT_6 CS_ATTRACT_7 CS_ATTRACT_8 CS_ATTRACT_9 CS_ATTRACT_10 CS_ATTRACT_11 CS_ATTRACT_12 CS_ARENA_ROUND_1 CS_ARENA_CELLS_LADYGREY_ONE CS_ARENA_CELLS_LADYGREY_TWO CS_ARENA_WHISPER_KILLED CS_ARENA_WHISPER_BEFORESTRIKE CS_ARENA_ROUND_BOTH_WINNERS CS_ARENA_ROUND_WHISPER_INTRO CS_ARENA_ROUND_BEGIN_GENERIC CS_ARENA_ROUND_BEGIN_WHISPER_GENERIC CS_ARENA_ROUND_BEGIN_WHISPER_GENERIC2 CS_ARENA_ROUND_BEGIN_WHISPER_GENERIC3 CS_ARENA_CELLS_INTRO CS_ARENA_CELLS_INTRO_CHAMDEAD CS_ARENA_HOH_INTRO CS_ARENA_HOH_OUTRO CS_ARENA_ROTHWIMP CS_ARENA_LEAVE_THERESA_01 CS_ARENA_LEAVE_THERESA_02 CS_BANDITCAMP_ASSATTACK CS_BANDITCAMP_HOSTAGEFREE CS_BANDITCAMP_HOSTAGEFREE_NOTOPEN CS_BANDITCAMP_HOSTAGEKILL CS_BANDITCAMP_ALARM_INNER CS_BANDITCAMP_ALARM_OUTER CS_BANDITKING_INTRO_BLACK CS_BANDITKING_INTRO CS_BANDITKING_THERESA_SAVEPOINT CS_BANDITKING_THERESA CS_BANDITKING_THERESA_END CS_PUNCHCLUB_BC_START CS_PUNCHCLUB_BC_ROUNDWON CS_PUNCHCLUB_BC_ROUNDNEW CS_PUNCHCLUB_BC_TYLERSTART CS_PUNCHCLUB_BC_FINALWIN CS_PUNCHCLUB_BC_ROUNDLOST CS_PUNCHCLUB_BC_RUNFORESTRUN CS_TRADERCON_GOOD_INTRO CS_TRADERCON_GOOD_OUTRO CS_BANDITRAID_GATESTART CS_BANDITRAID_GATECLOSE CS_BANDITRAID_GATECLOSE_MERC CS_BANDITRAID_GATEWALK CS_BANDITRAID_GATEOPEN CS_BANDITRAID_GATEOPEN_NONE CS_BANDITPATH_OVERHEARD CS_LOST_TRADER_INTRO CS_LOST_TRADER_WON CS_BORDELLO_INTRO CS_BORDELLO_PAYINGFORSEX CS_BORDELLO_PAYINGFORSEX_QUICKIE CS_BORDELLO_PAIDFORSEX_QUICKIE CS_BORDELLO_PAYINGFORSEX_HEDWIG CS_BORDELLO_PAYINGFORSEX_QUICKIE_HEDWIG CS_BORDELLO_MAGICIANSEX CS_BORDELLO_MAGICIANSEX_QUICKIE CS_BORDELLO_MAGICIANDRUNK CS_BORDELLO_MAGICIANDRUNK_QUICKIE CS_BORDELLO_KICKEDOUT CS_BORDELLO_MAGICIAN_LEAVES CS_TRAVHERO_THUNDERTAUNT CS_GUARDIANSISTER_BOWERSTONE CS_INVITATION_INTRO CS_INVITATION_FEARLESS_START CS_INVITATION_ROSEGIVEN CS_INVITATION_HOUSEBOUGHT CS_INVITATION_THUNDER_START CS_INVITATION_THUNDER_DEAD CS_INVITATION_WEDDINGBELLS CS_INVITATION_WEDDINGOFF CS_INVITATION_ONELINER CS_MAYOREXPOSE_INTRO