If memory serves correctly it requires editing the wld file
Now within the wld file for each region will appear something like this
BlueTooth wrote on Wed, 16 August 2006 00:26 |
NewRegion 2;
RegionName "BowerstoneSlums";
NewDisplayName "TXT_REGION_BOWERSTONE_SLUMS";
RegionDef "REGION_PICNIC_AREA";
AppearOnWorldMap;
WorldMapOffsetX 1008.0;
WorldMapOffsetY 839.0;
ContainsMap "FinalAlbion\BowerstonePosh.lev";
ContainsMap "FinalAlbion\BowerstoneSlumsWarehouses.lev";
ContainsMap "FinalAlbion\BowerstoneJail.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_01.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_02.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_03.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_04.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_05.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_06.lev";
ContainsMap "FinalAlbion\BowerstoneSlums_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_02.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_03.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_04.lev";
EndRegion;
|
Now to connect additonal regions you would add this
ContainsMap "Region Name Here"
Another example
Before
ContainsMap "FinalAlbion\BowerstonePosh.lev";
After
ContainsMap "FinalAlbion\BowerstonePosh.lev";
ContainsMap "FinalAlbion\BowerstoneSlumsWarehouses.lev";
[Updated on: Thu, 07 December 2006 19:08]
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