Fable: The Lost Chapters Mod Scene
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Re: Fable Weapon Revamping [message #16104 is a reply to message #16103] Tue, 23 January 2007 07:29 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
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Registered: October 2005
Location: Groningen

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Gllen Nadix wrote on Tue, 23 January 2007 16:19

Mostly just the Game-Specific unpackers, photoshop, notepad and various user-developed utilities. And my trusty Norton Ghost, for when I mess with things I shouldn't have messed with.

The 2-lb sledgehammer has come out quite a few times, and I actually shot my computer once after it literally burst into flames and crashed in horrible wailing screeches and became a new paperweight, but I'm not sure that large dents or bullet holes quite qualify as "development".

BTW, are there any tutorials on what files I'll have to mess with in FE, like where the models and textures are located, cause I tried doing a search and I always got either no results or too many to possibly sort through.

Thanks once more to all you guys and/or girls (and/or genderless sentient lifeforms) who have taken the time to help me get started on this project.


Models are located in the graphics.big,
textures in the (surprise surprise!) textures.big,
effects in the effects.big,
text in the text.big...

But you can find everything in FableExplorer via the game.bin file the easiest way.
Just find the object you want to edit in the OBJECT list (weapons are somewhere at the end), and from there just follow the links...

Heres a .x file exporter for blender if you (or anyone else) plan to use it: http://projects.blender.org/projects/directxexporter/


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 
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