CS_MAYOREXPOSE_PRISONERINTRO CS_MAYOREXPOSE_PRISONERINTRO_MARRIED CS_MAYOREXPOSE_PRISONER_MARRIED CS_MAYOREXPOSE_PRISONERASKAGAIN CS_MAYOREXPOSE_PRISONERACCEPT CS_MAYOREXPOSE_PRISONERREFUSE CS_MAYOREXPOSE_PRISONERRHODRI CS_MAYOREXPOSE_RHODRI CS_MAYOREXPOSE_PRISONERFLASHING CS_MAYOREXPOSE_PRISONERFLASHING_SHORT CS_MAYOREXPOSE_PRISONERGHOST CS_MAYOREXPOSE_GHOSTAPPEAR CS_MAYOREXPOSE_GHOST CS_MAYOREXPOSE_GREYMARRIED CS_MAYOREXPOSE_GREYCHOICE CS_MAYOREXPOSE_GREYAGREE CS_MAYOREXPOSE_GREYAGREE_THUNDERDEAD CS_MAYOREXPOSE_GREYREFUSE CS_MAYOREXPOSE_PRISONEROUTRO CS_MAYOREXPOSE_PRISONERATTACKED CS_MAYOREXPOSE_BECOMEMAYOR CS_PUNCHCLUB_BS_START CS_PUNCHCLUB_BS_ROUNDWON CS_PUNCHCLUB_BS_ROUNDNEW CS_PUNCHCLUB_BS_TYLERSTART CS_PUNCHCLUB_BS_FINALWIN CS_PUNCHCLUB_BS_ROUNDLOST CS_PUNCHCLUB_BS_RUNFORESTRUN CS_BOWERSTONE_INTRO_TOWN CS_BOWERSTONE_INTRO_POSH_LEAVE CS_BOWERSTONE_INTRO_POSH_ENTER CS_TROPHIES_INTRO CS_TROPHIES_TROPHY CS_SCHOOLBOOK_0 CS_SCHOOLBOOK_1 CS_SCHOOLBOOK_2 CS_SCHOOLBOOK_3 CS_SCHOOLBOOK_4 CS_SCHOOLBOOK_5 CS_SCHOOLBOOK_6 CS_SCHOOLBOOK_7 CS_SCHOOLBOOK_8 CS_SCHOOLBOOK_9 CS_SCHOOLBOOK_10 CS_SCHOOLBOOK_11 CS_SCHOOLBOOK_12 CS_SCHOOLBOOK_13 CS_SCHOOLBOOK_14 CS_SCHOOLBOOK_15 CS_SCHOOLBOOK_16 CS_SCHOOLBOOK_17 CS_SCHOOLBOOK_18 CS_SCHOOLBOOK_19 CS_SCHOOLBOOK_20 CS_SCHOOLBOOK_21 CS_SCHOOLBOOK_22 CS_SCHOOLBOOK_23 CS_SCHOOLBOOK_24 CS_SICK_INTRO CS_SICK_WITCH CS_SICK_POTION CS_SICK_OUTRO CS_SICK_LAUGHING_WOMAN_LEAVES CS_SCHOOLBOOK_TEACHER_GIVES_HAT CS_SCHOOLBOOK_TEACHER_GIVES_KEY CS_DARKWOOD_TRADER_INTRO CS_DARKWOOD_TRADER_INFECTED_BOTH CS_DARKWOOD_TRADER_INFECTED_SCARED CS_DARKWOOD_TRADER_INFECTED_NORMAL CS_DARKWOOD_TRADER_INFECTED_LEAVES CS_DARKWOOD_TRADER_INFECTED_JOINS CS_DARKWOOD_TRADER_BALVERINE CS_DARKWOOD_TRADER_TRANSFORM CS_DARKWOOD_TRADER_TROLL CS_GATEWAY_OPEN CS_STANDING_STONE CS_CHAPEL_EVIL_INTRO CS_CHAPEL_EVIL_TORTURE_START CS_CHAPEL_EVIL_TORTURE_DENIED CS_CHAPEL_EVIL_TORTURE_ENDED CS_CHAPEL_EVIL_TORTURE CS_MINIONCAMP_INTRO_LOWER