Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Definition Editing » changing a building into another type of building
Re: changing a building into another type of building [message #17556 is a reply to message #17555] Sat, 31 March 2007 09:55 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
andymac525 wrote on Sat, 31 March 2007 11:28

i didn't find anything on this doing a search. an example would be like to change a house into a tatoo shop. any help would be appreciated.



ooo fun question.

Gotta have a CShopDef first. That supplies items for shopping. Titles, Tattoos, Haircuts, etc etc.

If your going to add a def make sure it's in order in the BUILDING's cdef list. You can easily get this from another shop Wink.

If the BUILDING doesn't have a proper Simulation Entry then you'll need to Manually add a scripted creature to use the building as a Work/Home Building.

The CVillagePeopleDef in the VILLAGEs control the autospawned creatures. Wink

If this needs more explanation the IRC channel is the place to go.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Changing attack style
Next Topic: I inquire as to how you go about raising damage of a weapon
Goto Forum:
  


Current Time: Wed Dec 04 17:26:53 PST 2024

Total time taken to generate the page: 0.10555 seconds