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Re: Weapon Special Effects [message #17884 is a reply to message #17760] Sun, 08 April 2007 23:20 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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CObjectAugmentationsDef of the weapon you want to change.

Within the 7BFBC2D2 array.

First (uint)Unknown is Augment Ability

Second (float)Unknown may be frequency.

And then you get four slots for effects. The 3rd and 4th slots may be just an alternate. I had some oddities when using them.

Lastly you get 2 arrays where you can specify dummies they attach to.

If you don't want to change an existing augment use the 2 augments that aren't used in-game.

   Flame(2)     = 256
   Will(2)        = 512



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Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
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