CS_MINIONCAMP_INTRO_UPPER CS_MINIONCAMP_CHANT_START CS_MINIONCAMP_OUTRO CS_MINIONCAMP_FAILED CS_DRAGON CS_DRAGON_INTRO CS_DRAGON_DEATH CS_DRAGON_OUTRO_CHOICE CS_DRAGON_OUTRO_EVIL CS_DRAGON_OUTRO_GOOD CS_FISHERMAN_INTRO CS_FISHERMAN_THANKS CS_FISHERMAN_CAUGHTFISH CS_FISHERMAN_CAUGHTFISH_NASTY CS_FISHCOMP_INTRO CS_FISHCOMP_CHECKFISH_QUESTION CS_FISHCOMP_CHECKFISH_GENERIC CS_FISHCOMP_CHECKFISH_PRIZE CS_FISHCOMP_CHECKFISH_PRIZE1 CS_FISHCOMP_CHECKFISH_PRIZE2 CS_FISHCOMP_CHECKFISH_PRIZE3 CS_FISHCOMP_CHECKFISH_PRIZE123 CS_FISHCOMP_CHECKFISH_PRIZE12 CS_FISHCOMP_CHECKFISH_PRIZE23 CS_FISHCOMP_CHECKFISH_GIVETIP CS_FISHCOMP_CHECKFISH_OUTPUTSIZE CS_FISHCOMP_HIT0 CS_FISHCOMP_HIT1 CS_FISHCOMP_HIT2 CS_JACK_TEST_2 CS_JOB_BOSS_PHASE_1 CS_JOB_BOSS_PHASE_2 CS_JOB_BOSS_PHASE_3 CS_JACK_BOSS_INTRO CS_JACK_BOSS_ENDING_GOOD CS_JACK_BOSS_ENDING_GOOD_BOHO CS_JACK_BOSS_ENDING_EVIL CS_GM_DEATH CS_GM_DYING CS_FABLE_CREDITS CS_ACTIVATE_TELEPORTER CS_ACTIVATE_TELEPORTER_TWO CS_OPENGRAVE_CRYPTCAM CS_OPENGRAVE_INTRO CS_OPENGRAVE_KEEPERMEET CS_OPENGRAVE_CRYPT_ENTER CS_OPENGRAVE_SKELETON_REMINDER CS_OPENGRAVE_SKELETON_REMIND_SWORD CS_OPENGRAVE_SKELETON_REMIND_SHIELD CS_OPENGRAVE_SKELETON_REMIND_ARMOUR CS_OPENGRAVE_SKELETON_REMIND_HELMET CS_OPENGRAVE_SKELETON_COMPLETE CS_OPENGRAVE_PATHDOOR CS_UNDEADRISING_INTRO CS_UNDEADRISING_BOSSES CS_UNDEADRISING_EXIT CS_HOBBECAVE_ENTRANCE CS_BOUNTYHUNT_INTRO CS_BOUNTYHUNT_INTRO_TWO BOUNTY_HUNT_FISHERMAN_VICTIM CS_BOUNTYHUNT_FISHERMANVICTIM_OUTRO CS_BOUNTYHUNT_GREATLAKEVICTIM CS_BOUNTYHUNT_GREATLAKEVICTIM_OUTRO CS_TRAVHERO_MAZEARGUMENT CS_TRAVHERO_ROSEQUEST CS_GUILD_BADHERO CS_GUILD_GULLS_INTRO CS_GUILD_ARRIVE CS_GUILD_PREMELEE_INTRO CS_GUILD_PREMELEE_BOOHOO CS_GUILD_PREMELEE_WAKEUP CS_GUILD_PREMELEE_PUNCH CS_GUILD_PREMELEE_STICK CS_GUILD_PREMELEE_PASSED_SETUP CS_GUILD_PREMELEE_PASSED CS_GUILD_PREMELEE_ALARM CS_GUILD_MELEE_WOODSWON CS_GUILD_PREMELEE_OUTRO CS_GUILD_MELEE_INTRO CS_GUILD_MELEE_ATTACK