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Re: Weapon Special Effects [message #17805 is a reply to message #17804] Sat, 07 April 2007 13:21 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
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Registered: October 2005
Location: Groningen

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Paradigm wrote on Sat, 07 April 2007 22:17

Hmm, i changed alot of the effect ids in the CSpecialEffectsDef and got no change in game. For example, the default effect listed first in the CSpecialEffectsDef for Iron Longsword was 155, Flaming Sword Level 1. I tried replacing it with Lightning Sword LEvel 4 and I even tried adding that as a new def and both attempts yielded nothing in game.

As for making the effect permanent like i nthe "singing sword" video, it is possible that he just had a permanent flourish trainer on? Or did he find a parameter to change that causes the effect to appear all the time?

I'll try and take some screens of the things i've tried in FE


I didn't try anything with the CSpecialEffectsDef, so it could be it doesn't do anything. There is a lot of stuff in this game that doesn't have a purpose.

As for making the effect permanent, I'd change the time a flourish is active. Don't know how it's done, but I'd find out. Smile


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 
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