CS_GUILD_MELEE_BLOCK CS_GUILD_MELEE_BATTLE CS_GUILD_MELEE_BATTLE_WON CS_GUILD_MELEE_BATTLE_LOST CS_GUILD_MELEE_REPEAT CS_GUILD_MELEE_CONTINUE CS_GUILD_SKILL_START CS_GUILD_SKILL_MOVE CS_GUILD_SKILL_DISQUALIFIED CS_GUILD_SKILL_WON_START CS_GUILD_SKILL_CONTINUE CS_GUILD_WILL_LIGHTNING CS_GUILD_WILL_TEST CS_GUILD_WILL_DISQUALIFIED CS_GUILD_WILL_WON_START CS_GUILD_WILL_WON CS_GUILD_WILL_CONTINUE CS_GUILD_WILL_CONTINUED CS_GUILD_WILL_WOODS_INTRO CS_GUILD_WILL_WOODS_OUTRO CS_GUILD_DEPARTURE_INTRO CS_GUILD_DEPARTURE_MELEE_TEST_END CS_GUILD_DEPARTURE_MELEE_TEST_APLUS_PRIZE CS_GUILD_DEPARTURE_MELEE_TEST_APLUS CS_GUILD_DEPARTURE_MELEE_TEST_A CS_GUILD_DEPARTURE_MELEE_TEST_B CS_GUILD_DEPARTURE_MELEE_TEST_C CS_GUILD_DEPARTURE_MELEE_TEST_D CS_GUILD_DEPARTURE_MELEE_TEST_E CS_GUILD_DEPARTURE_MELEE_TEST_F CS_GUILD_DEPARTURE_MELEE_MOCK_APLUS CS_GUILD_DEPARTURE_MELEE_MOCK_A CS_GUILD_DEPARTURE_MELEE_MOCK_B CS_GUILD_DEPARTURE_MELEE_MOCK_C CS_GUILD_DEPARTURE_MELEE_MOCK_D CS_GUILD_DEPARTURE_MELEE_MOCK_E CS_GUILD_DEPARTURE_MELEE_MOCK_F CS_GUILD_DEPARTURE_MELEE_TEST_OVER CS_GUILD_DEPARTURE_SKILL_TEST_END CS_GUILD_DEPARTURE_SKILL_TEST_HIGH CS_GUILD_DEPARTURE_SKILL_TEST_APLUS_PRIZE CS_GUILD_DEPARTURE_SKILL_TEST_APLUS CS_GUILD_DEPARTURE_SKILL_TEST_A CS_GUILD_DEPARTURE_SKILL_TEST_B CS_GUILD_DEPARTURE_SKILL_TEST_C CS_GUILD_DEPARTURE_SKILL_TEST_D CS_GUILD_DEPARTURE_SKILL_TEST_E CS_GUILD_DEPARTURE_SKILL_TEST_F CS_GUILD_DEPARTURE_SKILL_MOCK_APLUS CS_GUILD_DEPARTURE_SKILL_MOCK_A CS_GUILD_DEPARTURE_SKILL_MOCK_B CS_GUILD_DEPARTURE_SKILL_MOCK_C CS_GUILD_DEPARTURE_SKILL_MOCK_D CS_GUILD_DEPARTURE_SKILL_MOCK_E CS_GUILD_DEPARTURE_SKILL_MOCK_F CS_GUILD_DEPARTURE_WILL_TEST_END CS_GUILD_DEPARTURE_WILL_TEST_HIGH CS_GUILD_DEPARTURE_WILL_TEST_APLUS_PRIZE CS_GUILD_DEPARTURE_WILL_TEST_APLUS CS_GUILD_DEPARTURE_WILL_TEST_A CS_GUILD_DEPARTURE_WILL_TEST_B CS_GUILD_DEPARTURE_WILL_TEST_C CS_GUILD_DEPARTURE_WILL_TEST_D CS_GUILD_DEPARTURE_WILL_TEST_E CS_GUILD_DEPARTURE_WILL_TEST_F CS_GUILD_DEPARTURE_WILL_MOCK_APLUS CS_GUILD_DEPARTURE_WILL_MOCK_A CS_GUILD_DEPARTURE_WILL_MOCK_B CS_GUILD_DEPARTURE_WILL_MOCK_C CS_GUILD_DEPARTURE_WILL_MOCK_D CS_GUILD_DEPARTURE_WILL_MOCK_E CS_GUILD_DEPARTURE_WILL_MOCK_F CS_GUILD_DEPARTURE_GM_DONE CS_GUILD_DEPARTURE_MAZE_START CS_GUILD_DEPARTURE_MAZE_WIN CS_GUILD_DEPARTURE_EXIT_WOODS CS_GUILD_CEREMONY CS_GUILD_SAVEXP CS_GUILD_SAVEXP2 CS_GATEWAY_MOTHER CS_MAZE_TROPHY_INFO_SETUP CS_MAZE_TROPHY_INFO_HITME CS_MAZE_TROPHY_INFO CS_GET_SWORD_OF_AEONS_REDEEM CS_GET_SWORD_OF_AEONS_SAINT CS_WARNEDBYGUARDS CS_HANGINGTREE_EVIL_INTRO CS_HANGINGTREE_EVIL_OUTRO CS_HANGINGTREE_EVIL_EXECUTION CS_HANGINGTREE_EVIL_ESCAPE CS_HANGINGTREE_GOOD CS_HANGINGTREE_GOOD_EXECUTION CS_GIBBETHILL_AMBUSH_INTRO_WORKING CS_GIBBETHILL_AMBUSH_PREINTRO CS_GIBBETHILL_AMBUSH_INTRO CS_AMBUSH_TRADERS_OUTRO_TANYA CS_AMBUSH_TRADERS_OUTRO_NOTANYA CS_GIBBETHILL_HERODUEL_CHALLENGE CS_GIBBETHILL_HERODUEL_CHALLENGE_W CS_GIBBETHILL_HERODUEL_HILLTOP_A CS_GIBBETHILL_HERODUEL_HILLTOP_B CS_GIBBETHILL_HERODUEL_CLIFF CS_GIBBETHILL_HERODUEL_CLIFF_N CS_GIBBETHILL_HERODUEL_CLIFF_W CS_GIBBETHILL_HERODUEL_FLEE CS_GIBBETHILL_HERODUEL_CAVESTART_1 CS_GIBBETHILL_HERODUEL_CAVESTART_2 CS_GIBBETHILL_HERODUEL_END CS_GIBBETHILL_HERODUEL_END_W CS_MINIONCHASE_INTRO CS_MINIONCHASE_FARM CS_MINIONCHASE_TROLL CS_MINIONCHASE_PIER CS_MINIONCHASE_OUTRO CS_HAUNTED_DOORCLOSES CS_HAUNTED_CELLAROPENS CS_HOBBE_CAVE_GRANNY_INTRO_HERONOKEY CS_HOBBE_CAVE_GRANNY_INTRO CS_HOBBE_CAVE_BANDIT CS_HOBBE_CAVE_JAMES_OUTRO CS_HOBBE_CAVE_BANDIT_OUTRO CS_HOOK_COAST_SCREAMERS CS_WIZARD_BATTLE_MAZE_DEATH CS_WIZARD_BATTLE_INTRO CS_GATEWAY_ABBEY CS_SUMSHIP_PREINTRO CS_SUMSHIP_INTRO CS_SUMSHIP_WAVE2 CS_SUMSHIP_OUTRO CS_SUMSHIP_OUTRO_FAILED CS_KNOTHOLEGATES_BALVSKILLED CS_WBK_CHIEF1 CS_WBK_CHIEF2 CS_WBK_CHIEF3 CS_WBK_CHIEF4 CS_BREAKSIEGE_GIVEN CS_BREAKSIEGE_INTRO CS_BREAKSIEGE_GATHER CS_BREAKSIEGE_GATESOPEN CS_BREAKSIEGE_GATESOPENNOMEN CS_BREAKSIEGE_VICTORY CS_BREAKSIEGE_DEFEAT CS_PUNCHCLUB_KG_START CS_PUNCHCLUB_KG_ROUNDWON CS_PUNCHCLUB_KG_ROUNDNEW CS_PUNCHCLUB_KG_TYLERSTART CS_PUNCHCLUB_KG_FINALWIN_OLD CS_PUNCHCLUB_KG_ROUNDLOST CS_PUNCHCLUB_KG_RUNFORESTRUN CS_PUNCHCLUB_KG_FINALWIN CS_RANSOM_INTRO CS_RANSOM_CAVE_EXTERIOR_1 CS_RANSOM_CAVE_EXTERIOR_2 CS_RANSOM_CAVE_INTERIOR_1A CS_RANSOM_CAVE_INTERIOR_1B CS_RANSOM_CAVE_INTERIOR_2 CS_RANSOM_THANKS CS_RANSOM_OUTRO_GOOD CS_RANSOM_OUTRO_GOOD_TELL CS_RANSOM_OUTRO_GOOD_NOTELL CS_RANSOM_OUTRO_EVIL CS_FIREHEART_PREINTRO CS_FIREHEART_SCYTHE CS_FIREHEART_DEMONDOOR CS_FIREHEART_INTRO CS_FIREHEART_HEROZAPPED CS_FIREHEART_RELEASE CS_FIREHEART_KILL1 CS_FIREHEART_KILL2X CS_FIREHEART_KILL2S CS_FIREHEART_KILL3X CS_FIREHEART_KILL3D CS_FIREHEART_KILL3S CS_FIREHEART_KILL4X CS_FIREHEART_KILL4D CS_FIREHEART_KILL4S CS_FIREHEART_KILL5X CS_FIREHEART_KILL5D CS_FIREHEART_KILL5S CS_FIREHEART_OUTRO CS_BANDB_SETUP CS_BANDB_BEGGARHIT CS_BANDB_BEGGARLEAVES_1 CS_BANDB_BEGGARLEAVES_2 CS_BANDB_BELCH_TEACH CS_BANDB_SNEER_TEACH CS_BANDB_BULLYHIT CS_BANDB_BULLYLEAVES_BELCH CS_BANDB_BULLYLEAVES_CRY CS_BANDB_BULLYLEAVES_1 CS_BANDB_BULLYLEAVES_2 CS_BANDB_BATTLE_TEACH CS_BANDB_THANKS_TEACH CS_WASPBOSS_INTRO CS_WASPBOSS_QUEEN CS_WASPBOSS_OUTRO CS_EXIT_DEMONDOOR_HAVESWORD CS_EXIT_DEMONDOOR_NOSWORD CS_SHIP_SAILS CS_LOSTBAY_INTRO CS_SNOWTROLL_INTRO CS_TRAVHERO_SNOWROSE CS_SNOWSPIRE_INTRO CS_ORACLE_NECROPOLIS_INTRO_OUTSIDE_SIDE CS_ORACLE_NECROPOLIS_INTRO_OUTSIDE_FRONT CS_ORACLE_NECROPOLIS_INTRO CS_ORACLE_MINIGAME CS_ORACLE_AWAKENS CS_HEROSOULS_SOUL1_INTRO CS_HEROSOULS_SOUL1_ARENA_GUARDS CS_HEROSOULS_SOUL1_ARENA_START CS_HEROSOULS_SOUL1_ARENA_WAVE_THREE CS_HEROSOULS_SOUL1_ARENA_WAVE_FIVE CS_HEROSOULS_SOUL1_ARENA_SUCCESS CS_HEROSOULS_SOUL1_THUNDER_START CS_HEROSOULS_SOUL1_THUNDER_SUCCESS CS_HEROSOULS_SOUL2_INTRO CS_HEROSOULS_SOUL2_MOTHER_START CS_HEROSOULS_SOUL2_MOTHER_SUCCESS CS_HEROSOULS_SOUL3_INTRO_JACK CS_HEROSOULS_SOUL3_INTRO_BRIAR CS_HEROSOULS_SOUL3_GUILD_ARRIVAL CS_HEROSOULS_SOUL3_GM_START CS_HEROSOULS_SOUL3_GM_CHOICE CS_HEROSOULS_SOUL3_NOSTRO_START CS_HEROSOULS_SOUL3_NOSTRO_SUCCESS CS_HEROSOULS_SOUL3_OUTRO_BRIAR CS_HEROSOULS_SOUL3_OUTRO_SCYTHE CS_ORACLE_NECROPOLIS_SUMMONERS_APPEAR CS_ORACLE_NECROPOLIS_OPEN_SARC CS_TRAVHERO_WHISPERPUB CS_TRAVHERO_WHISPERLEAVE CS_OAKVALE_INTRO_FATHER CS_OAKVALE_INTRO_THERESA_MEET CS_OAKVALE_INTRO_THERESA_MEET_YES CS_OAKVALE_INTRO_THERESA CS_OAKVALEINTRO_HESDEADJIM CS_EASYPICKINGS_INTRO CS_RANSOMVICTIM_INTRO CS_RANSOMVICTIM_NOTE CS_PUNCHCLUB_OV_START CS_PUNCHCLUB_OV_ROUNDWON CS_PUNCHCLUB_OV_ROUNDNEW CS_PUNCHCLUB_OV_TYLERSTART CS_PUNCHCLUB_OV_FINALWIN CS_PUNCHCLUB_OV_ROUNDLOST CS_PUNCHCLUB_OV_RUNFORESTRUN CS_OAKVALE_REVISITED CS_GHOSTFISH_FISH_INTRO_SETUP CS_GHOSTFISH_FISH_INTRO_1 CS_GHOSTFISH_FISH_INTRO_2 CS_GHOSTFISH_FISH_INTRO_REFUSAL CS_GHOSTFISH_FISH_SUCCESS CS_GHOSTFISH_WIFE_INTRO CS_GHOSTFISH_WIFE_SUCCESS CS_GUARDIAN_SISTER_2 CS_OAKVALEINTRO_BULLYRUN1 CS_OAKVALEINTRO_BULLYRUN2 CS_OAKVALEINTRO_BULLYRUNDUMMY CS_OAKVALEINTRO_BRATHIT CS_TRADERCON_EVIL_INTRO_SOUTH CS_TRADERCON_EVIL_INTRO_NORTH CS_TRADERCON_EVIL_OUTRO CS_CHICKING_INTRO CS_CHICKING_INITIALWALK1 CS_CHICKING_INITIALWALK2 CS_CHICKING_HITGUYTOP CS_CHICKING_HITGUYBOTTOM CS_CHICKING_START CS_CHICKING_NOCASH CS_CHICKING_NOKICK CS_CHICKING_LANDED CS_CHICKING_MISSED CS_CHICKING_FOWL CS_CHICKING_END CS_CHICKING_LOWPRIZE CS_CHICKING_MIDPRIZE CS_CHICKING_TOPPRIZE CS_HOBBESTOOTH_INTRO CS_HOBBESTEETH_OUTRO_DRAW CS_HOBBESTEETH_OUTRO_LOST CS_HOBBESTEETH_OUTRO_WON CS_ORCHARD_EVIL_WHISPERINTRO_GWL CS_ORCHARD_EVIL_WHISPERINTRO_LOP CS_ORCHARD_EVIL_INTRO CS_ORCHARD_EVIL_WHISPER_FRONT CS_ORCHARD_EVIL_WHISPER_BACK CS_ORCHARD_EVIL_OUTRO CS_ORCHARD_GOOD_WHISPERINTRO_GWL CS_ORCHARD_GOOD_WHISPERINTRO_GWLL CS_ORCHARD_GOOD_WHISPERINTRO_LOP CS_ORCHARD_GOOD_INTRO CS_ORCHARD_GOOD_WHISPER_FRONT CS_ORCHARD_GOOD_WHISPER_BACK CS_ORCHARD_GOOD_OUTRO CS_GHOSTGRANNY_GRANNY CS_GHOSTGRANNY_INTROA CS_GHOSTGRANNY_INTROB CS_GHOSTGRANNY_MURDERED CS_GHOSTGRANNY_NECKLACE CS_GHOSTGRANNY_OUTRO CS_TEST CS_JACK_CAPTURES CS_MOTHER_RESCUE_TORTURE CS_MOTHER_RESCUE_TORTURE_WORKING CS_MOTHER_SPLITTING_UP CS_MOTHER_SPLITTING_UP_WORKING CS_KRAKEN_INTRO CS_KRAKEN_OUTRO CS_PRISON_RACE_INTRO CS_PRISON_RACE_INTRO_SHORT CS_PRISON_RACE_INTRO_END CS_PRISON_RACE_END CS_PRISON_RACE_END_REPEAT CS_PRISON_GAME_INTRO CS_PRISON_GAME_INTRO_SHORT CS_PRISON_GAME_NOISY CS_PRISON_GAME_BOOK_START CS_PRISON_GAME_BOOK_EMPTY CS_PRISON_GAME_BOOK_KEY CS_PRISON_GAME_FINISHED CS_PRISON_TORTURE_1 CS_PRISON_TORTURE_1_SHORT CS_PRISON_TORTURE_2 CS_PRISON_TORTURE_2_SHORT CS_PRISON_ESCAPE_LOSTKEY CS_FOCALSITE_1_INTRO CS_FOCALSITE_1 CS_FOCALSITE_2 CS_FOCALSITE_3 CS_FOCALSITE_4 CS_FOCALSITEINTRO CS_SINGINGSTONES_END CS_FOILEDTHEFT_SCARED_A CS_FOILEDTHEFT_SCARED_B CS_FOILEDTHEFT_FAKE CS_RETURNARTIFACT_GIVE_ARTIFACT CS_RETURNARTIFACT_PROPOSITION CS_TEMPLELIGHT_SHOWPRAY CS_WBW_DRINK CS_WBW_FIRSTSPAWN CS_WBW_FIRSTSPAWNB CS_SWORDINSTONE_INTRO CS_SWORDINSTONE_SUCCEED CS_SWORDINSTONE_FAIL CS_ROCKTROLL_EXHUME CS_TROPHY_DEALER_DOOR_OPENS CS_TROPHY_DEALER SCRIPT_DEF REGION_GREATWOODLAKE REGION_GREATWOODENTRANCE REGION_DARKWOOD1 REGION_DARKWOOD2 REGION_DARKWOOD3 REGION_DARKWOOD5 REGION_DARKWOOD6 REGION_WITCHWOOD2 REGION_WITCHWOOD4 REGION_BANDITCAMPENTRANCE REGION_HOBBECAVE SND_MAN_06_NONSPEECH_BATTLECRY_01 SND_MAN_06_NONSPEECH_BATTLECRY_02 SND_MAN_06_NONSPEECH_BATTLECRY_03 SND_MAN_06_NONSPEECH_BATTLECRY_04 NEWTELEPORTER TEXT_QST_089_KILL_3_WASPS KILL TEXT_QST_089_TRAV_GUILD_BS_90_SECS TRAVEL TEXT_QST_089_TRAV_BS_GUILD_60_SECS TEXT_QST_089_KILL_3_WASPS_30_SECSs TEXT_QST_089_KILL_6_WASPS_30_SECS TEXT_QST_089_KILL_3_WASPS_30_SECS_BOW TEXT_QST_089_KILL_6_WASPS_15_SECS TEXT_QST_089_KILL_3_WASPS_30_SECS_WILL_NO_HIT TEXT_QST_089_COMBAT_MULT_TEN MULTIPLIER TEXT_QST_089_KILL_15_NO_HIT TEXT_QST_089_KILL_20_NO_HIT_NO_BLOCK TEXT_QST_089_COMBAT_MULT_TEN_15_SECS RegionFollowingOverriddenFromScript FALSE;